mutation as well as the breathe poison one (patches 1795977, 1797293). All patches by dolorous.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2165 c06c8d41-db1a-0410-9941-cceddc491573
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const char* troll_claw_messages[3] = {
const char *troll_claw_descrip[4] = {
"You have claws for hands.",
"You have sharp claws for hands.",
"You have very sharp claws for hands.",
"You have claws sharper than steel for hands."
};
const char *troll_claw_gain[3] = {
"You cover the ground quickly.", // 6*14/10 = 8
};
const char* troll_claw_descrip[4] = {
"You have claws for hands.",
"You have sharp claws for hands.",
"You have very sharp claws for hands.",
"You have claws sharper than steel for hands."
"You cover the ground quickly." // 6*14/10 = 8
Hill orcs are as robust as the hill dwarves, but have very low reserves
of magical energy. Their forte is brute-force fighting, and they are
skilled at using most hand weapons (with the exception of short blades,
at which they are only fair), although they are not particularly good at
using missile weapons. They prefer to use their own weapons. Orcs are
poor at using most types of magic with the exception of conjurations,
necromancy, and earth and fire elemental magic. They advance as quickly
as humans.
Hill orcs are as robust as the mountain dwarves, but have very low
reserves of magical energy. Their forte is brute-force fighting, and
they are skilled at using most hand weapons (with the exception of short
blades, at which they are only fair), although they are not particularly
good at using missile weapons. They prefer to use their own weapons.
Orcs are poor at using most types of magic with the exception of
conjurations, necromancy, and earth and fire elemental magic. They
advance as quickly as humans.