weapon if you insist, you just can't quiver it.) And another general clean-up.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6149 c06c8d41-db1a-0410-9941-cceddc491573
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// take_note(Note(NOTE_HP_CHANGE, you.hp, you.hp_max));
// must remain outside conditional, given code usage {dlb}
you.redraw_hit_points = 1;
// Must remain outside conditional, given code usage. {dlb}
you.redraw_hit_points = true;
}
// must remain outside conditional, given code usage {dlb}
you.redraw_hit_points = 1;
// Must remain outside conditional, given code usage. {dlb}
you.redraw_hit_points = true;
}
if ( max_too )
take_note(Note(NOTE_MAXMP_CHANGE, you.max_magic_points));
// must remain outside conditional, given code usage {dlb}
you.redraw_magic_points = 1;
if (max_too)
take_note(Note(NOTE_MAXMP_CHANGE, you.max_magic_points));
// FIXME: Find where these things are actually changed.
// -- Do not globally force redraw! {dlb}
you.redraw_hit_points = 1;
you.redraw_magic_points = 1;
you.redraw_armour_class = 1;
you.redraw_evasion = 1;
// FIXME: Find where these things are actually altered.
// -- Do not globally force redraw! {dlb}
you.redraw_hit_points = 1;
you.redraw_magic_points = 1;
you.redraw_armour_class = 1;
you.redraw_evasion = 1;