Add Confusing Touch ("Touch") and Sure Blade ("Blade") to the status output. I've moved BWpn into line 3 to make space for the others. Still, the status can get positively cluttered.
Apply coding convention to static methods in output.cc.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3872 c06c8d41-db1a-0410-9941-cceddc491573
TM35IHKZZNBCMR3ERBS4EYHGUK5IVCPUT2JUITMT74AYAIUZSYFQC E3X5HVN5UN75OMTJA6JFQBNZ54P37NDZLZZF7EFBZZC45KR73YGAC HL47H6Q4SA2KSPHWZSOCGHHCDB6JGC4LLHPA4JUHNCCPF2ZGQNTAC LP5EK64IEM7AHNYQID4GGKOQJQNZLKY4DCCZN47SIUZ6IXAXH5UAC FACD4S74A4PYPEYDEIDP56BPE5NJGRK2RWVOKROXLMT7FJUPTYQAC G3BGTWSXRETYVNLG24E4O7SRMTB352REOQAFOIL4WB7X74P4RDIAC ESWIM76FGJL4QFLSHU6AC4D74PT7OPLQ7ZCJYWLZS5UCBAJDXYHAC 77H4BWWPPGLM3PLZH4QTAJRXIZTSDVNCOKZE223I437FN2UJ34RQC QSJECU2LZOQ5K5QUQDQOPQ4J3GAZEE5ZWIIM4DVBXYLVVX5DYLWQC SDLKLUNFGVKDS55DDJZCBAVIB7NL3RRYPTACAY65SCUQKV6APFSAC K2CS6TCX2NDVL2ASEHGP4J4K4IJ6FP3ANNKTSIWVG43HPYSBX6ZQC 25CH7HH4LKXFIZ75YNMXS3TSXO6O27DYSOPLOD45K4OCNFWLS4LQC PS2BPOBKMUTQPFSQX4MTQ3A7B6MQGLWKTRAGUZED47KCWF5DPCJAC LBOWQK6P35RBX6CTIW5RFQVGRYNJ6XP3TVAAQCQ5ABBCEQAXIMXQC BFYHDL4EHSPKKC6EPKDRPESHYAA2WFKC6RXQIRRTSSTF3Z2QPVCAC YIIILIV4ZPRIPWWT4GL7YWSJCUVH6RJJLXV4XIHY6SF3H7Y3EAYAC 6PNVX6Q45HH733TZDXYBA6BYPJKDMND5BA4N2MP6HA3QVNCEPN2QC 3VWSZUGYL36SO5AOZRASGK3VHFCFZUGGCGRT3R7BZB36IZPN7OSQC NQIXUYGUIQTKZUB2IQDII7BBDMZ4VN4NUUTGT2ARQBZTDJUMPKRQC IQFLSXLOKMSMM65BL7XOEI5ZP55WKZ7BFBOIA44AMTPNJ7DAQXBQC P2YNOE2TUTZFAOBTHJOIVD6TCV7J7D2UKUX67LHZUL6QY44ZMENQC 43ZTEB57FU7KE5EVMYWZONNVJBZCGF3JEAJZIY25LC4LGE65PG5QC 7PRZJ6KZLG26YVTAMXT7YOTQLWZHGWGRTKXZZ52P4XYCQD4GT5WQC UA567W6JTM5YXHN7ASN6KU3K66JCXPLTKSAOK5ZEXQMEI6K2SHZAC LIBWXPN6HLJAIGEFJYLOL4HLIUD236U3WM5QPHIZ3DSB4CCUJERAC JR2RAQ523LOWNDYJNK6AZVKI6WVMI622PIV72XWOVZYPXPUKSQWAC 7NDXS36TE7QVXTXJWMYSVG5UHCCLPIO4VL6NXFGTDK3ZNKE3A2IAC TUKBRR44ONNRAUYHTQTQIYIQPFK752EGWEZ5A5PULTTQDEDD7DRAC EMJSHEKS7UTRRLF7GW5WYVI7RAAUJJQX2D3PAIO7UZFGNREIZOAAC YMC3RKF4Z7DOHZNGG7INC343SXCTWOPK7ISD42I3WA3AZZNVBGIAC YOZHWGKGPWZGHQYNMMBHNGDO2UEVIHPOR6UF3SEZPIYWVMBGWBOAC ND3T5LCZATC63EVQ6SLI7XXMSUL7XICJDNLH3UCYUDEFWTA3N5MQC D5EMJEEIJSSULF236DUM26QHHNDLH7FXAOBHFDAYI65KCKTDTDYQC RPOZZWKG5GLPHVZZ7ZKMKS64ZMV2LDCQSARBJFJ6FZOTOKCQO7FAC BWAQ3FHBBM6G3K3KYP75CRTR343RDQZJRYX5ZGYUEXYBAC3APDLAC SEQIMAWXQYBD6UWTK5HYN4KGLLV53HFM3LLQRSG4N5ZVZTLPR22QC 4MPLCIJZL4YNUWK2RTKNE6N4UWNBMO5WDRKW737ENVE3RKV5LCRAC I7QLYOTE6DLQZM7YWUWYLKHRJRB2A3STQ42ALSRGQICEWKD2QTEQC JDM5R3HYGXKQKZWY35QZ2KOB24TFZ3FW2PCNXCRCMWG72AZC5ZXQC RVST2QHYJ757ZHK4AUJ5NGPDZ44AD6RVFVXYPKQIBJXZBDNUCHXQC XPCGZBHHSL6MB3ORMUJI64BAERU6AZTIY6RK56BBW7SNB3IK24IAC HBHQQDULNVWISJ75XIL6R6BFEDYRNY22NX3ZTFVNP5ZWJGJSKOEQC THEWZBBFONK266AMYIIFQ4SFGZMTMU62ZO2Y43UMCDD6DDBSDYKAC EHSY6DVGUMI6C67WKET3GDJVLWJWGYBYQONNDK5JVT7BCTHBEZVAC int draw_colour_bar(int val, int max_val, int old_val, int old_disp,int ox, int oy, unsigned short default_colour,unsigned short change_colour, unsigned short empty_colour)
static int _draw_colour_bar(int val, int max_val, int old_val, int old_disp,int ox, int oy, unsigned short default_colour,unsigned short change_colour,unsigned short empty_colour)
// Don't redraw colour bars during running/resting// *unless* we'll stop doing so after thatif (you.running > 1 && is_resting() && val != max_val)
// Don't redraw colour bars while resting// *unless* we'll stop doing so right after thatif (you.running >= 2 && is_resting() && val != max_val)
// Perhaps this should be reversed to show when it can be used?// In that case, it should be probably be GREEN, and we'd have// to check to see if the player does have a breath weapon. -- bwrif (you.duration[DUR_BREATH_WEAPON] &&wherex() < get_number_of_cols() - 5)
if (you.duration[DUR_CONFUSING_TOUCH]&& wherex() < get_number_of_cols() - 5)
// Perhaps this should be reversed to show when it can be used?// In that case, it should be probably be GREEN, and we'd have// to check to see if the player does have a breath weapon. -- bwrif (you.duration[DUR_BREATH_WEAPON] && wherex() < get_number_of_cols() - 5){textcolor( YELLOW ); // no warningcprintf( "BWpn " );}
switch (att) {case ATT_FRIENDLY: cprintf(" (friendly)"); break;case ATT_NEUTRAL: cprintf(" (neutral)"); break;
switch (att){case ATT_FRIENDLY: cprintf(" (friendly)"); break;case ATT_NEUTRAL: cprintf(" (neutral)"); break;
determine_color_string(rfire), itosym3(rfire),determine_color_string(rcold), itosym3(rcold),determine_color_string(rlife), itosym3(rlife),determine_color_string(rpois), itosym1(rpois),determine_color_string(relec), itosym1(relec));
_determine_color_string(rfire), itosym3(rfire),_determine_color_string(rcold), itosym3(rcold),_determine_color_string(rlife), itosym3(rlife),_determine_color_string(rpois), itosym1(rpois),_determine_color_string(relec), itosym1(relec));
determine_color_string(rsust), itosym1(rsust),determine_color_string(rmuta), itosym1(rmuta),determine_color_string(rslow), itosym1(rslow),determine_color_string(rclar), itosym1(rclar));
_determine_color_string(rsust), itosym1(rsust),_determine_color_string(rmuta), itosym1(rmuta),_determine_color_string(rslow), itosym1(rslow),_determine_color_string(rclar), itosym1(rclar));
determine_color_string(rinvi), itosym1(rinvi),determine_color_string(rward), itosym1(rward),determine_color_string(rcons), itosym1(rcons),determine_color_string(rcorr), itosym1(rcorr));
_determine_color_string(rinvi), itosym1(rinvi),_determine_color_string(rward), itosym1(rward),_determine_color_string(rcons), itosym1(rcons),_determine_color_string(rcorr), itosym1(rcorr));
determine_color_string(rctel), itosym1(rctel),determine_color_string(rlevi), itosym1(rlevi),determine_color_string(rcfli), itosym1(rcfli));
_determine_color_string(rctel), itosym1(rctel),_determine_color_string(rlevi), itosym1(rlevi),_determine_color_string(rcfli), itosym1(rcfli));
determine_color_string(rfire), itosym3(rfire),determine_color_string(rcold), itosym3(rcold),determine_color_string(rlife), itosym3(rlife),determine_color_string(rpois), itosym1(rpois),determine_color_string(relec), itosym1(relec),determine_color_string(rsust), itosym1(rsust),determine_color_string(rmuta), itosym1(rmuta),determine_color_string(rslow), itosym1(rslow));
_determine_color_string(rfire), itosym3(rfire),_determine_color_string(rcold), itosym3(rcold),_determine_color_string(rlife), itosym3(rlife),_determine_color_string(rpois), itosym1(rpois),_determine_color_string(relec), itosym1(relec),_determine_color_string(rsust), itosym1(rsust),_determine_color_string(rmuta), itosym1(rmuta),_determine_color_string(rslow), itosym1(rslow));
determine_color_string(rinvi), itosym1(rinvi),determine_color_string(rward), itosym1(rward),determine_color_string(rcons), itosym1(rcons),determine_color_string(rcorr), itosym1(rcorr),determine_color_string(rclar), itosym1(rclar));
_determine_color_string(rinvi), itosym1(rinvi),_determine_color_string(rward), itosym1(rward),_determine_color_string(rcons), itosym1(rcons),_determine_color_string(rcorr), itosym1(rcorr),_determine_color_string(rclar), itosym1(rclar));
determine_color_string(rctel), itosym1(rctel),determine_color_string(rlevi), itosym1(rlevi),determine_color_string(rcfli), itosym1(rcfli));
_determine_color_string(rctel), itosym1(rctel),_determine_color_string(rlevi), itosym1(rlevi),_determine_color_string(rcfli), itosym1(rcfli));
}// assumes the item is equipped in the first place!static bool _is_true_equipped_item(item_def item){// weapons and staves are only truly equipped if wieldedif (item.link == you.equip[EQ_WEAPON])return (item.base_type == OBJ_WEAPONS || item.base_type == OBJ_STAVES);// cursed armour and rings are only truly equipped if *not* wieldedreturn (item.link != you.equip[EQ_WEAPON]);
// returns whether there's any action you can take with an item in inventory// apart from dropping itstatic bool _can_use_item(item_def item, bool equipped){// vampires can drain corpsesif (item.base_type == OBJ_CORPSES){return (you.species == SP_VAMPIRE&& item.sub_type != CORPSE_SKELETON&& !food_is_rotten(item)&& mons_has_blood(item.plus));}// mummies can't do anything with food or potionsif (you.species == SP_MUMMY)return (item.base_type != OBJ_POTIONS && item.base_type != OBJ_FOOD);if (equipped && item_cursed(item)){// misc. items/rods can always be evoked, cursed or notif (item.base_type == OBJ_MISCELLANY || item_is_rod(item))return true;// you can't unwield/fire a wielded cursed weapon/staff// but cursed armour and rings can be unwielded without problemsreturn (!_is_true_equipped_item(item));}// in all other cases you can use the item in some wayreturn true;}
if ((type != OBJ_CORPSES|| you.species == SP_VAMPIRE&& you.inv[ix].sub_type != CORPSE_SKELETON&& you.inv[ix].special >= 100)&& (you.species != SP_MUMMY|| you.inv[ix].base_type != OBJ_POTIONS&& you.inv[ix].base_type != OBJ_FOOD))
if (_can_use_item(you.inv[ix], equipped))
item_slot = prompt_invent_item("Inscribe which item? ",MT_INVLIST,OSEL_ANY );
item_slot = prompt_invent_item("Inscribe which item? ",MT_INVLIST, OSEL_ANY );