Mention that only some statues can be destroyed by melee (e.g. not granite statues).
Among classes that start with a religion, mention death knights (at least those that draw their power from Yred).
Mention that hill orcs are not poor at ice elemental magic.
Mention that spriggans need little food, are herbivores [1840676], and cannot wear most armour.
Mention that unarmed combat, like fighting, can be brought to level 2 by attacks on plants and fungi.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2957 c06c8d41-db1a-0410-9941-cceddc491573
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arrows, and an Elven magician. The prime aim of the tutorials is toexplain Crawl's interface. They do not focus on 'optimal' gameplay
Resistance: and enchantments and similar magic directed at you.----------- Although your magic resistance increases with your levelto an extent determined by your character's species, thecreatures you will meet deeper in the dungeon are betterat casting spells and are more likely to be able to affectyou. MR is an internal variable, so you can't see whatyours is, but you can get a rough idea by pressing '@'.
Resistance: and similar magic directed at you. Although your magic----------- resistance increases with your level to an extentdetermined by your character's species, the creatures youwill meet deeper in the dungeon are better at castingspells and are more likely to be able to affect you. MR isan internal variable, so you can't see what yours is, butyou can get a rough idea by pressing '@'.
practising the skill in question (e.g. fight with a certain type ofweapon, cast a certain type of spell, or walk around wearing lightarmour to practise stealth). The amount of unassigned experience pointsis shown next to your experience total on the main screen as well as onthe skills screen, and the number in blue next to each skill counts upfrom 0% to 100% as you get closer to gaining a level in that skill.
practising the skill in question (e.g. fighting with a certain type ofweapon, casting a certain type of spell, or walking around wearinglight armour to practise stealth). The amount of unassigned experiencepoints is shown next to your experience total on the main screen as wellas on the skills screen, and the number in blue next to each skillcounts up from 0% to 100% as you get closer to gaining a level in thatskill.
Darts are effective when simply thrown; other kinds of ammunitionrequire you to wield an appropriate device to inflict worthwhile damage.Ammunition has only one "plus" value, which affects both accuracy anddamage. If you have ammunition suitable for what you are wielding, the'f' command will choose the first lot in your inventory, or you can usethe 't' command to throw anything. If you are using the right kind ofhand weapon, you will "shoot" the ammunition, otherwise you "throw" it.At times it also sensible to throw weapons like spears, daggers, orhand axes.
Several kinds of ammunition, such as javelins, are effective when simplythrown; other kinds require you to wield an appropriate device toinflict worthwhile damage. Ammunition has only one "plus" value, whichaffects both accuracy and damage. If you have ammunition suitable forwhat you are wielding, the 'f' command will choose the first lot in yourinventory, or you can use the 't' command to throw anything. If you areusing the right kind of hand weapon, you will "shoot" the ammunition,otherwise you will "throw" it. At times it is also sensible to throwweapons like spears, daggers, or hand axes.
save these up for the more powerful and inscrutable magic items, likerings. You can read scrolls (and by doing so invoke their magic) with
save these up for the more powerful and inscrutable magic items, suchas rings. You can read scrolls (and by doing so invoke their magic) with
invoke the power of a wand by 'z'apping it. See section I. fortargeting. There are also a number of wands that may be useful to zapat yourself, but it is usually prudent to know what you're zapping atyourself before you do so.
invoke the power of a wand by 'z'apping it. See section I for targeting.There are also a number of wands that may be useful to zap at yourself,but it is usually prudent to know what you're zapping at yourself beforeyou do so.
items. They hold spells which you can cast without having to memorisethem first and without consuming food. You must wield a rod like a
item. They hold spells which you can cast without having to memorisethem first, and without consuming food. You must wield a rod like a
less restrictive for spellcasting than other armours.Elven cloaks and boots are particularly useful to those who wish to bestealthy. Elven bows are particularly effective in conjunction withelven arrows. An Elf does even a bit better whenever using armour orweapons of his own kind.
less restrictive for spellcasting than other armours. Elven cloaks andboots are particularly useful to those who wish to be stealthy. Elvenbows are particularly effective in conjunction with elven arrows. An Elfdoes even a bit better whenever using armour or weapons of his own kind.
expend some of your magical energy and you become hungrier (althoughmore intelligent spellcasters hunger less quickly from using magic).
expend some of your magical energy and become hungrier (although moreintelligent spellcasters hunger less quickly from using magic).
actions throughout but by praying you ask for attention. This is how youdedicate corpse-sacrifices to your God, for example: press 'pD' to prayfirst, and then dissect. Note that not all gods like this. Praying alsogives you a sense of what your God thinks of you, and can be used tosacrifice things at altars. If for some reason you would rather like tostop praying at some point, just press 'p' again.
actions throughout, but by praying you ask for attention. This is howyou dedicate corpse-sacrifices to your God, for example: press 'pD' topray first, and then dissect. Note that not all gods like this. Prayingalso gives you a sense of what your God thinks of you, and can be usedto sacrifice things at altars.
It is much more difficult to get rid of bad mutations. A luckymutation attempt can actually remove mutations. However, the onlysure-fire way is to quaff a potion of cure mutation, which will attemptto remove three random mutations.
It is much more difficult to get rid of bad mutations. A lucky mutationattempt can actually remove mutations. However, the only sure-fire wayis to quaff a potion of cure mutation, which will attempt to removethree random mutations.
accepting a more severe "food clock" can play Demigods with theirnear-godly stats, or centaurs, with amazing missile skills and the speedto take advantage of them. Draconians, on the other hand, reveal theiradult form (including aptitudes, and sometimes resistances) only atlevel 7. These are a deviation from the usual rule that after choosing arace, the complete future of that character lies in the hand of theplayer. Nearly every race in the game "offers" a style of its own likethe above! Sadly, however, at present some do so far less than others.
accepting a more severe "food clock" can play Trolls with their massivestrength and regeneration from wounds, or Centaurs, with their amazingmissile skills and the speed to take advantage of them. Draconians, onthe other hand, reveal their adult form (including aptitudes, andsometimes resistances) only at level 7. These are a deviation from theusual rule that, after choosing a race, the complete future of thatcharacter lies in the hands of the player. Nearly every race in thegame "offers" a style of its own like the above! Sadly, however, atpresent some do so far less than others.
increase in level they become increasingly in touch with the powers ofdeath, but cannot use some types of necromancy which only affect
increase in levels, they become increasingly in touch with the powersof death, but cannot use some types of necromancy which only affect
Genealogists would call these species Common Ogres and Sapient Ogres rather,yet the folklore labels stuck somehow. These two are genuinely differentraces stemming from a mythological progenitor, the Primordial Ogre.While crossbreeding is possible, it is generally frowned upon in Ogresocieties: the resulting offspring is often ill-fated, and in very rarecases, even two-headed ogres result.
Genealogists would rather call these species Common Ogres and SapientOgres, yet the folklore labels stuck somehow. These two are genuinelydifferent races stemming from a mythological progenitor, the PrimordialOgre. While crossbreeding is possible, it is generally frowned upon inOgre societies: the resulting offspring is often ill-fated, and in veryrare cases, even two-headed ogres result.
The Centaurs are another race of hybrid creatures: horses with ahuman torso. They usually live in forests, surviving by hunting.
The Centaurs are another race of hybrid creatures: horses with humantorsos. They usually live in forests, surviving by hunting.
have excellent attributes (strength, int, dex) and are extremely robust;they can also draw on great supplies of magical energy. On the downsidethey advance very slowly in experience, gain skills slightly lessquickly than humans, and due to their status cannot worship the variousGods and Powers available to other classes of being.
have excellent attributes (str, int, dex) and are extremely robust; theycan also draw on great supplies of magical energy. On the downside, theyadvance very slowly in experience, gain skills slightly less quicklythan humans, and, due to their status, cannot worship the various Godsand Powers available to other classes of being.
great is their speed that a spriggan can overtake a centaur.
great is their speed that a spriggan can overtake a centaur. Due totheir tiny size, they need very little food. However, they areherbivorous and cannot eat meat. Their size also makes them unable towear most armour.
The minotaur is yet another hybrid - a human body with a bovine head.It delves into the Dungeon because of its instinctive love of twistingpassageways.
The Minotaurs are yet another race of hybrids - human bodies with bovineheads. They delve into the Dungeon because of their instinctive love oftwisting passageways.
surprising nimble on land as well as in the water. Experts at swimming,they need not fear drowning as they can quickly slip out of anyencumbering armour during the transformation into their half-fish form.
surprisingly nimble on land as well as in the water. Experts atswimming, they need not fear drowning, as they can quickly slip out ofany encumbering armour during the transformation into their half-fishform.
Elementalists, Venom Mages, Transmuters and Warpers. A magician isthe best at using magic. Magicians start with a dagger, a robe, anda book of spells which should see them through the first severallevels.
Elementalists, Venom Mages, Transmuters and Warpers. Magicians arethe best at using magic. They start with a dagger, a robe, and a bookof spells which should see them through the first several levels.
This skill lets you use wands much more effectively both in terms ofdamage as well as in terms of precision. Furthermore, with highEvocations, you can easily deduce the number of charges in a wandthrough usage. Similarly, all other items that have certain powers(like crystal balls) work better for characters trained in this skill.Like Invocations, Evocations is easier to learn than other skills.
This skill lets you use wands much more effectively, in terms of bothdamage and precision. Furthermore, with high Evocations, you can easilydeduce the number of charges in a wand through usage. Similarly, allother items that have certain powers (like crystal balls) work betterfor characters trained in this skill. Like Invocations, Evocations iseasier to learn than other skills.
. Travels to cursor (also Enter, Del and , and ;)(if the cursor is on the character, moves cursor
. Travel to cursor (also Enter, Del and , and ;)(if the cursor is on the character, move cursor
p Fires at previous target (if still in sight).f or t Smart-firing: fires at previous target, if it isstill in sight; and else fires at the cursor
p Fire at previous target (if still in sight).f or t Smart-firing: fire at previous target, if it isstill in sight; and else fire at the cursor
Ctrl-P, These two commands allow to change ammunitionCtrl-N while targeting. The choice is subject to thefire_order option. Usually, you change missilesaccording to your launcher: ie. when wielding abow, Ctrl-N and Ctrl-P will cycle through allstacks of arrows in your inventory.Shift-Direction Fires straight in that direction. You can go
Ctrl-P, These two commands allow you to changeCtrl-N ammunition while targeting. The choice issubject to the fire_order option. Usually, youchange missiles according to your launcher; i.e.when wielding a bow, Ctrl-N and Ctrl-P willcycle through all stacks of arrows in yourinventory.Shift-Direction Fire straight in that direction. You can go
several shortcuts. The same applies to the pickup menu.In the following, if an item is already selected, the key will deselectit (except for ',' and '-', obviously).( Selects all missiles.) Selects all hand weapons.[ Selects all armour.? Selects all scrolls.% Selects all food.& Selects all carrion.+ Selects all books./ Selects all wands.\ Selects all staves.! Selects all potions.= Selects all rings." Selects all amulets.} Selects all miscellaneous items.
several shortcuts. The same applies to the pickup menu. In thefollowing, if an item is already selected, the key will deselect it(except for ',' and '-', obviously).( Select all missiles.) Select all hand weapons.[ Select all armour.? Select all scrolls.% Select all food.& Select all carrion.+ Select all books./ Select all wands.\ Select all staves.! Select all potions.= Select all rings." Select all amulets.} Select all miscellaneous items.