//!TAP_DANCE_ENABLE
//!UNICODE_ENABLE
// Keycode aliases
// Unix QoL macros
// Define layer names
;
bool ;
bool ;
bool ;
void ;
void ;
void ;
void ;
void ;
uint32_t ;
uint32_t ;
void ;
void ;
void ;
void ;
void ;
void ;
void ;
typedef union userspace_config_t;
extern userspace_config_t userspace_config;
/*
Custom Keycodes for Diablo 3 layer
But since TD() doesn't work when tap dance is disabled
We use custom codes here, so we can substitute the right stuff
*/
// !TAP_DANCE_ENABLE
/* vi: ft=c:tw=80:sw=2:ts=2:sts=2:et */