–Thiit's not an aouitgfou zcivx g M docs/crawl_manual.txt
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3034 c06c8d41-db1a-0410-9941-cceddc491573
OTZ3KCSHIVHGJOKPNHND4EJ6MLVZABONP37QR3MKZZPMFIGOC7RQC CXIMQKHAORTQT6MN77TTYKK6IFIF6STKQWIMNAF54CFXAAQ5BKFAC RVST2QHYJ757ZHK4AUJ5NGPDZ44AD6RVFVXYPKQIBJXZBDNUCHXQC R5Q2OJMXNVK5RPXIKLTHHAOP67XOBB44AZKKZ2TOI3USPL6HACXAC PFQAR3EWCVJXCXU7VHWZOXA2FSYLFJ6EE3WG5FVOVYTXASCAXWEAC Y3ZCJ2CZJYJAEB76HS4EY4GD64TDPPKANQVNDEH2OJPRDPZWJNYAC 5V47S4NNTHWTSAHV3YLO2VGH7JTUIYJ3GBPDN5ZM4UQALT2ZEXDQC WQU4ORZR2C52JNRTH5DN4XKNLEC4Q4SUZ7MLO6MBU6SSL2YXLSOAC Artefacts:----------Weapons, armour and jewellery items can be artefacts. These come in twoflavours: predefined artefacts ('fixedarts'), and randomly created ones('randarts'). Artefacts will always carry unusual names, for example"golden sword" or "shimmering scale mail". Also, artefacts cannotbe modified in any way, including enchantments.Apart from that, otherwise mundane items can get one special property.These are called 'ego items', and examples are: boots of running, a weaponof flaming, a helmet of see invisible, and so on. Note that such itemscan be modified, and thus are subject to corrosion and enchanting scrolls.All ego items are noted with special adjectives but not all items noted inthis way need have a special property (they often have some enchantment,though):weapons: glowing, runed;metal armours: shiny;leather armours, animal skins: dyed;other armours: runed, embroidered.
restrictions otherwise. They breathe steam and have, like theirPurple cousins, a slight advantage at Evocations.
restrictions otherwise. They breathe steam and, like theirPurple cousins, have a slight advantage at Evocations.