// Netable differences vs. the default firmware for the ErgoDox EZ:
// 1. The Cmd key is now on the right side, making Cmd+Space easier.
// 2. The media keys work on OSX (But not on Windows).
#include QMK_KEYBOARD_H
#include "debug.h"
#include "action_layer.h"
#define BASE 0 // default layer
#define SYMBOLS 1 // symbols
#define MEDIA 2 // media keys
enum {
TD_BSPC = 0
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Keymap 0: Basic layer
*
* ,--------------------------------------------------. ,--------------------------------------------------.
* | = | 1 | 2 | 3 | 4 | 5 | LEFT | | RIGHT| 6 | 7 | 8 | 9 | 0 | - |
* |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
* | / | Q | W | E | R | T | | | | Y | U | I | O | P | \ |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | Ctl/Esc| A | S | D | F | G |------| |------| H | J | K | L |; / L2| LGui |
* |--------+------+------+------+------+------| Hyper| | Meh |------+------+------+------+------+--------|
* | LShift | Z | X | C | V | B | | | | N | M | , | . |//Ctrl| RShift |
* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
* |Grv/L1| '" |AltShf| Left | Right| | Up | Down | [ | ] | ~L1 |
* `----------------------------------' `----------------------------------'
* ,-------------. ,-------------.
* | App | LGui | | Alt |Ctrl/Esc|
* ,------|------|------| |------+--------+------.
* | | | Home | | PgUp | | |
* | Space|Backsp|------| |------| Tab |Enter |
* | |ace | End | | PgDn | | |
* `--------------------' `----------------------'
*/
// If it accepts an argument (i.e, is a function), it doesn't need KC_.
// Otherwise, it needs KC_*
[BASE] = LAYOUT_ergodox( // layer 0 : default
// Left hand
KC_EQL, KC_1, KC_2, KC_3, KC_4, KC_5, KC_LEFT,
KC_SLSH, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_NO,
CTL_T(KC_ESC), KC_A, KC_O, KC_E, KC_U, KC_I,
KC_LSPO, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, ALL_T(KC_NO),
LT(SYMBOLS,KC_GRV), KC_QUOT, KC_SLSH, KC_LALT, SFT_T(KC_RGHT),
KC_HOME, KC_END,
KC_PGUP,
GUI_T(KC_SPC), TD(TD_BSPC), LGUI(KC_SPC),
// Right hand
KC_RGHT, KC_6, KC_7, KC_8, KC_9, KC_0, LGUI(KC_SPC),
KC_NO, KC_F, KC_G, KC_C, KC_R, KC_L, LT(MEDIA, KC_BSLS),
KC_D, KC_H, KC_T, KC_N, KC_S, KC_MINS,
MEH_T(KC_NO), KC_B, KC_M, KC_W, KC_V, KC_Z, KC_RSPC,
ALT_T(KC_UP), KC_DOWN, KC_LBRC, KC_RBRC, KC_FN2,
KC_PGUP, CTL_T(KC_ESC),
KC_PGDN,
LCTL(KC_B), LT(MEDIA, KC_TAB), LT(SYMBOLS, KC_ENT)
),
/* Keymap 1: Symbol Layer
*
* ,--------------------------------------------------. ,--------------------------------------------------.
* | | F1 | F2 | F3 | F4 | F5 | | | | F6 | F7 | F8 | F9 | F10 | F11 |
* |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
* | | ! | @ | { | } | | | | | | Up | 7 | 8 | 9 | * | F12 |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | | # | $ | ( | ) | ` |------| |------| Down | 4 | 5 | 6 | + | |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | | % | ^ | [ | ] | ~ | | | | & | 1 | 2 | 3 | \ | |
* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
* | | | | | | | | . | 0 | = | |
* `----------------------------------' `----------------------------------'
* ,-------------. ,-------------.
* | | | | | |
* ,------|------|------| |------+------+------.
* | | | | | | | |
* | | |------| |------| | |
* | | | | | | | |
* `--------------------' `--------------------'
*/
// SYMBOLS
[SYMBOLS] = LAYOUT_ergodox(
// left hand
_______,KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, _______,
_______,KC_EXLM,KC_AT, KC_LCBR,KC_RCBR,KC_PIPE,_______,
_______,KC_HASH,KC_DLR, KC_LPRN,KC_RPRN,KC_GRV,
_______,KC_PERC,KC_CIRC,KC_LBRC,KC_RBRC,KC_TILD,_______,
_______,_______,_______,_______,_______,
_______,_______,
_______,
_______,_______,_______,
// right hand
_______, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11,
_______, KC_EQL, KC_7, KC_8, KC_9, KC_ASTR, KC_F12,
KC_MINS, KC_4, KC_5, KC_6, KC_PLUS, _______,
_______, KC_AMPR, KC_1, KC_2, KC_3, KC_SLSH, _______,
_______,KC_0, KC_DOT, KC_EQL, _______,
_______, _______,
_______,
_______, _______, _______
),
/* Keymap 2: Media and mouse keys
*
* ,--------------------------------------------------. ,--------------------------------------------------.
* | | | | | | | | | | | | | | | |
* |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
* | | | | MsUp | | | | | | | | ↑ | | | |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | | |MsLeft|MsDown|MsRght| |------| |------|VolUp | ← | ↓ | → | | Play |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | | | | | | | | | |VolDn | Prev | Play | Next | | |
* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
* | | | | Lclk | Rclk | | Mute | | | | |
* `----------------------------------' `----------------------------------'
* ,-------------. ,-------------.
* | | | | | |
* ,------|------|------| |------+------+------.
* | | | | | | |Brwser|
* | | |------| |------| |Back |
* | | | | | | | |
* `--------------------' `--------------------'
*/
// MEDIA AND MOUSE
[MEDIA] = LAYOUT_ergodox(
_______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, KC_MS_U, _______, _______, _______,
_______, _______, KC_MS_L, KC_MS_D, KC_MS_R, _______,
_______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, KC_BTN1, KC_BTN2,
_______, _______,
_______,
_______, _______, _______,
// right hand
_______, _______, _______, _______, _______, _______, _______,
_______, _______, KC_HOME, KC_UP, KC_END, KC_PGUP, _______,
KC_VOLU, KC_LEFT, KC_DOWN, KC_RGHT, KC_PGDN, KC_MPLY,
KC_MUTE, KC_VOLD, KC_MPRV, KC_MPLY, KC_MFFD, _______, _______,
_______, _______, _______, _______, _______,
_______, _______,
_______,
_______, _______, KC_WBAK
),
};
enum {
BSPC_LETTER = 0,
BSPC_WORD = 1,
HOLD_CTRL = 2
};
typedef struct {
int a;
int b;
int state;
} fib_tap;
static fib_tap fib_bspc = {
.a = 0,
.b = 1,
.state = BSPC_LETTER
};
void cur_backspace (qk_tap_dance_state_t *state) {
int next_fib = fib_bspc.a + fib_bspc.b;
fib_bspc.a = fib_bspc.b;
fib_bspc.b = next_fib;
for (int i=0; i < next_fib; i++) {
unregister_code(KC_BSPC);
register_code(KC_BSPC);
}
}
void dance_backspace (qk_tap_dance_state_t *state, void *user_data) {
// If we're at the fifth tap, switch to deleting by words, and reset the fib
// counter
if (state->count == 4) {
register_code(KC_LALT);
fib_bspc.state = BSPC_WORD;
fib_bspc.a = 0;
fib_bspc.b = 1;
}
// If we're on the first press, wait to find out if it's being held
// If we're on the second tap, process the first tap, because we're past
// holding for ctrl now, then act normally
if (state->count == 2) {
register_code(KC_BSPC);
}
if (state->count > 1) {
cur_backspace(state);
}
};
void dance_backspace_ended (qk_tap_dance_state_t *state, void *user_data) {
if (state->count == 1) {
if (state->pressed) {
fib_bspc.state = HOLD_CTRL;
register_code(KC_LCTRL);
} else {
register_code(KC_BSPC);
}
}
};
void dance_backspace_reset (qk_tap_dance_state_t *state, void *user_data) {
switch (fib_bspc.state) {
case HOLD_CTRL: unregister_code(KC_LCTRL); break;
case BSPC_WORD: unregister_code(KC_BSPC); unregister_code(KC_LALT); break;
case BSPC_LETTER: unregister_code(KC_BSPC); break;
}
fib_bspc.a = 0;
fib_bspc.b = 1;
fib_bspc.state = BSPC_LETTER;
};
qk_tap_dance_action_t tap_dance_actions[] = {
[TD_BSPC] = ACTION_TAP_DANCE_FN_ADVANCED (dance_backspace, dance_backspace_ended, dance_backspace_reset)
};
// Runs constantly in the background, in a loop.
void matrix_scan_user(void) {
uint8_t layer = biton32(layer_state);
ergodox_board_led_off();
ergodox_right_led_1_off();
ergodox_right_led_2_off();
ergodox_right_led_3_off();
switch (layer) {
// TODO: Make this relevant to the ErgoDox EZ.
case 1:
ergodox_right_led_1_on();
break;
case 2:
ergodox_right_led_3_on();
break;
default:
// none
break;
}
};