#pragma once
#ifdef TAP_DANCE_ENABLE
# include <stdbool.h>
# include <inttypes.h>
typedef struct {
uint8_t count;
uint8_t oneshot_mods;
uint8_t weak_mods;
uint16_t keycode;
uint16_t interrupting_keycode;
uint16_t timer;
bool interrupted;
bool pressed;
bool finished;
} qk_tap_dance_state_t;
# define TD(n) (QK_TAP_DANCE | ((n)&0xFF))
typedef void (*qk_tap_dance_user_fn_t)(qk_tap_dance_state_t *state, void *user_data);
typedef struct {
struct {
qk_tap_dance_user_fn_t on_each_tap;
qk_tap_dance_user_fn_t on_dance_finished;
qk_tap_dance_user_fn_t on_reset;
} fn;
qk_tap_dance_state_t state;
uint16_t custom_tapping_term;
void * user_data;
} qk_tap_dance_action_t;
typedef struct {
uint16_t kc1;
uint16_t kc2;
} qk_tap_dance_pair_t;
typedef struct {
uint16_t kc;
uint8_t layer;
void (*layer_function)(uint8_t);
} qk_tap_dance_dual_role_t;
# define ACTION_TAP_DANCE_DOUBLE(kc1, kc2) \
{ .fn = {qk_tap_dance_pair_on_each_tap, qk_tap_dance_pair_finished, qk_tap_dance_pair_reset}, .user_data = (void *)&((qk_tap_dance_pair_t){kc1, kc2}), }
# define ACTION_TAP_DANCE_DUAL_ROLE(kc, layer) \
{ .fn = {qk_tap_dance_dual_role_on_each_tap, qk_tap_dance_dual_role_finished, qk_tap_dance_dual_role_reset}, .user_data = (void *)&((qk_tap_dance_dual_role_t){kc, layer, layer_move}), }
# define ACTION_TAP_DANCE_LAYER_TOGGLE(kc, layer) \
{ .fn = {NULL, qk_tap_dance_dual_role_finished, qk_tap_dance_dual_role_reset}, .user_data = (void *)&((qk_tap_dance_dual_role_t){kc, layer, layer_invert}), }
# define ACTION_TAP_DANCE_LAYER_MOVE(kc, layer) ACTION_TAP_DANCE_DUAL_ROLE(kc, layer)
# define ACTION_TAP_DANCE_FN(user_fn) \
{ .fn = {NULL, user_fn, NULL}, .user_data = NULL, }
# define ACTION_TAP_DANCE_FN_ADVANCED(user_fn_on_each_tap, user_fn_on_dance_finished, user_fn_on_dance_reset) \
{ .fn = {user_fn_on_each_tap, user_fn_on_dance_finished, user_fn_on_dance_reset}, .user_data = NULL, }
# define ACTION_TAP_DANCE_FN_ADVANCED_TIME(user_fn_on_each_tap, user_fn_on_dance_finished, user_fn_on_dance_reset, tap_specific_tapping_term) \
{ .fn = {user_fn_on_each_tap, user_fn_on_dance_finished, user_fn_on_dance_reset}, .user_data = NULL, .custom_tapping_term = tap_specific_tapping_term, }
extern qk_tap_dance_action_t tap_dance_actions[];
void preprocess_tap_dance(uint16_t keycode, keyrecord_t *record);
bool process_tap_dance(uint16_t keycode, keyrecord_t *record);
void matrix_scan_tap_dance(void);
void reset_tap_dance(qk_tap_dance_state_t *state);
void qk_tap_dance_pair_on_each_tap(qk_tap_dance_state_t *state, void *user_data);
void qk_tap_dance_pair_finished(qk_tap_dance_state_t *state, void *user_data);
void qk_tap_dance_pair_reset(qk_tap_dance_state_t *state, void *user_data);
void qk_tap_dance_dual_role_on_each_tap(qk_tap_dance_state_t *state, void *user_data);
void qk_tap_dance_dual_role_finished(qk_tap_dance_state_t *state, void *user_data);
void qk_tap_dance_dual_role_reset(qk_tap_dance_state_t *state, void *user_data);
#else
# define TD(n) KC_NO
#endif