#pragma once
#define _________________QWERTY_L1_________________ KC_GESC, KC_1, KC_2, KC_3, KC_4, KC_5
#define _________________QWERTY_L2_________________ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T
#define _________________QWERTY_L3_________________ RIS_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G
#define _________________QWERTY_L4_________________ KC_LSPO, KC_Z, KC_X, KC_C, KC_V, KC_B
#define _________________QWERTY_L5_________________ KC_LCPO, KC_LGUI, KC_LALT, LOWER, RAISE, KC_SPC
#define _________________QWERTY_R1_________________ KC_6, KC_7, KC_8, KC_9, KC_0, TD_BSPC
#define _________________QWERTY_R2_________________ KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLS
#define _________________QWERTY_R3_________________ KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_ENT
#define _________________QWERTY_R4_________________ KC_N, KC_M, TD_COMM, KC_DOT, KC_SLASH, KC_RSPC
#define _________________QWERTY_R5_________________ KC_SPC, KC_LEFT, KC_UP, KC_DOWN, KC_RIGHT, KC_RCPC
#define ___________________GAME_L1_________________ KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5
#define ___________________GAME_L2_________________ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T
#define ___________________GAME_L3_________________ KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G
#define ___________________GAME_L4_________________ KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B
#define ___________________GAME_L5_________________ KC_LCTL, KC_LGUI, LOWER, RAISE, KC_LALT, KC_SPC
#define ___________________GAME_R1_________________ KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC
#define ___________________GAME_R2_________________ KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLS
#define ___________________GAME_R3_________________ KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_ENT
#define ___________________GAME_R4_________________ KC_N, KC_M, KC_COMM, KC_DOT, KC_SLASH, KC_RSFT
#define ___________________GAME_R5_________________ KC_SPC, KC_LEFT, KC_UP, KC_DOWN, KC_RIGHT, KC_RCTL
#define __________________RAISE_L1_________________ KC_F12, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5
#define __________________RAISE_L2_________________ _______, KC_PGDN, KC_UP, KC_PGUP, _______, QWERTY
#define __________________RAISE_L3_________________ _______, KC_LEFT, KC_DOWN, KC_RGHT, _______, GAME
#define __________________RAISE_L4_________________ _______, _______, _______, _______, _______, _______
#define __________________RAISE_L5_________________ _______, _______, _______, _______, _______, _______
#define __________________RAISE_R1_________________ KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11
#define __________________RAISE_R2_________________ _______, KC_INS, KC_HOME, KC_PGUP, KC_PSCR, _______
#define __________________RAISE_R3_________________ _______, KC_DEL, KC_END, KC_PGDN, KC_SLCK, _______
#define __________________RAISE_R4_________________ _______, _______, _______, _______, _______, _______
#define __________________RAISE_R5_________________ _______, KC_MPRV, KC_VOLU, KC_VOLD, KC_MNXT, KC_MPLY
#define __________________LOWER_L1_________________ _______, RGB_RMOD, RGB_MOD, RGB_TOG, _______, _______
#define __________________LOWER_L2_________________ RGB_SPI, RGB_SAI, RGB_VAI, RGB_HUI, RESET, _______
#define __________________LOWER_L3_________________ RGB_SPD, RGB_SAD, RGB_VAD, RGB_HUD, RGBRST, _______
#define __________________LOWER_L4_________________ _______, _______, _______, _______, _______, _______
#define __________________LOWER_L5_________________ _______, _______, _______, _______, _______, _______
#define __________________LOWER_R1_________________ _______, _______, _______, KC_SLCK, KC_NLCK, KC_DEL
#define __________________LOWER_R2_________________ _______, _______, KC_KP_7, KC_KP_8, KC_KP_9, _______
#define __________________LOWER_R3_________________ _______, _______, KC_KP_4, KC_KP_5, KC_KP_6, _______
#define __________________LOWER_R4_________________ _______, _______, KC_KP_1, KC_KP_2, KC_KP_3, _______
#define __________________LOWER_R5_________________ _______, _______, _______, KC_KP_0, KC_PDOT, _______
#define _________________ADJUST_L1_________________ _______, _______, _______, _______, _______, _______
#define _________________ADJUST_L2_________________ _______, RESET, DEBUG, _______, _______, _______
#define _________________ADJUST_L3_________________ _______, _______, MU_MOD, AU_ON, AU_OFF, AG_NORM
#define _________________ADJUST_L4_________________ _______, MUV_DE, MUV_IN, MU_ON, MU_OFF, MI_ON
#define _________________ADJUST_L5_________________ _______, _______, _______, _______, _______, _______
#define _________________ADJUST_R1_________________ _______, _______, _______, _______, _______, _______
#define _________________ADJUST_R2_________________ _______, TERM_ON, TERM_OFF, _______, _______, _______
#define _________________ADJUST_R3_________________ AG_SWAP, CK_UP, CK_DOWN, _______, _______, _______
#define _________________ADJUST_R4_________________ MI_OFF, CK_ON, CK_OFF, _______, _______, _______
#define _________________ADJUST_R5_________________ _______, _______, _______, _______, _______, _______