git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9874 c06c8d41-db1a-0410-9941-cceddc491573
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Options.tutorial_events[TUT_SEEN_CARRION] = false;
if (item.sub_type == CORPSE_SKELETON)
{
ostr << "Skeletons can be used as components for certain "
"necromantic spells. Apart from that, they are "
"largely useless.";
if (in_inventory(item))
{
ostr << " In the drop menu you can select all skeletons "
"and rotten chunks or corpses in your inventory "
"at once with <w>d&</w>.";
}
break;
}
"you might just as well <w>d</w>rop this. Use "
"<w>d&</w> to select all skeletons and rotten chunks "
"or corpses in your inventory. No god will accept such "
"rotten sacrifice, either.";
"you might just as well ";
if (!in_inventory(item))
ostr << "ignore them. ";
else
{
ostr << "<w>d</w>rop this. Use <w>d&</w> to select all "
"skeletons and rotten chunks or corpses in your "
"inventory. ";
}
ostr << "No god will accept such rotten sacrifice, either.";
"for the corpse tile now lying on the floor. If the "
"intent is to eat the chunks (rather than offer the "
"corpse), you can then press <w>Shift + right mouse "
"button</w> to do that.\n"
EOL;
"for the corpse tile now lying on the floor.";
ostr << "If there are several items in your inventory you'd "
"like to drop, the most convenient way is to use the "
"<w>d</w>rop menu. On a related note, butchering "
"several corpses on a floor square is facilitated by "
"using the <w>c</w>hop prompt where <w>c</w> is a "
"valid synonym for <w>y</w>es or you can directly chop "
"<w>a</w>ll corpses.";
Options.tutorial_events[TUT_SEEN_CARRION] = false;
if (!in_inventory(item))
break;
ostr << "\n\nIf there are several items in your inventory you'd "
"like to drop, the most convenient way is to use the "
"<w>d</w>rop menu. On a related note, butchering "
"several corpses on a floor square is facilitated by "
"using the <w>c</w>hop prompt where <w>c</w> is a "
"valid synonym for <w>y</w>es or you can directly chop "
"<w>a</w>ll corpses.";
Go berserk. Going berserk greatly, if temporarily, increases your hit points and damage output in melee fights. It will time out quickly if you don't kill anything, but may be extended by multiple kills. While berserk, you cannot perform a number of actions such as, for example, (un)wield a weapon, quaff something, zap wands, evoke items or cast spells. Such a rage is usually followed by deep exhaustion, a time during which you are slowed down, cannot berserk again, and occasionally even pass out.
Go berserk. Going berserk greatly, if temporarily, increases your hit points and damage output in melee fights. It will time out quickly if you don't kill anything, but may be extended by multiple kills. While berserk, you cannot perform a number of actions such as, for example, (un)wield a weapon, quaff something, evoke wands or items, or cast spells. Such a rage is usually followed by deep exhaustion, a time during which you are slowed down, cannot berserk again, and occasionally even pass out.
Go berserk. Going berserk greatly, if temporarily, increases your hit points and damage output in melee fights. It will time out quickly if you don't kill anything, but may be extended by multiple kills. While berserk, you cannot perform a number of actions such as, for example, (un)wield a weapon, quaff something, zap wands, evoke items or cast spells. Such a rage is usually followed by deep exhaustion, a time during which you are slowed down, and cannot berserk again. Unlike other sources of rage, depending on your piety Trog may occasionally prevent you from passing out.
Go berserk. Going berserk greatly, if temporarily, increases your hit points and damage output in melee fights. It will time out quickly if you don't kill anything, but may be extended by multiple kills. While berserk, you cannot perform a number of actions such as, for example, (un)wield a weapon, quaff something, evoke wands or items, or cast spells. Such a rage is usually followed by deep exhaustion, a time during which you are slowed down, and cannot berserk again. Unlike other sources of rage, depending on your piety Trog may occasionally prevent you from passing out.