indicate which level layout types it's compatible with, where "foo" can be: rooms, caves, open, city, or cross (plus swamp, shoals and labyrinth, even though random vaults aren't used in those places). Having no "layout_foo" tag means that the vault is compatible with all layout types, which is the current behavior.
Also, fixed bug where layouts plan_1 (donut levels), plan_2 (cross levels) and plan_6 (octagon with circle of pillars) were choosing randomly from the three Lua defined layouts in dat/layout.des, rather than choosing exactly the chosen layout.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5251 c06c8d41-db1a-0410-9941-cceddc491573
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* "layout": Lua code that dungeon.cc uses for generating level
layouts. Do *NOT* use or mess with unlss you know what
you're doing.
* "layout_foo": Indicates what sort of level layouts this vault is
compatible with, for vaults that don't fit in with all layouts;
the absence of this type of tags means it can go with any layout.
Multiple layout_foo tags can be used if it can be used with
multiple layouts. Current values for "foo" are: rooms, city,
open, caves, cross, shoals, swamp, labyrithn (though currently
random vaults aren't palced in the last three).