#pragma once
#include "curry.h"
#if (!defined(LAYOUT) && defined(KEYMAP))
# define LAYOUT KEYMAP
#endif
#define KEYMAP_wrapper(...) LAYOUT(__VA_ARGS__)
#define LAYOUT_wrapper(...) LAYOUT(__VA_ARGS__)
#define LAYOUT_ortho_4x12_wrapper(...) LAYOUT_ortho_4x12(__VA_ARGS__)
#define LAYOUT_ortho_5x12_wrapper(...) LAYOUT_ortho_5x12(__VA_ARGS__)
#define _________________QWERTY_L1_________________ KC_Q, KC_W, KC_E, KC_R, KC_T
#define _________________QWERTY_L2_________________ KC_A, KC_S, KC_D, KC_F, KC_G
#define _________________QWERTY_L3_________________ KC_Z, KC_X, KC_C, KC_V, KC_B
#define _________________QWERTY_R1_________________ KC_Y, KC_U, KC_I, KC_O, KC_P
#define _________________QWERTY_R2_________________ KC_H, KC_J, KC_K, KC_L, KC_SCLN
#define _________________QWERTY_R3_________________ KC_N, KC_M, KC_COMM, KC_DOT, KC_SLASH
#define _________________COLEMAK_L1________________ KC_Q, KC_W, KC_F, KC_P, KC_B
#define _________________COLEMAK_L2________________ KC_A, KC_R, KC_S, KC_T, KC_G
#define _________________COLEMAK_L3________________ KC_Z, KC_X, KC_C, KC_D, KC_V
#define _________________COLEMAK_R1________________ KC_J, KC_L, KC_U, KC_Y, KC_SCLN
#define _________________COLEMAK_R2________________ KC_M, KC_N, KC_E, KC_I, KC_O
#define _________________COLEMAK_R3________________ KC_K, KC_H, KC_COMM, KC_DOT, KC_SLASH
#define _________________DVORAK_L1_________________ KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y
#define _________________DVORAK_L2_________________ KC_A, KC_O, KC_E, KC_U, KC_I
#define _________________DVORAK_L3_________________ KC_SCLN, KC_Q, KC_J, KC_K, KC_X
#define _________________DVORAK_R1_________________ KC_F, KC_G, KC_C, KC_R, KC_L
#define _________________DVORAK_R2_________________ KC_D, KC_H, KC_T, KC_N, KC_S
#define _________________DVORAK_R3_________________ KC_B, KC_M, KC_W, KC_V, KC_Z
#define _________________WORKMAN_L1________________ KC_Q, KC_D, KC_R, KC_W, KC_B
#define _________________WORKMAN_L2________________ KC_A, KC_S, KC_H, KC_T, KC_G
#define _________________WORKMAN_L3________________ KC_Z, KC_X, KC_M, KC_C, KC_V
#define _________________WORKMAN_R1________________ KC_J, KC_F, KC_U, KC_P, KC_SCLN
#define _________________WORKMAN_R2________________ KC_Y, KC_N, KC_E, KC_O, KC_I
#define _________________WORKMAN_R3________________ KC_K, KC_L, KC_COMM, KC_DOT, KC_SLASH
#define ________________NUMBER_LEFT________________ KC_1, KC_2, KC_3, KC_4, KC_5
#define ________________NUMBER_RIGHT_______________ KC_6, KC_7, KC_8, KC_9, KC_0
#define _________________FUNC_LEFT_________________ KC_F1, KC_F2, KC_F3, KC_F4, KC_F5
#define _________________FUNC_RIGHT________________ KC_F6, KC_F7, KC_F8, KC_F9, KC_F10
#define _________________SYM_LEFT__________________ KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC
#define _________________SYM_RIGHT_________________ KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN
#define ___________________BLANK___________________ _______, _______, _______, _______, _______
#define _________________LOWER_L1__________________ _________________FUNC_LEFT_________________
#define _________________LOWER_L2__________________ _________________SYM_LEFT__________________
#define _________________LOWER_L3__________________ KC_DT1, KC_DT2, KC_DT3, KC_DT4, KC_CCCV
#define _________________LOWER_R1__________________ _________________FUNC_RIGHT________________
#define _________________LOWER_R2__________________ _________________SYM_RIGHT_________________
#define _________________LOWER_R3__________________ KC_DQUO, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR
#define _________________RAISE_L1__________________ ________________NUMBER_LEFT________________
#define _________________RAISE_L2__________________ KC_PGUP, KC_PGDN, KC_HOME, KC_END, _______
#define _________________RAISE_L3__________________ UC_FLIP, UC_TABL, UC_SHRG, UC_DISA, _______
#define _________________RAISE_R1__________________ ________________NUMBER_RIGHT_______________
#define _________________RAISE_R2__________________ KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, _______
#define _________________RAISE_R3__________________ KC_QUOT, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC
#define _________________ADJUST_L1_________________ RGB_MOD, RGB_HUI, RGB_SAI, RGB_VAI, RGB_TOG
#define _________________ADJUST_L2_________________ MU_TOG , CK_TOGG, AU_ON, AU_OFF, CG_NORM
#define _________________ADJUST_L3_________________ RGB_RMOD,RGB_HUD,RGB_SAD, RGB_VAD, KC_RGB_T
#define _________________ADJUST_R1_________________ KC_SEC1, KC_SEC2, KC_SEC3, KC_SEC4, KC_SEC5
#define _________________ADJUST_R2_________________ CG_SWAP, QWERTY, COLEMAK, DVORAK, WORKMAN
#define _________________ADJUST_R3_________________ MG_NKRO, KC_MUTE, KC_VOLD, KC_VOLU, KC_MNXT