DZDDTR4YAERV7MXLDXM656DRCNZXJFJQGLD23BPCQ2IF6XDKHVXAC DCZMEKDHQWSQCQYQD6ZXB3XOMWLVLPSPVSBVVMPXMSZF7GO3BVCAC K2CS6TCX2NDVL2ASEHGP4J4K4IJ6FP3ANNKTSIWVG43HPYSBX6ZQC OSRZEPPGBIMSZBWIVBTZTTIMV6TEUGVZRZ5AI2ZJW7CVZZQBUIMQC 25CH7HH4LKXFIZ75YNMXS3TSXO6O27DYSOPLOD45K4OCNFWLS4LQC RPOZZWKG5GLPHVZZ7ZKMKS64ZMV2LDCQSARBJFJ6FZOTOKCQO7FAC R22TTMI6WXWULC7ODKFF3QCB7MOTETQQ6IR4BUCUPOCQKQNCTT5AC KNW37MRIU72X4LPXSA4AUPW3VJMOXKWY2XFTV67KW2ZXTCSYMMNAC GSFCXJDE6XSHSN2OL5WQ2MCYMPH3K2SRXRTUF62CXCZIBRRJG7BQC XJBNF2N35THJC2KYGCMPLC3CDCJP25CEDKHUI3P55V6H5YWXBUKAC QDTVLBRGHDTRUVT7I3O72K6TMOYAUSAJBZUHGOEFU2RKJNUPWZSQC int player_damage_type( void );int player_damage_brand( void );bool player_can_hit_monster(const monsters *mons);
int player_damage_type(void);int player_damage_brand(void);bool player_can_hit_monster(const monsters *mon);