#include "test_fixture.hpp"
#include "gmock/gmock.h"
#include "test_driver.hpp"
#include "test_matrix.h"
#include "keyboard.h"
#include "action.h"
#include "action_tapping.h"

extern "C" {
#include "action_layer.h"
}

extern "C" {
void set_time(uint32_t t);
void advance_time(uint32_t ms);
}

using testing::_;
using testing::AnyNumber;
using testing::Between;
using testing::Return;

void TestFixture::SetUpTestCase() {
    TestDriver driver;
    EXPECT_CALL(driver, send_keyboard_mock(_));
    keyboard_init();
}

void TestFixture::TearDownTestCase() {}

TestFixture::TestFixture() {}

TestFixture::~TestFixture() {
    TestDriver driver;
    // Run for a while to make sure all keys are completely released
    EXPECT_CALL(driver, send_keyboard_mock(_)).Times(AnyNumber());
    layer_clear();
    clear_all_keys();
    idle_for(TAPPING_TERM + 10);
    testing::Mock::VerifyAndClearExpectations(&driver);
    // Verify that the matrix really is cleared
    EXPECT_CALL(driver, send_keyboard_mock(KeyboardReport())).Times(0);
    idle_for(TAPPING_TERM + 10);
}

void TestFixture::run_one_scan_loop() {
    keyboard_task();
    advance_time(1);
}

void TestFixture::idle_for(unsigned time) {
    for (unsigned i = 0; i < time; i++) {
        run_one_scan_loop();
    }
}