// Add reconfigurable functions here, for keymap customization
// This allows for a global, userspace functions, and continued
// customization of the keymap. Use _keymap instead of _user
// functions in the keymaps
void
void
bool
uint32_t
void
void
// Call user matrix init, then call the keymap's init function
void
// No global matrix scan code, so just run keymap's matix
// scan function
void
bool
static uint16_t sunds_timer;
void
// Runs state check and changes underglow color and animation
// on layer change, no matter where the change was initiated
// Then runs keymap's layer change check
layer_state_t
void