/* Copyright (C) 2012 Kristian Lauszus, TKJ Electronics. All rights reserved.
This software may be distributed and modified under the terms of the GNU
General Public License version 2 (GPL2) as published by the Free Software
Foundation and appearing in the file GPL2.TXT included in the packaging of
this file. Please note that GPL2 Section 2[b] requires that all works based
on this software must also be made publicly available under the terms of
the GPL2 ("Copyleft").
Contact information
-------------------
Kristian Lauszus, TKJ Electronics
Web : http://www.tkjelectronics.com
e-mail : kristianl@tkjelectronics.com
getBatteryLevel and checkStatus functions made by timstamp.co.uk found using BusHound from Perisoft.net
*/
#ifndef _xboxrecv_h_
#define _xboxrecv_h_
#include "Usb.h"
#include "xboxEnums.h"
/* Data Xbox 360 taken from descriptors */
#define EP_MAXPKTSIZE 32 // max size for data via USB
/* Names we give to the 9 Xbox360 pipes */
#define XBOX_CONTROL_PIPE 0
#define XBOX_INPUT_PIPE_1 1
#define XBOX_OUTPUT_PIPE_1 2
#define XBOX_INPUT_PIPE_2 3
#define XBOX_OUTPUT_PIPE_2 4
#define XBOX_INPUT_PIPE_3 5
#define XBOX_OUTPUT_PIPE_3 6
#define XBOX_INPUT_PIPE_4 7
#define XBOX_OUTPUT_PIPE_4 8
// PID and VID of the different devices
#define XBOX_VID 0x045E // Microsoft Corporation
#define MADCATZ_VID 0x1BAD // For unofficial Mad Catz receivers
#define JOYTECH_VID 0x162E // For unofficial Joytech controllers
#define XBOX_WIRELESS_RECEIVER_PID 0x0719 // Microsoft Wireless Gaming Receiver
#define XBOX_WIRELESS_RECEIVER_THIRD_PARTY_PID 0x0291 // Third party Wireless Gaming Receiver
#define XBOX_MAX_ENDPOINTS 9
/**
* This class implements support for a Xbox Wireless receiver.
*
* Up to four controllers can connect to one receiver, if more is needed one can use a second receiver via the USBHub class.
*/
class XBOXRECV : public USBDeviceConfig {
public:
/**
* Constructor for the XBOXRECV class.
* @param pUsb Pointer to USB class instance.
*/
XBOXRECV(USB *pUsb);
/** @name USBDeviceConfig implementation */
/**
* Address assignment and basic initilization is done here.
* @param parent Hub number.
* @param port Port number on the hub.
* @param lowspeed Speed of the device.
* @return 0 on success.
*/
uint8_t ConfigureDevice(uint8_t parent, uint8_t port, bool lowspeed);
/**
* Initialize the Xbox wireless receiver.
* @param parent Hub number.
* @param port Port number on the hub.
* @param lowspeed Speed of the device.
* @return 0 on success.
*/
uint8_t Init(uint8_t parent, uint8_t port, bool lowspeed);
/**
* Release the USB device.
* @return 0 on success.
*/
uint8_t Release();
/**
* Poll the USB Input endpoins and run the state machines.
* @return 0 on success.
*/
uint8_t Poll();
/**
* Get the device address.
* @return The device address.
*/
virtual uint8_t GetAddress() {
return bAddress;
};
/**
* Used to check if the controller has been initialized.
* @return True if it's ready.
*/
virtual bool isReady() {
return bPollEnable;
};
/**
* Used by the USB core to check what this driver support.
* @param vid The device's VID.
* @param pid The device's PID.
* @return Returns true if the device's VID and PID matches this driver.
*/
virtual bool VIDPIDOK(uint16_t vid, uint16_t pid) {
return ((vid == XBOX_VID || vid == MADCATZ_VID || vid == JOYTECH_VID) && (pid == XBOX_WIRELESS_RECEIVER_PID || pid == XBOX_WIRELESS_RECEIVER_THIRD_PARTY_PID));
};
/**@}*/
/** @name Xbox Controller functions */
/**
* getButtonPress(uint8_t controller, ButtonEnum b) will return true as long as the button is held down.
*
* While getButtonClick(uint8_t controller, ButtonEnum b) will only return it once.
*
* So you instance if you need to increase a variable once you would use getButtonClick(uint8_t controller, ButtonEnum b),
* but if you need to drive a robot forward you would use getButtonPress(uint8_t controller, ButtonEnum b).
* @param b ::ButtonEnum to read.
* @param controller The controller to read from. Default to 0.
* @return getButtonClick(uint8_t controller, ButtonEnum b) will return a bool, while getButtonPress(uint8_t controller, ButtonEnum b) will return a byte if reading ::L2 or ::R2.
*/
uint8_t getButtonPress(ButtonEnum b, uint8_t controller = 0);
bool getButtonClick(ButtonEnum b, uint8_t controller = 0);
/**@}*/
/** @name Xbox Controller functions */
/**
* Return the analog value from the joysticks on the controller.
* @param a Either ::LeftHatX, ::LeftHatY, ::RightHatX or ::RightHatY.
* @param controller The controller to read from. Default to 0.
* @return Returns a signed 16-bit integer.
*/
int16_t getAnalogHat(AnalogHatEnum a, uint8_t controller = 0);
/**
* Used to disconnect any of the controllers.
* @param controller The controller to disconnect. Default to 0.
*/
void disconnect(uint8_t controller = 0);
/**
* Turn rumble off and all the LEDs on the specific controller.
* @param controller The controller to write to. Default to 0.
*/
void setAllOff(uint8_t controller = 0) {
setRumbleOn(0, 0, controller);
setLedOff(controller);
};
/**
* Turn rumble off the specific controller.
* @param controller The controller to write to. Default to 0.
*/
void setRumbleOff(uint8_t controller = 0) {
setRumbleOn(0, 0, controller);
};
/**
* Turn rumble on.
* @param lValue Left motor (big weight) inside the controller.
* @param rValue Right motor (small weight) inside the controller.
* @param controller The controller to write to. Default to 0.
*/
void setRumbleOn(uint8_t lValue, uint8_t rValue, uint8_t controller = 0);
/**
* Set LED value. Without using the ::LEDEnum or ::LEDModeEnum.
* @param value See:
* setLedOff(uint8_t controller), setLedOn(uint8_t controller, LED l),
* setLedBlink(uint8_t controller, LED l), and setLedMode(uint8_t controller, LEDMode lm).
* @param controller The controller to write to. Default to 0.
*/
void setLedRaw(uint8_t value, uint8_t controller = 0);
/**
* Turn all LEDs off the specific controller.
* @param controller The controller to write to. Default to 0.
*/
void setLedOff(uint8_t controller = 0) {
setLedRaw(0, controller);
};
/**
* Turn on a LED by using ::LEDEnum.
* @param l ::OFF, ::LED1, ::LED2, ::LED3 and ::LED4 is supported by the Xbox controller.
* @param controller The controller to write to. Default to 0.
*/
void setLedOn(LEDEnum l, uint8_t controller = 0);
/**
* Turn on a LED by using ::LEDEnum.
* @param l ::ALL, ::LED1, ::LED2, ::LED3 and ::LED4 is supported by the Xbox controller.
* @param controller The controller to write to. Default to 0.
*/
void setLedBlink(LEDEnum l, uint8_t controller = 0);
/**
* Used to set special LED modes supported by the Xbox controller.
* @param lm See ::LEDModeEnum.
* @param controller The controller to write to. Default to 0.
*/
void setLedMode(LEDModeEnum lm, uint8_t controller = 0);
/**
* Used to get the battery level from the controller.
* @param controller The controller to read from. Default to 0.
* @return Returns the battery level as an integer in the range of 0-3.
*/
uint8_t getBatteryLevel(uint8_t controller = 0);
/**
* Used to check if a button has changed.
* @param controller The controller to read from. Default to 0.
* @return True if a button has changed.
*/
bool buttonChanged(uint8_t controller = 0);
/**
* Used to call your own function when the controller is successfully initialized.
* @param funcOnInit Function to call.
*/
void attachOnInit(void (*funcOnInit)(void)) {
pFuncOnInit = funcOnInit;
};
/**@}*/
/** True if a wireless receiver is connected. */
bool XboxReceiverConnected;
/** Variable used to indicate if the XBOX 360 controller is successfully connected. */
uint8_t Xbox360Connected[4];
protected:
/** Pointer to USB class instance. */
USB *pUsb;
/** Device address. */
uint8_t bAddress;
/** Endpoint info structure. */
EpInfo epInfo[XBOX_MAX_ENDPOINTS];
private:
/**
* Called when the controller is successfully initialized.
* Use attachOnInit(void (*funcOnInit)(void)) to call your own function.
* This is useful for instance if you want to set the LEDs in a specific way.
* @param controller The initialized controller.
*/
void onInit(uint8_t controller);
void (*pFuncOnInit)(void); // Pointer to function called in onInit()
bool bPollEnable;
/* Variables to store the buttons */
uint32_t ButtonState[4];
uint32_t OldButtonState[4];
uint16_t ButtonClickState[4];
int16_t hatValue[4][4];
uint16_t controllerStatus[4];
bool buttonStateChanged[4]; // True if a button has changed
bool L2Clicked[4]; // These buttons are analog, so we use we use these bools to check if they where clicked or not
bool R2Clicked[4];
uint32_t checkStatusTimer; // Timing for checkStatus() signals
uint8_t readBuf[EP_MAXPKTSIZE]; // General purpose buffer for input data
uint8_t writeBuf[7]; // General purpose buffer for output data
void readReport(uint8_t controller); // read incoming data
void printReport(uint8_t controller, uint8_t nBytes); // print incoming date - Uncomment for debugging
/* Private commands */
void XboxCommand(uint8_t controller, uint8_t* data, uint16_t nbytes);
void checkStatus();
};
#endif