/* Example sketch for the Wiimote Bluetooth library - developed by Kristian Lauszus For more information visit my blog: http://blog.tkjelectronics.dk/ or send me an e-mail: kristianl@tkjelectronics.com */ #include <Wii.h> #include <usbhub.h> // Satisfy the IDE, which needs to see the include statment in the ino too. #ifdef dobogusinclude #include <spi4teensy3.h> #include <SPI.h> #endif USB Usb; //USBHub Hub1(&Usb); // Some dongles have a hub inside BTD Btd(&Usb); // You have to create the Bluetooth Dongle instance like so /* You can create the instance of the class in two ways */ WII Wii(&Btd, PAIR); // This will start an inquiry and then pair with your Wiimote - you only have to do this once //WII Wii(&Btd); // After that you can simply create the instance like so and then press any button on the Wiimote void setup() { Serial.begin(115200); #if !defined(__MIPSEL__) while (!Serial); // Wait for serial port to connect - used on Leonardo, Teensy and other boards with built-in USB CDC serial connection #endif if (Usb.Init() == -1) { Serial.print(F("\r\nOSC did not start")); while (1); //halt } Serial.print(F("\r\nWiimote Bluetooth Library Started")); } void loop() { Usb.Task(); if (Wii.wiiUProControllerConnected) { if (Wii.getButtonClick(HOME)) { // You can use getButtonPress to see if the button is held down Serial.print(F("\r\nHome")); Wii.disconnect(); } else { if (Wii.getButtonClick(LEFT)) { Wii.setLedOff(); Wii.setLedOn(LED1); Serial.print(F("\r\nLeft")); } if (Wii.getButtonClick(RIGHT)) { Wii.setLedOff(); Wii.setLedOn(LED3); Serial.print(F("\r\nRight")); } if (Wii.getButtonClick(DOWN)) { Wii.setLedOff(); Wii.setLedOn(LED4); Serial.print(F("\r\nDown")); } if (Wii.getButtonClick(UP)) { Wii.setLedOff(); Wii.setLedOn(LED2); Serial.print(F("\r\nUp")); } if (Wii.getButtonClick(PLUS)) Serial.print(F("\r\nPlus")); if (Wii.getButtonClick(MINUS)) Serial.print(F("\r\nMinus")); if (Wii.getButtonClick(A)) Serial.print(F("\r\nA")); if (Wii.getButtonClick(B)) { Wii.setRumbleToggle(); Serial.print(F("\r\nB")); } if (Wii.getButtonClick(X)) Serial.print(F("\r\nX")); if (Wii.getButtonClick(Y)) Serial.print(F("\r\nY")); if (Wii.getButtonClick(L)) Serial.print(F("\r\nL")); if (Wii.getButtonClick(R)) Serial.print(F("\r\nR")); if (Wii.getButtonClick(ZL)) Serial.print(F("\r\nZL")); if (Wii.getButtonClick(ZR)) Serial.print(F("\r\nZR")); if (Wii.getButtonClick(L3)) Serial.print(F("\r\nL3")); if (Wii.getButtonClick(R3)) Serial.print(F("\r\nR3")); } if (Wii.getAnalogHat(LeftHatX) > 2200 || Wii.getAnalogHat(LeftHatX) < 1800 || Wii.getAnalogHat(LeftHatY) > 2200 || Wii.getAnalogHat(LeftHatY) < 1800 || Wii.getAnalogHat(RightHatX) > 2200 || Wii.getAnalogHat(RightHatX) < 1800 || Wii.getAnalogHat(RightHatY) > 2200 || Wii.getAnalogHat(RightHatY) < 1800) { Serial.print(F("\r\nLeftHatX: ")); Serial.print(Wii.getAnalogHat(LeftHatX)); Serial.print(F("\tLeftHatY: ")); Serial.print(Wii.getAnalogHat(LeftHatY)); Serial.print(F("\tRightHatX: ")); Serial.print(Wii.getAnalogHat(RightHatX)); Serial.print(F("\tRightHatY: ")); Serial.print(Wii.getAnalogHat(RightHatY)); } } }