knives, elves and merfolk get quarterstaves, and everyone else gets maces as before. Update the manual to account for this, as well.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4173 c06c8d41-db1a-0410-9941-cceddc491573
GE4A5A5BBZX6JPNMVDCXEDHGJT2LSFVDVGDUBRDZJH6XJBPMASKAC JJULXW764V5C2HJKZNWQAEWB6QM5YZADD7ZCE35LYTBFEM6PMYCAC TIRN2DTLUCW63SQ3L5XWSUOO7MX4EP27I6XZGSEX74GYWVV76KFAC K2CS6TCX2NDVL2ASEHGP4J4K4IJ6FP3ANNKTSIWVG43HPYSBX6ZQC S4BRP4VHB23F2FCC6BXNAN2MZRVUGW7QMXUEOAVZVGFXKXJPVLLQC 5V47S4NNTHWTSAHV3YLO2VGH7JTUIYJ3GBPDN5ZM4UQALT2ZEXDQC RVST2QHYJ757ZHK4AUJ5NGPDZ44AD6RVFVXYPKQIBJXZBDNUCHXQC OTZ3KCSHIVHGJOKPNHND4EJ6MLVZABONP37QR3MKZZPMFIGOC7RQC CXIMQKHAORTQT6MN77TTYKK6IFIF6STKQWIMNAF54CFXAAQ5BKFAC R5Q2OJMXNVK5RPXIKLTHHAOP67XOBB44AZKKZ2TOI3USPL6HACXAC follow the Orc god Beogh instead. Although priests enter the dungeonwith a mace (as well as a priestly robe and a few healing potions),this is purely the result of an archaic tradition, the reason for whichhas been lost in the mists of time; Priests are not in any wayrestricted in their choice of weapon skills.
follow the Orc god Beogh instead. Priests enter the dungeon with atraditional weapon, a priestly robe and a few healing potions.