#include <smoothled.h> static uint32_t sourceColor = 0x000000; static uint32_t currentColor = 0x000000; static uint32_t targetColor = 0x000000; static int32_t smoothledTimer = -1; void smoothled_set(uint32_t color) { smoothledTimer = timer_read32(); sourceColor = currentColor; targetColor = color; } void smoothled_process(void) { if (smoothledTimer < 0) { return; } int32_t kb = timer_elapsed32(smoothledTimer); int32_t ka = SMOOTH_DURATION - kb; if (kb > SMOOTH_DURATION) { kb = SMOOTH_DURATION; ka = 0; smoothledTimer = -1; } currentColor = 0; for (int i = 2; i >= 0; i--) { uint32_t shift = i * 8; currentColor |= (ka * ((uint32_t)(sourceColor >> shift) & 0xFF) + kb * ((uint32_t)(targetColor >> shift) & 0xFF)) / SMOOTH_DURATION; /*currentColor |= ((targetColor >> shift) & 0xFF);*/ currentColor <<= 8; } currentColor >>= 8; rgblight_setrgb((currentColor >> 16) & 0xFF, (currentColor >> 8) & 0xFF, currentColor & 0xFF); }