git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3218 c06c8d41-db1a-0410-9941-cceddc491573
YWT3IVJQ2NI6S47ZLGEHIW7C6YUFHUNQ5XMU6MVYRBWE4T3ALQWQC ZWYVZW5QFM5I2F6BLMNDDTV7FROJUHOO3O2BCBG7WSCKMKXUEMTQC CSRWDG2SUGS4YR4PAFI574EGEXW65P6JDT4ZHWDICS2G2GZIGEUQC K2CS6TCX2NDVL2ASEHGP4J4K4IJ6FP3ANNKTSIWVG43HPYSBX6ZQC 5BJPWUPLJFS34FUTFJVKA4A52YMIGV6EWDXLNSDCWBJWBGVSQFGQC RPOZZWKG5GLPHVZZ7ZKMKS64ZMV2LDCQSARBJFJ6FZOTOKCQO7FAC AUXVWXWIFSTWFA6VZXN2FMG7FQEKRZVV6MD32VQQ7J2RKCXHAVGAC AWQD3YE5UHO4IDXQETZ266CSEKJ3HXTIIPKFJBBQRQULBLSMTTMQC H3552BCIAVBLKAYKE4DHFLBLFW5RGRMYBMRRYHYEB5IPIJRUVU5QC 5TKGFHC6X2JYR3MVN5T2XU2VWG45V7HGEI45H3BZ4B55WPULZEFAC KFM2ARORBIJ6BGX456VFW7EAVRIYBVFUV53JH63GSKNOKVPJWQ2QC ############################################################################ Small areas with translucent rock (glass) columns which you can duck# behind, but still see the monster you're ducking from (and they can# still see youNAME: glass_columns_aDEPTH:MAP......m.m.......m.m......ENDMAPNAME: glass_columns_bDEPTH:MAP........m.m.m.........m.m.m.........m.m.m........ENDMAPNAME: glass_columns_cDEPTH:MAP..........m.m.m.m...........m.m.m.m...........m.m.m.m...........m.m.m.m..........ENDMAP########################################################### A feature encased in glass, for flavour.NAME: feat_on_displayDEPTH:SUBST: ? = TUlTAGS: no_monster_gen no_item_genMAP......mmm..m?m..mmm......ENDMAP######################################################################## An item encased in glass. If the player wants it, it can be dug out.NAME: item_on_display_aTAGS: no_monster_gen no_item_genMAP......mmm..m%m..mmm......ENDMAP#####################################################################NAME: item_on_display_bTAGS: no_monster_gen no_item_genMAP..........ENDMAP###################################################################### An average monster in a cage of glass; can get out if it has the# ability to dig or blink like a blink-frog. Also, the player can# dig it out.NAME: caged_monster_aDEPTH: D, Elf, Snake, VaultMAP......mmm..m0m..mmm......ENDMAP############################################################################# Entry vaults using translucent (glass) walls# A spiral made entirely of glassNAME: glass_entry_001TAGS: entryORIENT: floatSHUFFLE: {[(<SUBST: < = .MAPmmmmmmmmmmmmmmmmmmm................mm.mmmmmmmmmmmmmm.mm.m............m.mm.m.mmmmmmmmmm.m.mm.m.m........m.m.mm.m.m.mmmmmm.m.m.mm.m.m.m....m.m.m.mm.m.m.m.mm.m.m.m.mm.m.m.m{[m.m.m.m.mm.m.m.m(<m.m.m.m.mm.m.m.mmmm.m.m.m.mm.m.m......m.m.m.mm.m.mmmmmmmm.m.m.mm.m..........m.m.mm.mmmmmmmmmmmm.m.mm..............m.mmmmmmmmmmmmmmmmm@mENDMAP# A spiral made of rock, with lots of "windows".NAME: glass_entry_002TAGS: entryORIENT: floatSHUFFLE: {[(<SUBST: < = .MAPmxmxmxmxmxmxxmxxmxx................mm.xmxmxmxmxmxmxm.xx.m............x.mm.x.mxmxmxmxmx.m.xx.m.x........m.x.mm.x.m.xmxmxx.x.m.xx.m.x.m....x.m.x.mm.x.m.x.mx.m.x.m.xx.m.x.m{[m.x.m.x.mm.x.m.x(<x.m.x.m.xx.m.x.xmxx.x.m.x.mm.x.m......m.x.m.xx.m.xxmxmxmx.m.x.mm.x..........x.m.xx.xmxmxmxmxmxm.x.mm..............m.xxxmxmxmxmxmxmxmx@mENDMAP.nnn..n*n..nnn.CHANCE: 1# A good item encased in transparent stone.CHANCE: 9
ENDMAP############################################################################ Small areas with translucent rock (glass) columns which you can duck# behind, but still see the monster you're ducking from (and they can# still see youNAME: glass_columns_aDEPTH:MAP......m.m.......m.m......
NAME: glass_columns_bDEPTH:MAP........m.m.m.........m.m.m.........m.m.m........ENDMAPNAME: glass_columns_cDEPTH:MAP..........m.m.m.m...........m.m.m.m...........m.m.m.m...........m.m.m.m..........ENDMAP########################################################### A feature encased in glass, for flavour.NAME: feat_on_displayDEPTH:SUBST: ? = TUlTAGS: no_monster_gen no_item_genMAP......mmm..m?m..mmm......ENDMAP######################################################################## An item encased in glass. If the player wants it, it can be dug out.NAME: item_on_display_aCHANCE: 9TAGS: no_monster_gen no_item_genMAP......mmm..m%m..mmm......ENDMAP###################################################################### A good item encased in transparent stone.NAME: item_on_display_bCHANCE: 1TAGS: no_monster_gen no_item_genMAP......nnn..n*n..nnn......ENDMAP###################################################################### An average monster in a cage of glass; can get out if it has the# ability to dig or blink like a blink-frog. Also, the player can# dig it out.NAME: caged_monster_aDEPTH: D, Elf, Snake, VaultMAP......mmm..m0m..mmm......ENDMAP
############################################################################# A spiral made entirely of glassNAME: zelgadis_glass_entry_001TAGS: entryORIENT: floatSHUFFLE: {[(<SUBST: < = .MAPmmmmmmmmmmmmmmmmmmm................mm.mmmmmmmmmmmmmm.mm.m............m.mm.m.mmmmmmmmmm.m.mm.m.m........m.m.mm.m.m.mmmmmm.m.m.mm.m.m.m....m.m.m.mm.m.m.m.mm.m.m.m.mm.m.m.m{[m.m.m.m.mm.m.m.m(<m.m.m.m.mm.m.m.mmmm.m.m.m.mm.m.m......m.m.m.mm.m.mmmmmmmm.m.m.mm.m..........m.m.mm.mmmmmmmmmmmm.m.mm..............m.mmmmmmmmmmmmmmmmm@mENDMAP############################################################################# A spiral made of rock, with lots of "windows".NAME: zelgadis_glass_entry_002TAGS: entryORIENT: floatSHUFFLE: {[(<SUBST: < = .MAPmxmxmxmxmxmxxmxxmxx................mm.xmxmxmxmxmxmxm.xx.m............x.mm.x.mxmxmxmxmx.m.xx.m.x........m.x.mm.x.m.xmxmxx.x.m.xx.m.x.m....x.m.x.mm.x.m.x.mx.m.x.m.xx.m.x.m{[m.x.m.x.mm.x.m.x(<x.m.x.m.xx.m.x.xmxx.x.m.x.mm.x.m......m.x.m.xx.m.xxmxmxmx.m.x.mm.x..........x.m.xx.xmxmxmxmxmxm.x.mm..............m.xxxmxmxmxmxmxmxmx@mENDMAP##############################################################################