it more interesting. The rest is mostly clean-up.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6307 c06c8d41-db1a-0410-9941-cceddc491573
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text << "Now that monster is scared of you! Note that you do not ""absolutely have to follow it. Rather, you can let it run ""away. Sometimes, though, it can be useful to attack a ""fleeing creature by throwing something after it. If you ""have any daggers or hand axes in your <w>i</w>nventory you ""can look at one of them to read an explanation of how to do ""this.";
wall = IDX_WALL_UNDEAD;
switch (env.rock_colour){case YELLOW:case BROWN:wall = IDX_WALL_HIVE;break;case RED:case LIGHTRED:wall = IDX_WALL_PEBBLE_RED;break;case GREEN:case LIGHTGREEN:wall = IDX_WALL_SLIME;break;case BLUE:wall = IDX_WALL_ICE;break;case LIGHTGRAY:case WHITE:wall = IDX_WALL_HALL;break;default:wall = IDX_WALL_UNDEAD;break;}