#pragma once
#include "ninjonas.h"
typedef struct {
bool is_press_action;
int state;
} tap;
enum tapdance_types{
SINGLE_TAP = 1,
SINGLE_HOLD = 2,
DOUBLE_TAP = 3,
DOUBLE_HOLD = 4,
DOUBLE_SINGLE_TAP = 5, //send two single taps
TRIPLE_TAP = 6,
TRIPLE_HOLD = 7
};
enum custom_tapdances{
TD_ESC_CAPS = 0,
TD_LBRC_BACK,
TD_RBRC_FWD,
TD_TAB_CTRLTAB,
TD_GRV_CTRLGRV,
TD_GUI_GUISPC,
TD_COPY_PASTE_APP,
TD_Y_NUMPAD,
};
#define T_ESC TD(TD_ESC_CAPS) // Tap for ESC, double tap for CAPSLOCK
#define T_LBRC TD(TD_LBRC_BACK) // Tap for [, double tap for back browser
#define T_RBRC TD(TD_RBRC_FWD) // Tap for ], double tap for forward browser
#define T_TAB TD(TD_TAB_CTRLTAB) // Tap for TAB, double tap for CTRL + TAB
#define T_GRV TD(TD_GRV_CTRLGRV) // Tap for GRV, double tap for Cmd + GRV
#define T_GUI TD(TD_GUI_GUISPC) // Tap for Cmd, double tap for Cmd + Space
#define T_CPAP TD(TD_COPY_PASTE_APP) // Tap for paste, hold for copy, double tap for Line App
#define T_Y TD(TD_Y_NUMPAD) // Tap for Y, double tap for NUMPAD