#include "wanleg.h"
#ifdef AUDIO_ENABLE
float lyrup_song[][2] = SONG(MUSIC_ON_SOUND);
float lyrdown_song[][2] = SONG(MUSIC_OFF_SOUND);
#endif
enum {
SINGLE_TAP = 1,
SINGLE_HOLD = 2,
DOUBLE_TAP = 3,
DOUBLE_HOLD = 4,
DOUBLE_SINGLE_TAP = 5, TRIPLE_TAP = 6,
TRIPLE_HOLD = 7,
TRIPLE_SINGLE_TAP = 8
};
typedef struct {
bool is_press_action;
int state;
} tap;
int cur_dance (qk_tap_dance_state_t *state) {
if (state->count == 1) {
if (state->interrupted || !state->pressed) return SINGLE_TAP;
if (state->interrupted) return SINGLE_TAP;
else return SINGLE_HOLD;
}
else if (state->count == 2) {
if (state->interrupted) return DOUBLE_SINGLE_TAP;
else if (state->pressed) return DOUBLE_HOLD;
else return DOUBLE_TAP;
}
else if (state->count == 3) {
if (state->interrupted) return TRIPLE_SINGLE_TAP;
else if (state->pressed) return TRIPLE_HOLD;
else return TRIPLE_TAP;
}
else return 9; }
static tap CADtap_state = {
.is_press_action = true,
.state = 0
};
void CAD_finished (qk_tap_dance_state_t *state, void *user_data) {
CADtap_state.state = cur_dance(state);
switch (CADtap_state.state) {
case SINGLE_TAP:
SEND_STRING(SS_LGUI("l"));
#ifdef BACKLIGHT_ENABLE
backlight_level(3);
#endif
break;
case SINGLE_HOLD:
SEND_STRING(SS_LALT(SS_TAP(X_PSCREEN)) SS_LGUI("r"));
wait_ms(500);
SEND_STRING("mspaint" SS_TAP(X_ENTER));
wait_ms(700);
SEND_STRING(SS_LCTRL("v"));
break; case DOUBLE_TAP:
SEND_STRING(SS_LCTRL(SS_LALT(SS_TAP(X_DELETE))));
#ifdef BACKLIGHT_ENABLE
backlight_level(0);
#endif
break;
case DOUBLE_HOLD:
reset_keyboard();
break; case TRIPLE_TAP:
SEND_STRING("wanleg@github.com");
break;
case TRIPLE_HOLD:
set_single_persistent_default_layer(1);
#ifdef AUDIO_ENABLE
stop_all_notes();
PLAY_SONG(lyrup_song);
#endif
break;
}
}
void CAD_reset (qk_tap_dance_state_t *state, void *user_data) {
switch (CADtap_state.state) {
}
CADtap_state.state = 0;
}
static tap RSTtap_state = {
.is_press_action = true,
.state = 0
};
void RST_finished (qk_tap_dance_state_t *state, void *user_data) {
RSTtap_state.state = cur_dance(state);
switch (RSTtap_state.state) {
case SINGLE_TAP: register_code(KC_LCTL); break;
case SINGLE_HOLD: register_code(KC_LCTL); break;
case DOUBLE_TAP: reset_keyboard(); break;
case DOUBLE_SINGLE_TAP: register_code(KC_LCTL); unregister_code(KC_LCTL); register_code(KC_LCTL); break;
}
}
void RST_reset (qk_tap_dance_state_t *state, void *user_data) {
switch (RSTtap_state.state) {
case SINGLE_TAP: unregister_code(KC_LCTL); break;
case SINGLE_HOLD: unregister_code(KC_LCTL); break;
case DOUBLE_SINGLE_TAP: unregister_code(KC_LCTL); break;
}
RSTtap_state.state = 0;
}
static tap LYRtap_state = {
.is_press_action = true,
.state = 0
};
void LYR_finished (qk_tap_dance_state_t *state, void *user_data) {
LYRtap_state.state = cur_dance(state);
switch (LYRtap_state.state) {
case SINGLE_TAP: register_code(KC_PSLS); break;
case DOUBLE_TAP: set_single_persistent_default_layer(_GK); break;
case DOUBLE_SINGLE_TAP: register_code(KC_PSLS); unregister_code(KC_PSLS); register_code(KC_PSLS);
}
}
void LYR_reset (qk_tap_dance_state_t *state, void *user_data) {
switch (LYRtap_state.state) {
case SINGLE_TAP: unregister_code(KC_PSLS); break;
case DOUBLE_TAP: set_single_persistent_default_layer(_GK); break;
case DOUBLE_SINGLE_TAP: unregister_code(KC_PSLS);
}
LYRtap_state.state = 0;
}
static tap LYR75tap_state = {
.is_press_action = true,
.state = 0
};
void LYR75_finished (qk_tap_dance_state_t *state, void *user_data) {
LYR75tap_state.state = cur_dance(state);
switch (LYR75tap_state.state) {
case SINGLE_TAP: register_code(KC_PSLS); break;
case DOUBLE_TAP: set_single_persistent_default_layer(_GK); break;
case DOUBLE_SINGLE_TAP: register_code(KC_PSLS); unregister_code(KC_PSLS); register_code(KC_PSLS);
}
}
void LYR75_reset (qk_tap_dance_state_t *state, void *user_data) {
switch (LYR75tap_state.state) {
case SINGLE_TAP: unregister_code(KC_PSLS); break;
case DOUBLE_TAP: set_single_persistent_default_layer(_GK); break;
case DOUBLE_SINGLE_TAP: unregister_code(KC_PSLS);
}
LYR75tap_state.state = 0;
}
static tap LYR50tap_state = {
.is_press_action = true,
.state = 0
};
void LYR50_finished (qk_tap_dance_state_t *state, void *user_data) {
LYR50tap_state.state = cur_dance(state);
switch (LYR75tap_state.state) {
case SINGLE_TAP: register_code(KC_PSLS); break;
case DOUBLE_TAP: set_single_persistent_default_layer(GK50); break;
case DOUBLE_SINGLE_TAP: register_code(KC_PSLS); unregister_code(KC_PSLS); register_code(KC_PSLS);
}
}
void LYR50_reset (qk_tap_dance_state_t *state, void *user_data) {
switch (LYR50tap_state.state) {
case SINGLE_TAP: unregister_code(KC_PSLS); break;
case DOUBLE_TAP: set_single_persistent_default_layer(GK50); break;
case DOUBLE_SINGLE_TAP: unregister_code(KC_PSLS);
}
LYR50tap_state.state = 0;
}
static tap BSWtap_state = {
.is_press_action = true,
.state = 0
};
void BSW_finished (qk_tap_dance_state_t *state, void *user_data) {
BSWtap_state.state = cur_dance(state);
switch (BSWtap_state.state) {
case SINGLE_TAP: register_code(KC_ENTER); break;
case SINGLE_HOLD:
set_single_persistent_default_layer(0);
#ifdef AUDIO_ENABLE
stop_all_notes();
PLAY_SONG(lyrdown_song);
#endif
break;
case DOUBLE_TAP:
register_code(KC_LCTRL);
register_code(KC_C);
break;
case DOUBLE_HOLD:
reset_keyboard();
break; }
}
void BSW_reset (qk_tap_dance_state_t *state, void *user_data) {
switch (BSWtap_state.state) {
case SINGLE_TAP: unregister_code(KC_ENTER); break;
case DOUBLE_TAP:
unregister_code(KC_LCTRL);
unregister_code(KC_C);
break;
}
BSWtap_state.state = 0;
}
qk_tap_dance_action_t tap_dance_actions[] = {
[TD_SFT_CAPS] = ACTION_TAP_DANCE_DOUBLE(KC_LSFT, KC_CAPS)
,[TD_Q_ESC] = ACTION_TAP_DANCE_DOUBLE(KC_Q, KC_ESC)
,[RST_TAP_DANCE] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, RST_finished, RST_reset)
,[CAD_TD] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, CAD_finished, CAD_reset)
,[LYR_TAP_DANCE] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, LYR_finished, LYR_reset)
,[LYR75_TAP_DANCE] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, LYR75_finished, LYR75_reset)
,[LYR50_TAP_DANCE] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, LYR50_finished, LYR50_reset)
,[BSW_TAP_DANCE] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, BSW_finished, BSW_reset)
};