git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1080 c06c8d41-db1a-0410-9941-cceddc491573
HYS3HXTXATFPN7GLN3WBGDCP22UT2D3JBVUS7SP5FE7L54TDCJRQC 6HQB2N6N75R2RGKJFWRUN7WAC2PNGWQFXTII5DTRLTHZ2BOTMTVAC X5WLJCJVW55SXZVP7IKP7ADCJIGNKN4PKAXFECVR6TNK7XSMZR7QC 7NDXS36TE7QVXTXJWMYSVG5UHCCLPIO4VL6NXFGTDK3ZNKE3A2IAC 77H4BWWPPGLM3PLZH4QTAJRXIZTSDVNCOKZE223I437FN2UJ34RQC K2CS6TCX2NDVL2ASEHGP4J4K4IJ6FP3ANNKTSIWVG43HPYSBX6ZQC LIBWXPN6HLJAIGEFJYLOL4HLIUD236U3WM5QPHIZ3DSB4CCUJERAC WTBQLBYFLQCF3NRAMB4Z2YA4MHYVFYI5YS7FXXBPICY2KCBA63AQC WCAOZXOYYQBLVRS5FRZTP5ZFOYLQCCPWHGIFM2DLVGHIKVYSQVWQC switch(col){case WHITE:tag += "w";break;case YELLOW:tag += "yellow";break;case RED:tag += "red";break;case LIGHTRED:tag += "lightred";break;case MAGENTA:tag += "magenta";break;case LIGHTMAGENTA:tag += "lightmagenta";break;case GREEN:tag += "green";break;case LIGHTGREEN:tag += "lightgreen";break;case BLUE:tag += "blue";break;case LIGHTBLUE:tag += "lightblue";break;case CYAN:tag += "cyan";break;case LIGHTCYAN:tag += "lightcyan";break;case BLACK:tag += "black";break;case BROWN:tag += "brown";break;case DARKGREY:tag += "darkgrey";break;default:tag += "lightgrey";}
tag += colour_to_str(col);
"Experience: %d/%lu (%d)\n""Spells: %2d memorised, %2d level%s left\n""God: %s%s<lightgrey> Gold: %d\n",you.experience_level, you.experience, you.exp_available,you.spell_no, player_spell_levels(), (player_spell_levels() == 1) ? "" : "s",god_colour_tag, godpowers.c_str(), you.gold);
"Exp: %d/%lu (%d), need: %d\n""God: %s%s<lightgrey> Gold: %d\n""Spells: %2d memorised, %2d level%s left\n",you.experience_level, you.experience, you.exp_available, xp_needed,god_colour_tag, godpowers.c_str(), you.gold,you.spell_no, player_spell_levels(), (player_spell_levels() == 1) ? "" : "s");
if (Options.tutorial_left){// don't allow triggering at game startOptions.tut_just_triggered = true;// print stats and everythingprep_input();char ch = 'x';mpr("Press any key to start the tutorial intro, or Escape to skip it.",
if ( game_start ){if (Options.tutorial_left){// don't allow triggering at game startOptions.tut_just_triggered = true;// print stats and everythingprep_input();char ch = 'x';mpr("Press any key to start the tutorial intro, or Escape to skip it.",