#pragma once
#include "quantum.h"
enum userspace_custom_keycodes {
PV_ = SAFE_RANGE,
PV_VRSN, PV_MAKE, PV_FLSH,
PV_SSNC, PV_SCIN,
PV_TEST,
PV_SAFE_RANGE, };
enum tap_dance_indexes {
TD_FLSH, };
#define ALLM(kc) LCAG(kc)
#define PV_ESCC CTL_T(KC_ESC)
#define PV_LOCK LCTL(LSFT(KC_PWR))
#define TD_3FLS TD(TD_FLSH)
enum {
LR_BASE = 0,
LR_QWERTY,
LR_CARPALX,
LR_GAME1, LR_GAME2,
LR_SYMBOL, LR_SYSCTL, LR_KBCTL,
};
#define BASE TO(LR_BASE)
#define QWERTY TO(LR_QWERTY)
#define CARPALX TO(LR_CARPALX)
#define GAME1 TO(LR_GAME1)
#define GAME2 TO(LR_GAME2)
#define SYMBOL MO(LR_SYMBOL)
#define SYSCTL MO(LR_SYSCTL)
#define KBCTL MO(LR_KBCTL)
#define ___________________________________________ _______, _______, _______, _______, _______
#define ________________NUMBERS_L__________________ KC_1, KC_2, KC_3, KC_4, KC_5
#define ________________NUMBERS_R__________________ KC_6, KC_7, KC_8, KC_9, KC_0
#define ______________________F_L__________________ KC_F1, KC_F2, KC_F3, KC_F4, KC_F5
#define ______________________F_R__________________ KC_F6, KC_F7, KC_F8, KC_F9, KC_F10
#define _________________QWERTY_L1_________________ KC_Q, KC_W, KC_E, KC_R, KC_T
#define _________________QWERTY_L2_________________ KC_A, KC_S, KC_D, KC_F, KC_G
#define _________________QWERTY_L3_________________ KC_Z, KC_X, KC_C, KC_V, KC_B
#define _________________QWERTY_R1_________________ KC_Y, KC_U, KC_I, KC_O, KC_P
#define _________________QWERTY_R2_________________ KC_H, KC_J, KC_K, KC_L, KC_SCLN
#define _________________QWERTY_R3_________________ KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH
#define _____________MOD_QWERTY_L2_________________ KC_A, KC_S, KC_D, ALT_T(KC_F), KC_G
#define _____________MOD_QWERTY_R2_________________ KC_H, ALT_T(KC_J), GUI_T(KC_K), SFT_T(KC_L), CTL_T(KC_SCLN)
#define ________________CARPALX_L1_________________ KC_Q, KC_G, KC_M, KC_L, KC_W
#define ________________CARPALX_L2_________________ KC_D, KC_S, KC_T, KC_N, KC_R
#define ________________CARPALX_L3_________________ KC_Z, KC_X, KC_C, KC_V, KC_J
#define ________________CARPALX_R1_________________ KC_Y, KC_F, KC_U, KC_B, KC_SCLN
#define ________________CARPALX_R2_________________ KC_I, KC_A, KC_E, KC_O, KC_H
#define ________________CARPALX_R3_________________ KC_K, KC_P, KC_COMM, KC_DOT, KC_SLSH
#define _________________SYMBOL_L1_________________ KC_EXLM, KC_AT, KC_LCBR, KC_RCBR, KC_UNDS
#define _________________SYMBOL_L2_________________ KC_HASH, KC_DLR, KC_LPRN, KC_RPRN, KC_MINS
#define _________________SYMBOL_L3_________________ KC_PERC, KC_CIRC, KC_LBRC, KC_RBRC, KC_PLUS
#define _________________SYMBOL_R1_________________ KC_BSLS, _______, KC_GRV, _______, _______
#define _________________SYMBOL_R2_________________ KC_EQL, KC_AMPR, KC_QUOT, KC_DQUO, KC_PIPE
#define _________________SYMBOL_R3_________________ KC_ASTR, KC_TILD, KC_LABK, KC_RABK, KC_SLSH
#define _________________SYSCTL_L1_________________ XXXXXXX, XXXXXXX, XXXXXXX, KC_MS_BTN1, XXXXXXX
#define _________________SYSCTL_L2_________________ XXXXXXX, XXXXXXX, XXXXXXX, KC_MS_RIGHT, KC_MS_WH_UP
#define _________________SYSCTL_L3_________________ XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_MS_WH_DOWN
#define _________________SYSCTL_R1_________________ KC_MUTE, KC_HOME, KC_UP, KC_END, PV_LOCK
#define _________________SYSCTL_R2_________________ KC_VOLU, KC_LEFT, KC_DOWN, KC_RGHT , KC_SLEP
#define _________________SYSCTL_R3_________________ KC_VOLD, KC_MPRV, KC_MPLY, KC_MNXT , KC_PWR
#define __________________KBCTL_L1_________________ PV_SSNC, PV_SCIN, PV_TEST, XXXXXXX, XXXXXXX
#define __________________KBCTL_L2_________________ RGB_TOG, RGB_VAI, XXXXXXX, XXXXXXX, XXXXXXX
#define __________________KBCTL_L3_________________ RGB_MOD, RGB_VAD, XXXXXXX, XXXXXXX, XXXXXXX
#define __________________KBCTL_R1_________________ XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX
#define __________________KBCTL_R2_________________ XXXXXXX, PV_VRSN, PV_MAKE, PV_FLSH, XXXXXXX
#define __________________KBCTL_R3_________________ XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX
#define LAYOUT_ergodox_pretty_wrapper(...) LAYOUT_ergodox_pretty(__VA_ARGS__)
#define LAYOUT_wrapper(...) LAYOUT(__VA_ARGS__)
void keyboard_post_init_user_keymap(void);
uint32_t layer_state_set_user_keymap(uint32_t state);