Change place_monster_aux to always check nearby squares as if

first_band_member was false, if the one it was called with is already occupied by the player or another monster. This should fix the problem behind all those bug reports of monsters sharing a square with the player. Might introduce new ones, I guess, though I hope it won't.

Also fix a minor display bug in the chardump.

git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4394 c06c8d41-db1a-0410-9941-cceddc491573

Created by  j-p-e-g  on April 19, 2008
JD3FMKAAAUQZSNPGFLVX7F5H5SWGUSYOFZU4X5W4XYNV6HUKDBKAC
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