#include "unicode.h"
combined_mode_t combined_mode = CM_NULL;
bool _seeded = false;
#if defined(UNICODEMAP_ENABLE)
const uint32_t PROGMEM unicode_map[] = {
[CCIR] = 0x20DD, [CENT] = 0x00A2, [CHEK] = 0x2713, [CKEY] = 0x20E3, [CUI] = 0x26A0, [ECKS] = 0x2716, [EFF] = 0x017F, [HAS] = 0x262D, [HUN] = 0x1F4AF, [IBNG] = 0x203D, [IRNY] = 0x2E2E, [LALL] = 0x2200, [LELM] = 0x2208, [LEXI] = 0x2203, [LPRO] = 0x22A2, [M4] = 0x2669, [M8] = 0x266A, [M8B] = 0x266B, [M16] = 0x266C, [NEG] = 0x20E0, [NOPE] = 0x1F6AB, [NUM] = 0x2116, [OM] = 0x0950, [SMB] = 0x263A, [SMW] = 0x263B, [STB] = 0x2605, [STOP] = 0x26D4, [STW] = 0x2606, };
#endif
const char *d6_map[] = {
"⚀", "⚁", "⚂", "⚃", "⚄", "⚅"
};
const char *dance_map[] = {
"〜( ̄▽ ̄〜)",
"(〜 ̄▽ ̄)〜"
};
const char *dance_more_map[] = {
"ƪ(˘⌣˘)┐",
"┌(˘⌣˘)ʃ"
};
const char *flip_map[] = {
"(╯°□°)╯︵ ┻━━┻",
"(ノ-_-)ノ・・ ┻━━┻",
"(ノꐦ⊙曲ఠ)ノ彡┻━┻"
};
const char *flip_back_map[] = {
"┬──┬◡ノ(° -°ノ)",
"┬──┬ノ( ゜-゜ノ)",
"┬──┬ノ(ಠ_ಠノ)"
};
const char *joy_map[] = {
"ᕕ( ᐛ )ᕗ ",
"٩(ˊᗜˋ*)و",
"٩( ᐛ )و"
};
const char *joy_harder_map[] = {
"\\\ ٩( ᐛ )و //",
"✧*。٩(ˊᗜˋ*)و✧*。"
};
const char *choice(const char *choices[], int size) {
if (_seeded == false) {
srand(timer_read32());
dprintf("_seeded the roll\n");
_seeded = true;
}
return choices[rand() % size];
}
const char *d6(void) {
return choice(d6_map, 6);
}
const char *dance(bool more) {
if (more) {
return choice(dance_more_map, 2);
}
return choice(dance_map, 2);
}
const char *flip(bool flip_back) {
if (flip_back) {
return choice(flip_back_map, 3);
}
return choice(flip_map, 3);
}
const char *joy(bool harder) {
if (harder) {
return choice(joy_harder_map, 2);
}
return choice(joy_map, 3);
}
bool u_x(const char *text) {
send_unicode_string(text);
return false;
};
bool u_xp(bool is_shifted, const char *shifted, const char *plain) {
send_unicode_string(is_shifted ? shifted : plain);
return false;
};
void zalgo(void) {
int number = (rand() % (8 + 1 - 2)) + 2;
unsigned int index;
for (index=0; index<number; index++) {
uint16_t hex = (rand() % (0x036F + 1 - 0x0300)) + 0x0300;
register_hex(hex);
}
}
bool combined_text(uint16_t keycode) {
if (keycode < KC_A || (keycode > KC_0 && keycode < KC_MINUS) || keycode > KC_SLASH) {
return false;
}
tap_code(keycode);
unicode_input_start();
switch (combined_mode) {
case CM_CIRCLE:
register_hex(0x20DD);
break;
case CM_NO:
register_hex(0x20E0);
break;
case CM_KEYCAP:
register_hex(0x20E3);
break;
case CM_ZALGO:
zalgo();
break;
default:
break;
}
unicode_input_finish();
return true;
}
void cycle_combined_mode(void) {
if (combined_mode++ >= CM_MAX - 1) {
combined_mode = CM_NULL;
}
}
combined_mode_t set_combined_mode(combined_mode_t mode) {
combined_mode = combined_mode == mode ? CM_NULL : mode;
return combined_mode;
}