git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6831 c06c8d41-db1a-0410-9941-cceddc491573
X2SXILGEVQERETVZAHSFJXUOP3ZHXOE3JSU37SFYYS2UYFZNWKRAC ######################################### Entry with hidden altarNAME: shiori_entry_001TAGS: entry no_monster_gen no_secret_doors no_pool_fixupORIENT: floatSUBST: B:.A , A:.xNSUBST: E= 1=+ / *=+=xSUBST: +:@+ , d=mlwGSHUFFLE: ef/gh/ijSUBST: g=> , h=C/x , e=x , f=w , i=x , j=lMAPxxxExxxxxxxxAB.BAxfffxxB...BxxehxE..{..=dghxxB...BxxihxxAB.BAxjjjxxxxExxxxxxxENDMAP########################################## A horror show for the beginning adventurer (Shiori)NAME: whats_in_store_for_youTAGS: entry no_monster_gen no_pool_fixup no_item_genORIENT: westSHUFFLE: =@/AB , AB/CDSUBST: A== , B=@ , C=x , D=xNSUBST: T = 1=T... / *=.KFEAT: T = net trap# Seemingly pointless, since there are no active foes here... but# it had an unnerving effect on me the one time it happened by chance# ("Ack! Now I'm trapped too! Help!") so I coded it in. ^.^SHUFFLE: M/N/O/P/QSUBST: P= MNO: if crawl.one_chance_in(2) thenKFEAT: M=shallow_waterKFEAT: N=shallow_waterKFEAT: O=shallow_waterKFEAT: Q=shallow_water: elseKFEAT: M=floorKFEAT: N=floorKFEAT: O=floorKFEAT: Q=floor: endKMONS: M= human / elf / orc#KMONS: M= human / elf / orc, nothing / naga, nothing / centaur, nothing / draconian, nothing / ogre, nothing / minotaur / troll / kobold, mummy / ghoul / w:30 nothing# no vampires or ogre-mages because they can get out of their cells or# create threats outside# no merfolk, alive or undead, because they insist on having deep water# in their cells, which annoys me# other player species don't exist as monstersKMONS: N= human zombie / elf zombie / orc zombie / naga zombie / centaur zombie / draconian zombie / ogre zombie / minotaur zombie / troll zombie / kobold zombie / mummy / w:50 nothing# ghouls drop out because they need sustenance and can't be reanimated# once starvedKMONS: O= human skeleton / elf skeleton / orc skeleton / naga skeleton / centaur skeleton / draconian skeleton / ogre skeleton / minotaur skeleton / troll skeleton / kobold skeleton / mummy / w:80 nothing# and now for something completely different# if any of these turn out to be able to escape or project spells out of# their cells, they should be removed (I wanted to have killer klowns...)KMONS: Q= orb of fire / ice dragon / shadow dragon / iron dragon / w:1 golden dragon / large abomination / tentacled monstrosity / w:1 black draconian; nothing / w:1 mottled draconian; nothing / w:1 yellow draconian; nothing / w:2 green draconian; nothing / w:1 purple draconian; nothing / w:2 red draconian; nothing / w:1 white draconian; nothing / w:1 pale draconian; nothing / nothing# And if anyone is careless with a wand of digging after coming through# all this to begin with, on their own head be itMAPxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxMxMxMxxxxxxxMxMxMxMxxxxxxxxxmxmxmxMxMxMxmxmxmxmxxxx@xxxxxxx[......xmxmxmx.....T.mMxx=xxxxxxxx{..............xmxmxTxmx...xxxxxxxxx(..........xmxmxMxMm.T.T.>.mMxxxxxxxxxmxmxmxmxmxMxMxxxxxmxmx...xxxxxxxxxxxMxMxMxMxMxxxxx xMxMxxAxxxxxxxxxxxxxxxxxxxx xxxxxxBxENDMAP#################################################### A simple little maze-like thingNAME: shiori_entry_002ORIENT: floatTAGS: entry no_monster_gen no_secret_doorsSHUFFLE: [{(SUBST: 1= . 1:2 2:1 3:1NSUBST: A= 1= + / 1= = / 2= =x / *= xNSUBST: B= 1= + / 1= = / 2= =x / *= xNSUBST: C= 1= + / 1= = / *= =xNSUBST: @= 5=@+ / *= =xMONS: fungus, plant, butterflyMAPxxx@xxx@xxx@xxxx.111.B0B.111.xxCx1xAxxxAx1xCx@.x.A11111A.x.@x1x.x1[1(1x.x1xx1xBx11>11xBx1xx1x.x11{11x.x1x@.x.A11111A.x.@xCx1xAxxxAx1xCxx.111.B0B.111.xxxx@xxx@xxx@xxxENDMAP########################################## good luck! (Shiori)NAME: shiawaseTAGS: entry no_monster_gen no_rotate no_vmirrorCHANCE: 5ORIENT: floatITEM: bread ration, meat ration, apple, orange, banana, choko, pearSUBST: . = .:100 $ % dSHUFFLE: +=SUBST: =:==x , x:xvcbMAPx+xx.xxxx.xxx=..{..=xxxxxxx.xxxxxxx+.............+xxxx.xxxxx.xxxxxx.xxxxx.xx+.........+xxxxxx.xxxxxx=.....[.....=xxxxxx.xxxxxxx.xx.xx+xENDMAP############################################### Angband town! but this isn't Angband, so all# the shops are empty. Well, mostly... (Shiori)NAME: angband_townORIENT: floatTAGS: entry no_rotateNSUBST: { = { / > / .NSUBST: = = 3== / *=xSHUFFLE: ABC/DEF/GHI/JKL/MNO/PQR/STUNSUBST: A = 1:=/x, B = *=%$, C = [/xNSUBST: D = 1:=/x, E = *=%$, F = (/xSUBST: G=x, H=x, I=x, J=x, K=x,L=x, M=x, N=x, O=x, P=x, Q=x, R=xSUBST: S=x, T=x, U=xSUBST: x=xxxccMAPxxxx=xxxxxxxxxxxxxx=xxxxxxxxxxxxxx=xxxxxx......................................xx.xAxxx..xxxxx....xSSSx....xPxxx.xxxMx.x=.ABCxx..xxxx+..{.STUTS..{.PQRxx.+xONM.=x.xCxxx...........xTxxx....xPxx+.xxxMx.xx.xxxxx..{........xxx+x................xx.xx+xx......{.............{.....xxxDx.xx.........xxxx+xx..xx+x...xxJxx..+xFED.x=.xxxx+...GHIxxxx..xxxx...xxKLx{.xxxFx.=x.xxxxx.{.xGxxxxx..xxxx.{.+xJxx..xxxxx.xx......................................xxxxx=xxxxxxxxxxxxxx=xxxxxxxxxxxxxxx=xxxxENDMAP#################################### Four element entry (Shiori)# Pretty hazardous, but the Earth side is always safe to leave through.# Players can safely watch at the clouds. Autoexplore will not run into# the chambers, players have to search for the secret door. Likewise,# all exits are secret except for the safe one.# We may delegate this vault to another branch, where we need to take# less caution measures.NAME: elemental_entryTAGS: entry no_monster_genORIENT: floatMARKER: A = lua:fog_machine { \pow_max = 20, delay_min = 50, delay_max = 300, \size = 12, start_clouds = 1, \cloud_type = "noxious fumes" }SUBST: A=a , a=aaamCOLOUR: a=lightgreenSUBST: a=.MARKER: W = lua:fog_machine{\pow_max = 20, delay_min = 50, delay_max = 300, \size = 12, start_clouds = 1, \cloud_type = "freezing vapour"}SUBST: W=wMARKER: F= lua:fog_machine {\pow_max = 20, delay_min = 50, delay_max = 300, \size = 12, start_clouds = 1, \cloud_type = "flame"}SUBST: F=fCOLOUR: f=redSUBST: f=lll.MARKER: E= lua:fog_machine{\pow_max = 20, delay_min = 50, delay_max = 300, \size = 12, start_clouds = 1, \cloud_type = "black smoke"}SUBST: E=e , e=cxbveeeeCOLOUR: e= brownSUBST: e=.MONS: butterflySHUFFLE: XZNSUBST: Z= ) / ]NSUBST: X= ( / [MAPccc===ccccc..aaa..ccc.aaaAaaa.cc..aaaaa..ccc...a...ccccccccccn=ncccccccccc..ccccc1.1ccccc..ccc.w..ccccc+ccccc..f.cc.ww.cccX...Zccc.ff.c=www.nwc.....cln.fff==wWww=.+..{..+.=ffFf==www.nwc.....cln.fff=c.ww.cccZ...Xccc.ff.cc.w..ccccc+ccccc..f.ccc..cccccG.Gccccc..ccccccccccn=ncccccccccc...e...ccc..eeeee..cc.eeeEeee.ccc..eee..ccccc+++cccENDMAP###################################### I am the great and powerful Oz! Pay no attention to the man behind# the curtain! (Shiori)# ...if you stick close to the wall, you should always be able to# avoid the flame clouds.NAME: oz_shioriCHANCE: 10000TAGS: entryORIENT: floatNSUBST: 1 = 1/%MONS: kobold/goblin/hobgoblinMARKER: # = lua:fog_machine { \pow_max = 5, delay_min = 100, delay_max = 150, \size = 5, start_clouds = 1, \cloud_type = "flame" }KFEAT: # = lCOLOUR: ' = redSUBST: ' = .MAPbbbbbbbbbb.(.{.[.bb.b...b.bb.......bb.......bb.b'''b.bb.'''''.b@.'#'#'.@b.b'G'b.bb.......bbbb+b+bbb=1=.b.=1=bbb.b.bbbb@b@bENDMAP##############################################################################