#include "ridingqwerty.h"
__attribute__((weak))
void matrix_init_keymap(void) {}
void matrix_init_user(void) {
matrix_init_keymap();
#if defined(UNICODE_ENABLE) || defined(UNICODEMAP_ENABLE)
set_unicode_input_mode(UC_LNX);
#endif
//set_single_persistent_default_layer(_QWERTY);
default_layer_set(1U << _QWERTY);
}
__attribute__((weak))
void matrix_scan_keymap(void) {
}
void matrix_scan_user(void) {
// use for global event timers
}
__attribute__((weak))
void keyboard_post_init_keymap(void) {}
void keyboard_post_init_user(void) {
#if defined(CONSOLE_ENABLE)
debug_enable = true;
debug_matrix = true;
//debug_keyboard=true;
//debug_mouse=true;
#endif
}
__attribute__((weak))
layer_state_t layer_state_set_keymap(layer_state_t state) { return state; }
layer_state_t layer_state_set_user(layer_state_t state) {
state = update_tri_layer_state(state, _EDITOR, _DEBUG, _SECRET);
#ifdef CONSOLE_ENABLE
uprintf("LAYER: %u\n", state);
#endif
return state;
}
uint16_t get_tapping_term(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case RC(ENT):
case ED(ESC):
return 225;
default:
return TAPPING_TERM;
}
};
bool get_tapping_force_hold(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case NM(SCLN):
return true;
default:
return false;
}
}