Change order from AC/Sh/Ev to AC/EV/SH. Also put AC/EV/SH to the left and Str/Int/Dex to the right.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5342 c06c8d41-db1a-0410-9941-cceddc491573
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if (you.redraw_strength) { you.redraw_strength = false; _print_stats_str( 1, 5); }
if (you.redraw_intelligence) { you.redraw_intelligence = false; _print_stats_int( 1, 6); }
if (you.redraw_dexterity) { you.redraw_dexterity = false; _print_stats_dex( 1, 7); }
if (you.redraw_armour_class) { you.redraw_armour_class = false; _print_stats_ac ( 1, 5); }
if (you.redraw_evasion) { you.redraw_evasion = false; _print_stats_ev ( 1, 6); }
// (you.redraw_armour_class) { you.redraw_armour_class = false; _print_stats_sh ( 1, 7); }
if (you.redraw_armour_class) { you.redraw_armour_class = false; _print_stats_ac (19, 5); }
// (you.redraw_armour_class) { you.redraw_armour_class = false; _print_stats_sh (19, 6); }
if (you.redraw_evasion) { you.redraw_evasion = false; _print_stats_ev (19, 7); }
if (you.redraw_strength) { you.redraw_strength = false; _print_stats_str(19, 5); }
if (you.redraw_intelligence) { you.redraw_intelligence = false; _print_stats_int(19, 6); }
if (you.redraw_dexterity) { you.redraw_dexterity = false; _print_stats_dex(19, 7); }
cgotoxy( 1, 5, GOTO_STAT); cprintf("Str:");
cgotoxy( 1, 6, GOTO_STAT); cprintf("Int:");
cgotoxy( 1, 7, GOTO_STAT); cprintf("Dex:");
cgotoxy( 1, 5, GOTO_STAT); cprintf("AC:");
cgotoxy( 1, 6, GOTO_STAT); cprintf("EV:");
cgotoxy( 1, 7, GOTO_STAT); cprintf("SH:");
cgotoxy(19, 5, GOTO_STAT); cprintf("AC:");
cgotoxy(19, 6, GOTO_STAT); cprintf("Sh:");
cgotoxy(19, 7, GOTO_STAT); cprintf("Ev:");
cgotoxy(19, 5, GOTO_STAT); cprintf("Str:");
cgotoxy(19, 6, GOTO_STAT); cprintf("Int:");
cgotoxy(19, 7, GOTO_STAT); cprintf("Dex:");
snprintf(buf, sizeof buf, "AC %2d" , player_AC());
cols1.add_formatted(1, buf, false);
snprintf(buf, sizeof buf, "EV %2d" , player_evasion());
cols1.add_formatted(1, buf, false);
if (you.equip[EQ_SHIELD] == -1)
{
textcolor( DARKGREY );
snprintf(buf, sizeof buf, "SH <darkgrey>-</darkgrey>");
}
else
snprintf(buf, sizeof buf, "SH %2d", player_shield_class());
cols1.add_formatted(1, buf, false);
}
cols1.add_formatted(1, buf, false);
snprintf(buf, sizeof buf, "AC %2d" , player_AC());
cols1.add_formatted(2, buf, false);
if (you.equip[EQ_SHIELD] == -1)
{
textcolor( DARKGREY );
snprintf(buf, sizeof buf, "Sh <darkgrey>-</darkgrey>");
else
snprintf(buf, sizeof buf, "Sh %2d", player_shield_class());
cols1.add_formatted(2, buf, false);
snprintf(buf, sizeof buf, "Ev %2d" , player_evasion());