git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6837 c06c8d41-db1a-0410-9941-cceddc491573
LTE57LI3YCTXDRCYLQDUXIETU4E5AEQJ3J75KJ4XEVJXL7IW52ZQC SUBST: P= MNO: if crawl.one_chance_in(2) thenKFEAT: M=shallow_waterKFEAT: N=shallow_waterKFEAT: O=shallow_waterKFEAT: Q=shallow_water: elseKFEAT: M=floorKFEAT: N=floorKFEAT: O=floorKFEAT: Q=floor: endKMONS: M= human / elf / orc; nothing / naga; nothing / centaur; nothing / draconian; nothing / ogre; nothing / minotaur / troll / kobold / mummy / ghoul / w:30 nothing# no vampires or ogre-mages because they can get out of their cells or# create threats outside# no merfolk, alive or undead, because they insist on having deep water# in their cells, which annoys me# other player species don't exist as monstersKMONS: N= human zombie / elf zombie / orc zombie / naga zombie / centaur zombie / draconian zombie / ogre zombie / minotaur zombie / troll zombie / kobold zombie / mummy / w:50 nothing# ghouls drop out because they need sustenance and can't be reanimated# once starvedKMONS: O= human skeleton / elf skeleton / orc skeleton / naga skeleton / centaur skeleton / draconian skeleton / ogre skeleton / minotaur skeleton / troll skeleton / kobold skeleton / mummy / w:80 nothing# and now for something completely different# if any of these turn out to be able to escape or project spells out of# their cells, they should be removed (I wanted to have killer klowns...)
SUBST: P = MNO## Player monsters (no vampire or ogre-mages because they can get out of their# cells or create threats outside; no merfolk, alive or undead, because they# insist on having deep water in their cells, which annoys me; other player# species don't exist as monsters):KMONS: M= human / elf / orc; nothing / naga; nothing / centaur; nothing / draconian; nothing / ogre; nothing / minotaur / troll / kobold / mummy / ghoul## Player monsters, zombie versions (ghouls drop out because they need sustenance# and can't be reanimated once starved):KMONS: N= human zombie / elf zombie / orc zombie / naga zombie / centaur zombie / draconian zombie / ogre zombie / minotaur zombie / troll zombie / kobold zombie / mummy## Player monsters, skeleton versions:KMONS: O= human skeleton / elf skeleton / orc skeleton / naga skeleton / centaur skeleton / draconian skeleton / ogre skeleton / minotaur skeleton / troll skeleton / kobold skeleton / mummy## And now for something completely different (if any of these turn out to be# able to escape or project spells out of their cells, they should be removed):