/* Copyright 2020 Joseph Wasson
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

#include "tapdance.h"

int cur_dance (qk_tap_dance_state_t *state) {
  if (state->count == 1) {
    //If count = 1, and it has been interrupted - it doesn't matter if it is pressed or not: Send SINGLE_TAP
    if (state->interrupted) {
      //     if (!state->pressed) return SINGLE_TAP;
      //need "permissive hold" here.
      //     else return SINGLE_HOLD;
      //If the interrupting key is released before the tap-dance key, then it is a single HOLD
      //However, if the tap-dance key is released first, then it is a single TAP
      //But how to get access to the state of the interrupting key????
      return SINGLE_TAP;
    }
    else {
      if (!state->pressed) return SINGLE_TAP;
      else return SINGLE_HOLD;
    }
  }
  //If count = 2, and it has been interrupted - assume that user is trying to type the letter associated
  //with single tap.
  else if (state->count == 2) {
    if (state->interrupted) return DOUBLE_SINGLE_TAP;
    else if (state->pressed) return DOUBLE_HOLD;
    else return DOUBLE_TAP;
  }
  else if ((state->count == 3) && ((state->interrupted) || (!state->pressed))) return TRIPLE_TAP;
  else if (state->count == 3) return TRIPLE_HOLD;
  else return SPECIAL;
}

int hold_cur_dance (qk_tap_dance_state_t *state) {
  if (state->count == 1) {
    if (state->interrupted) {
      if (!state->pressed) return SINGLE_TAP;
      else return SINGLE_HOLD;
    }
    else {
      if (!state->pressed) return SINGLE_TAP;
      else return SINGLE_HOLD;
    }
  }
  //If count = 2, and it has been interrupted - assume that user is trying to type the letter associated
  //with single tap.
  else if (state->count == 2) {
    if (state->pressed) return DOUBLE_HOLD;
    else return DOUBLE_TAP;
  }
  else if (state->count == 3) {
    if (!state->pressed) return TRIPLE_TAP;
    else return TRIPLE_HOLD;
  }
  else return SPECIAL;
}