–Thiit's not an aouitgfou zcivx g M docs/crawl_manual.txt
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Artefacts:
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Weapons, armour and jewellery items can be artefacts. These come in two
flavours: predefined artefacts ('fixedarts'), and randomly created ones
('randarts'). Artefacts will always carry unusual names, for example
"golden sword" or "shimmering scale mail". Also, artefacts cannot
be modified in any way, including enchantments.
Apart from that, otherwise mundane items can get one special property.
These are called 'ego items', and examples are: boots of running, a weapon
of flaming, a helmet of see invisible, and so on. Note that such items
can be modified, and thus are subject to corrosion and enchanting scrolls.
All ego items are noted with special adjectives but not all items noted in
this way need have a special property (they often have some enchantment,
though):
weapons: glowing, runed;
metal armours: shiny;
leather armours, animal skins: dyed;
other armours: runed, embroidered.
restrictions otherwise. They breathe steam and have, like their
Purple cousins, a slight advantage at Evocations.
restrictions otherwise. They breathe steam and, like their
Purple cousins, have a slight advantage at Evocations.