// !AUDIO_CLICKY_DELAY_DURATION
// !AUDIO_CLICKY_FREQ_DEFAULT
// !AUDIO_CLICKY_FREQ_MIN
// !AUDIO_CLICKY_FREQ_MAX
// !AUDIO_CLICKY_FREQ_FACTOR
// !AUDIO_CLICKY_FREQ_RANDOMNESS
float clicky_freq = AUDIO_CLICKY_FREQ_DEFAULT;
float clicky_rand = AUDIO_CLICKY_FREQ_RANDOMNESS;
// the first "note" is an intentional delay; the 2nd and 3rd notes are the "clicky"
float clicky_song = ; // 3 and 1 --> durations
extern audio_config_t audio_config;
extern bool music_activated;
extern bool midi_activated;
// !NO_MUSIC_MODE
void
void
void
void
void
void
void
bool
bool
// AUDIO_CLICKY