/* Example sketch for the Wiimote Bluetooth library - developed by Kristian Lauszus This example show how one can use multiple controllers with the library For more information visit my blog: http://blog.tkjelectronics.dk/ or send me an e-mail: kristianl@tkjelectronics.com */ #include <Wii.h> #include <usbhub.h> // Satisfy the IDE, which needs to see the include statment in the ino too. #ifdef dobogusinclude #include <spi4teensy3.h> #include <SPI.h> #endif USB Usb; //USBHub Hub1(&Usb); // Some dongles have a hub inside BTD Btd(&Usb); // You have to create the Bluetooth Dongle instance like so WII *Wii[2]; // We will use this pointer to store the two instance, you can easily make it larger if you like, but it will use a lot of RAM! const uint8_t length = sizeof(Wii) / sizeof(Wii[0]); // Get the lenght of the array bool printAngle[length]; bool oldControllerState[length]; void setup() { for (uint8_t i = 0; i < length; i++) { Wii[i] = new WII(&Btd); // You will have to pair each controller with the dongle before you can define the instances like so, just add PAIR as the second argument Wii[i]->attachOnInit(onInit); // onInit() is called upon a new connection - you can call the function whatever you like } Serial.begin(115200); #if !defined(__MIPSEL__) while (!Serial); // Wait for serial port to connect - used on Leonardo, Teensy and other boards with built-in USB CDC serial connection #endif if (Usb.Init() == -1) { Serial.print(F("\r\nOSC did not start")); while (1); //halt } Serial.print(F("\r\nWiimote Bluetooth Library Started")); } void loop() { Usb.Task(); for (uint8_t i = 0; i < length; i++) { if (Wii[i]->wiimoteConnected) { if (Wii[i]->getButtonClick(HOME)) { // You can use getButtonPress to see if the button is held down Serial.print(F("\r\nHOME")); Wii[i]->disconnect(); oldControllerState[i] = false; // Reset value } else { if (Wii[i]->getButtonClick(LEFT)) { Wii[i]->setLedOff(); Wii[i]->setLedOn(LED1); Serial.print(F("\r\nLeft")); } if (Wii[i]->getButtonClick(RIGHT)) { Wii[i]->setLedOff(); Wii[i]->setLedOn(LED3); Serial.print(F("\r\nRight")); } if (Wii[i]->getButtonClick(DOWN)) { Wii[i]->setLedOff(); Wii[i]->setLedOn(LED4); Serial.print(F("\r\nDown")); } if (Wii[i]->getButtonClick(UP)) { Wii[i]->setLedOff(); Wii[i]->setLedOn(LED2); Serial.print(F("\r\nUp")); } if (Wii[i]->getButtonClick(PLUS)) Serial.print(F("\r\nPlus")); if (Wii[i]->getButtonClick(MINUS)) Serial.print(F("\r\nMinus")); if (Wii[i]->getButtonClick(ONE)) Serial.print(F("\r\nOne")); if (Wii[i]->getButtonClick(TWO)) Serial.print(F("\r\nTwo")); if (Wii[i]->getButtonClick(A)) { printAngle[i] = !printAngle[i]; Serial.print(F("\r\nA")); } if (Wii[i]->getButtonClick(B)) { Wii[i]->setRumbleToggle(); Serial.print(F("\r\nB")); } } if (printAngle[i]) { Serial.print(F("\r\nPitch: ")); Serial.print(Wii[i]->getPitch()); Serial.print(F("\tRoll: ")); Serial.print(Wii[i]->getRoll()); if (Wii[i]->motionPlusConnected) { Serial.print(F("\tYaw: ")); Serial.print(Wii[i]->getYaw()); } if (Wii[i]->nunchuckConnected) { Serial.print(F("\tNunchuck Pitch: ")); Serial.print(Wii[i]->getNunchuckPitch()); Serial.print(F("\tNunchuck Roll: ")); Serial.print(Wii[i]->getNunchuckRoll()); } } } if (Wii[i]->nunchuckConnected) { if (Wii[i]->getButtonClick(Z)) Serial.print(F("\r\nZ")); if (Wii[i]->getButtonClick(C)) Serial.print(F("\r\nC")); if (Wii[i]->getAnalogHat(HatX) > 137 || Wii[i]->getAnalogHat(HatX) < 117 || Wii[i]->getAnalogHat(HatY) > 137 || Wii[i]->getAnalogHat(HatY) < 117) { Serial.print(F("\r\nHatX: ")); Serial.print(Wii[i]->getAnalogHat(HatX)); Serial.print(F("\tHatY: ")); Serial.print(Wii[i]->getAnalogHat(HatY)); } } } } void onInit() { for (uint8_t i = 0; i < length; i++) { if (Wii[i]->wiimoteConnected && !oldControllerState[i]) { oldControllerState[i] = true; // Used to check which is the new controller Wii[i]->setLedOn((LEDEnum)(i + 1)); // Cast directly to LEDEnum - see: "controllerEnums.h" } } }