git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4894 c06c8d41-db1a-0410-9941-cceddc491573
2DORUQ4B574MDOOMRYWGU5I72AKHMCSTZ6B3VSHQBUQOZYHRC7FAC
6JZD4XCOZAAQK3MNA5VUMSJCEWN6DV5QE3C7R2IKE6XID7SGR55QC
PA2AUORPJHOD7XBRM34UMBZRJVTKUFD3PINRMSEE4GKM7AH2KDVAC
ZGQDH4PFMEMQ7BPPBA25YAEWDWQWERPXVUBBJQBJTF72KES4XQKQC
VY6XNTDD2LY42BDFVDT6QXPSRO74UCLH5RGTTH72DFCXWRNC3F5QC
PNIUNDZ5EU2BP673QTWVFQFQJAAI2MAFIVEQAZMDBIMD4ZDWWXTQC
GPEJOT73KMACP33IPAKFR5ROGHCOIP22VXZMQNYTGLEA2OSZUM2AC
PMCHUVWMCDXOWGXB4SWMBXFGHJYZG7KZ34SE33HFUGHPQYP3LYEAC
K2CS6TCX2NDVL2ASEHGP4J4K4IJ6FP3ANNKTSIWVG43HPYSBX6ZQC
CRU7JBTVJWTTVQ5JTRA2B3X2FPKPJ2RRR33IK2OG536VMOEZJYJAC
47NSOFQMBZCDIBHEAZSENFUGDSQCX3GJHFBUZ65ARDKCYIZ435LAC
VEPHAIXR3GSPHBLOW5DWFFU4ULEMVWRQG4G5PKSKRA2I6RHYROUAC
WQLOHSNCA3VOMDJF6IINJYKSYVYZEBPJJWBB33QSNE4RP5HEXPMAC
SWOYPTHJAWFEDBMB3ROT33VQZIXGZD5UOXEV456DDUENW2HGA66QC
LZUTEJNAVTXSZJX35HC4VIHNIHPCJ7WNQUNWB2SUE6IY7A5HAC7AC
IE3INS4WUXZOBVXB5VWRBYPVPXADD2U2W5H3TBTOYNWJ3EGRSGQQC
RPOZZWKG5GLPHVZZ7ZKMKS64ZMV2LDCQSARBJFJ6FZOTOKCQO7FAC
EJKHYV2Z6UPRVYUAL4WRW33GBNHYBFPMPA57HMBX2LQKXHIUO5VQC
X7TRUBJTRDVUI53BROBYHF4UDC4I5SUYWBUOGQMZNN2WEZAFVGVQC
XI7X6SNTHG67D4NQWM75HWB6TVRXVFDPGNSQLTXN6JAZBZIVZXIQC
SVY2PTCLXR3KNPQAWXVXTTGCC5DR334HOAKHYO3VDDRWM2BWMALAC
J6APXOT4QOGQFONWB7G546VTVF6QG42HVOROMHF7YBDJPR4K26OAC
TZ55IZNANEJO2WDTKYWVLY2W2VV6BR7WKIN7XLNISAMMFT6LG2WQC
6GSPAIEMWJXYSCR5EC2WBOGYDEDR6ESIZC6TKN2FVE2CVPSHUHXAC
ISSEUTHG7EH3QTFLS23GXFIOQXCI5HJPJMK6GWNFMC6NDRD2H34QC
P722Q43MJLCJ5NHF6FA27YM7IYP2ZTP6WP373BAVZPODZW4JLJPQC
EEZCC5GUYHETFQV4KSZJSJ6BTTWZHKS7RXQ25XQ6ODGKLDD4XFRAC
MPSRFYQMG5SLUOLALTBWHCD4CLVXV3SS7GSFPVYSG3L2J7RKOCFAC
CVTJ6OQ5WSLXTRRJJDE3VIGVQ3V5CWSDEZIBOUGVGEMVOI7JQZQQC
74LQ7JXVLAFSHLI7LCBKFX47CNTYSKGUQSXNX5FCIUIGCC2JTR3QC
XE5FBYASPYLMBNHWKL5MRN7TQGIWR4O6PF72I7WXRTUJ7HS2O2LAC
WL5WZXFJ6TONUQRSHUY4GQ5USU47ILWNN5X2JDQZO4CRJJZSRQIAC
EHSY6DVGUMI6C67WKET3GDJVLWJWGYBYQONNDK5JVT7BCTHBEZVAC
RVST2QHYJ757ZHK4AUJ5NGPDZ44AD6RVFVXYPKQIBJXZBDNUCHXQC
case MONS_ORC_WARLORD:
band_size = 5 + random2(5); // warlords have large bands
// intentional fall through
case MONS_ORC_KNIGHT:
band = BAND_ORC_KNIGHT; // orcs + knight
band_size += 3 + random2(4);
break;
case MONS_ORC_HIGH_PRIEST:
band = BAND_ORC_HIGH_PRIEST;
band_size = 4 + random2(4);
break;
break;
case BAND_ORCS:
mon_type = MONS_ORC;
break;
case BAND_ORC_WARRIOR:
mon_type = MONS_ORC;
if (one_chance_in(5))
mon_type = MONS_ORC_WIZARD;
if (one_chance_in(7))
mon_type = MONS_ORC_PRIEST;
if ((doodad.base_type == OBJ_WEAPONS
&& !can_wield(&doodad, false, true))
|| (doodad.base_type == OBJ_ARMOUR
&& !can_wear_armour(doodad, false, true)))
if (doodad.base_type == OBJ_WEAPONS
&& !can_wield(&doodad, false, true)
|| doodad.base_type == OBJ_ARMOUR
&& !can_wear_armour(doodad, false, true))
# This file contains a lists of names for monster
# names. This is currently only used when one of your
# orcish followers as Beogh's messiah gets named by
# Beogh.
# This file contains a lists of names for monster names.
# This is currently only used when one of your orcish followers as
# Beogh's messiah gets named by Beogh.
# ork, orc, org, ok etc. = referring to orcs
# ork, orc, org, og, ok etc. = referring to orcs
#
# Other syllables may be borrowed from real life, or made up.
#
# To determine a name for an orcish follower, the game first looks
# looks for this follower's specific type, followed by the key word
# "name", e.g. "orc warrior name" or "orc sorcerer name". If no name
# has been found, the genus "orc" is tried instead. Should that also
# fail, plain orcs as well as followers of professions that have not
# been defined, won't ever be named.
#
# A name, once chosen, is final. In particular, Blork and Urug cannot
# be renamed. Also, note that plain orcs can grow up to be warriors
# and follow the fighter route, or else be blessed by Beogh to become
# priests. Either way, if already named, they will keep their name.
#
# Feel free to add to this list. Like for the other database lists,
# you may add weights (defaults to w:10) to make certain names more
# or less likely.
# Other syllables may be borrowed from real life,
# or made up.
#
# Feel free to add to this list. Like for the other
# database lists, you may add weights (defaults to
# w:10) to make certain names more or less likely.
######################################################
##########################################################