There is an old contradiction in the manual; check lines 2068 and 698.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3635 c06c8d41-db1a-0410-9941-cceddc491573
DL6ADAO2JGQ4HAXEX5JEBM6R25DRIGMRTBR77W33UG743NPRPLIQC KZNICOFKSTRNRXTJNCXP73YTUMZRW3WRGGFRQACU3ZWKPFZZQAGAC Y3ZCJ2CZJYJAEB76HS4EY4GD64TDPPKANQVNDEH2OJPRDPZWJNYAC R5Q2OJMXNVK5RPXIKLTHHAOP67XOBB44AZKKZ2TOI3USPL6HACXAC RVST2QHYJ757ZHK4AUJ5NGPDZ44AD6RVFVXYPKQIBJXZBDNUCHXQC CXIMQKHAORTQT6MN77TTYKK6IFIF6STKQWIMNAF54CFXAAQ5BKFAC OTZ3KCSHIVHGJOKPNHND4EJ6MLVZABONP37QR3MKZZPMFIGOC7RQC injures you. Unfortunately, the heavier types of armour also hamper yourmelee speed, making it easier for monsters to hit you (i.e. reducing theevasion score) and making it harder for you to hit monsters. Theseeffects can be mitigated by a high Armour skill. Wearing heavy armouralso increases your chances of miscasting spells, an effect which is notreduced by your Armour skill.
injures you. Body armour (robes, mails etc.) come in two types: lightarmour (e.g. robes and leather armours, also all elven armours) andheavy armours (scale mails, ring mails etc.). Both help with damagereduction but heavy armours do so more reliable. Unfortunately, theheavier types of armour also hamper your melee speed, making it easierfor monsters to hit you (i.e. reducing the evasion score) and makingit harder for you to hit monsters. These effects can be mitigated by ahigh Armour skill. Wearing heavy armour also increases your chances ofmiscasting spells, an effect which is not reduced by your Armour skill.
you look at an armour's description with the 'v' command, this will inparticular show you how cumbersome it is. This is measured by theEvasion modifier. Usually, all armours with EV penalty of 0 or -1 areconsidered light. All others are considered heavy except for Elvenarmour (which is light). Walking and fighting in heavy armour will trainthe Armour skill. If the Armour skill is high enough to offset theEV penalty, even a heavy armour will train Dodging. Also, Armour skillhelps mitigate the bad effects of heavy armour on spellcasting.
you look at an armour's description (from within the inventory), you cansee in particular show you how cumbersome it is. This is measured by theEvasion modifier. All armours with EV penalty of 0 or -1 are consideredlight, and all others are considered heavy -- except for Elven armour(which is light).Walking and fighting in heavy armour will train the Armour skill. If theArmour skill is high enough to offset the EV penalty, even a heavyarmour will train Dodging. Also, Armour skill helps mitigate the badeffects of heavy armour on spellcasting. A really high Armour skill willalso increase the AC provided by other types of armour (gloves, cloaksetc.).