+ Implement most of the suggestions for HUD compression.

Didn't do anything with exp as there didn't seem to be consensus.

  • Enable the HP/Magic bars in non-tile builds; move them a little bit. I stumbled across these while looking into making HP/MP draw on a single line. I think it's a nice feature; worth at least an option, if they're not on all the time.
  • Fix bar-drawing bug (the "reduced" part was not drawing properly)
  • Reduce size of hud by 2, expand mlist by 2. Non-tile only; tile doesn't need the extra space and it uses GOTO_STAT for other things. I don't want to risk making it too small.

Not implemented:

  • Monster list renders from the bottom up (tricky)
  • Use only 2 lines for warning lights

git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4043 c06c8d41-db1a-0410-9941-cceddc491573

Created by  pauldubois  on April 2, 2008
Q263OF72GJOH2VQHGCF5IYZ5UHKV5DNX3J3WTCEONPN3WGGNZOUQC
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