#pragma once

#include "quantum.h"

#include "version.h"
#include "eeprom.h"
#include "wrappers.h"
#include "process_records.h"

#ifdef TAP_DANCE_ENABLE
#  include "tap_dances.h"
#  define KC_TMX TD(TD_TMX)   // tap1: 't'  tap2: <CTL>+b
#  define KC_EOL TD(TD_EOL)   // tap1: 'e'  tap2: <CTL>+e
#  define KC_BOL TD(TD_BOL)   // tap1: 'a'  tap2: <CTL>+a
#  define KC_NW TD(TD_NW)     // tap1: 'f'  tap2: <ALT>+f
#  define KC_PW TD(TD_PW)     // tap1: 'b'  tap2: <ALT>+b
#  define KC_DW TD(TD_DW)     // tap1: 'w'  tap2: <CTL>+w
#endif //!TAP_DANCE_ENABLE

#if defined(RGBLIGHT_ENABLE) || defined(RGB_MATRIX_ENABLE)
#  include "rgblight_user.h"
#endif

#if defined(UNICODEMAP_ENABLE) || defined(UNICODE_ENABLE)
#  include "unicode.h"
#endif //!UNICODE_ENABLE

// Keycode aliases
#define TM_X LCTL(KC_B)     // Tmux leader key
// Unix QoL macros
#define MC_BOL LCTL(KC_A)   // jump to beginning of line
#define MC_EOL LCTL(KC_E)   // jump to end       of line
#define MC_NW LALT(KC_F)    //     next word
#define MC_PW LALT(KC_B)    // previous word
#define MC_DW LCTL(KC_W)    //   delete word

// Define layer names
enum userspace_layers {
  _QWERTY = 0,
  _NUMLOCK = 0,
  _COLEMAK,
  _DVORAK,
  _WORKMAN,
/*  _NORMAN,
  _MALTRON,
  _EUCALYN,
  _CARPLAX, */
  _PLOVER,
  _UNICODE,
  _MODS, /* layer 8 now 9*/
  _GAMEPAD,
  _DIABLO,
  _MACROS,
  _MEDIA,
  _LOWER,
  _RAISE,
  _ADJUST,
};

bool     mod_key_press_timer (uint16_t code, uint16_t mod_code, bool pressed);
bool     mod_key_press (uint16_t code, uint16_t mod_code, bool pressed, uint16_t this_timer);
bool     send_game_macro(const char *str, keyrecord_t *record, bool override);
void     matrix_init_keymap(void);
void     shutdown_keymap(void);
void     suspend_power_down_keymap(void);
void     suspend_wakeup_init_keymap(void);
void     matrix_scan_keymap(void);
uint32_t layer_state_set_keymap (uint32_t state);
uint32_t default_layer_state_set_keymap (uint32_t state);
void     led_set_keymap(uint8_t usb_led);
void     eeconfig_init_keymap(void);

void tmux_prefix(void);
void tmux_pane_zoom(void);
void tmux_pane_last(void);
void tmux_pane_switch_repeat(void);
void tmux_pane_switch(uint16_t keycode);

typedef union {
  uint32_t raw;
  struct {
    bool     rgb_layer_change :1;
    bool     is_overwatch     :1;
    bool     nuke_switch      :1;
    uint8_t  unicode_mod      :4;
    bool     swapped_numbers  :1;
  };
} userspace_config_t;

extern userspace_config_t userspace_config;

/*
Custom Keycodes for Diablo 3 layer
But since TD() doesn't work when tap dance is disabled
We use custom codes here, so we can substitute the right stuff
*/
#ifdef TAP_DANCE_ENABLE
#  define KC_D3_1 TD(TD_D3_1)
#  define KC_D3_2 TD(TD_D3_2)
#  define KC_D3_3 TD(TD_D3_3)
#  define KC_D3_4 TD(TD_D3_4)
#else
#  define KC_D3_1 KC_1
#  define KC_D3_2 KC_2
#  define KC_D3_3 KC_3
#  define KC_D3_4 KC_4
#endif // !TAP_DANCE_ENABLE

/* vi: ft=c:tw=80:sw=2:ts=2:sts=2:et */