#include "le3dp_rptparser.h"
JoystickReportParser::JoystickReportParser(JoystickEvents *evt) :
joyEvents(evt)
{}
void JoystickReportParser::Parse(HID *hid, bool is_rpt_id, uint8_t len, uint8_t *buf)
{
bool match = true;
// Checking if there are changes in report since the method was last called
for (uint8_t i=0; i<RPT_GAMEPAD_LEN; i++) {
if( buf[i] != oldPad[i] ) {
match = false;
break;
}
}
// Calling Game Pad event handler
if (!match && joyEvents) {
joyEvents->OnGamePadChanged((const GamePadEventData*)buf);
for (uint8_t i=0; i<RPT_GAMEPAD_LEN; i++) oldPad[i] = buf[i];
}
}
void JoystickEvents::OnGamePadChanged(const GamePadEventData *evt)
{
Serial.print("X: ");
PrintHex<uint16_t>(evt->x, 0x80);
Serial.print(" Y: ");
PrintHex<uint16_t>(evt->y, 0x80);
Serial.print(" Hat Switch: ");
PrintHex<uint8_t>(evt->hat, 0x80);
Serial.print(" Twist: ");
PrintHex<uint8_t>(evt->twist, 0x80);
Serial.print(" Slider: ");
PrintHex<uint8_t>(evt->slider, 0x80);
Serial.print(" Buttons A: ");
PrintHex<uint8_t>(evt->buttons_a, 0x80);
Serial.print(" Buttons B: ");
PrintHex<uint8_t>(evt->buttons_b, 0x80);
Serial.println("");
}