#include "layers.h"
#include "simple_visualizer.h"
#include "util.h"
static void get_visualizer_layer_and_color(visualizer_state_t *state) {
uint8_t layer = biton32(state->status.layer);
// Go from highest to lowest layer to get the right text/color combination.
switch (layer) {
// #AEB2F4 / hsv(65.71%, 28.69%, 95.69%)
case FKEYS:
// #F4AEDC / hsv(89.05%, 28.69%, 95.69%)
state->layer_text = "FUNCTION KEYS";
state->target_lcd_color = LCD_COLOR(228, 73, 245);
break;
case US_1:
// #F4B993 / hsv(6.53%, 39.75%, 95.69%)
state->layer_text = "QWERTY";
state->target_lcd_color = LCD_COLOR(17, 102, 245);
break;
case NEO_6:
// #F4E393 / hsv(13.75%, 39.75%, 95.69%)
state->layer_text = "NEO: 6";
state->target_lcd_color = LCD_COLOR(35, 102, 245);
break;
case NEO_5:
// #C6F493 / hsv(24.57%, 39.75%, 95.69%)
state->layer_text = "NEO: 5";
state->target_lcd_color = LCD_COLOR(63, 102, 245);
break;
case NEO_4:
// #8EEBC9 / hsv(43.91%, 39.57%, 92.16%)
state->layer_text = "NEO: 4";
state->target_lcd_color = LCD_COLOR(112, 101, 189);
break;
case NEO_3:
// #93D2F4 / hsv(55.84%, 39.75%, 95.69%)
state->layer_text = "NEO: 3";
state->target_lcd_color = LCD_COLOR(143, 102, 245);
break;
default:
// #EEEEEE / hsv(0%, 0%, 93%)
state->layer_text = "NEO: 1";
state->target_lcd_color = LCD_COLOR(0, 0, 255);
break;
}
}