float song_sonic_ring = ;
float song_coin_sound = ;
float song_test = ;
// SYMBOL + SYSCTL = KBCTL
uint32_t
// functions for the individual keymaps to implement if they need something extra
bool
// Handle my own keycodes.
bool
qk_tap_dance_action_t tap_dance_actions = ;
void
// Init stuff.
void
// Default functions.
void
uint32_t