and "extended stay" blessings a bit more common.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4187 c06c8d41-db1a-0410-9941-cceddc491573
T7WNH6S3VICGMHV7MJ6RHR2YKH75TLMZBOF7SDSE6TOHTIJNT63QC ZJXN47ARPBCZQBWEMEMQ5Q4IY2M233RPLKXWCP7EZQ53FWYWS5LAC XM4T7BGR7RJCXTKMZP32DK5HB7DP6ROLWOJO5NACMHATYMA4475AC AZ2RCXNVULJUSCBDBK3VARTUCTPEJXHTA7ALP73S4EXLJB6YYB5QC N6AB4D7CBK3YG43GL5MZIHKGYXSQWQ3MRKXGEX3QAADLGNDIKL7AC K2CS6TCX2NDVL2ASEHGP4J4K4IJ6FP3ANNKTSIWVG43HPYSBX6ZQC FH6U4C6GZYCRPASKZC2X5LNXGKU56SJ2AOBCEO2X4DGMBE5TQADAC LDUASYI655NEH3OVWWYYQ2UV4KVC5FAJOX4IIVJEKZ43S2KKMAGQC 2IAGWYGDKYUXXW2S5T6ICL3D437V6PQGEH63AHQQ5DWIL5UDWMZQC 6INGHIA3J7XER4L7OZHGU4RR3QTRWISMXHD3AZQK6MQ3VDADBVAAC K27R6ZMYMKVNXIV7K3QU2NXRVOGQRLMR6TI6ZQQSVKXVKS76NLSQC RIIO4BI64ECFXSRLBP3RA24QOPYXJVWMSFHLNTKUZS5YCLISLVJQC XAKHV2E3U5KQ5LV77HI7XFKNCKGYXT2LPBOHZP2VOH4Y67QBH4SQC XWPDPZ3OIMZBDV4BA6UYRBQNAPG7AFI52HZZUKX25XOK3NEDLG4AC result = "divine balms";goto blessing_done;}else{switch (god)
case GOD_SHINING_ONE:
case GOD_SHINING_ONE:{// ...make it friendly if it's charmed, optionally// extending its stay if it's abjurable. If neither is// possible, deliberately fall through.bool friendliness = tso_blessing_friendliness(mon);bool more_time = false;
// Make a monster friendly if it's charmed, optionally// extending its stay if it's abjurable. If neither is// possible, deliberately fall through.bool friendliness = tso_blessing_friendliness(mon);bool more_time = false;
if (friendliness && more_time)result = "friendliness and more time in this world";else if (friendliness)result = "friendliness";else if (more_time)result = "more time in this world";
if (friendliness && more_time)result = "friendliness and more time in this world";else if (friendliness)result = "friendliness";else if (more_time)result = "more time in this world";
if (healing && vigour)result = "healing and extra vigour";else if (healing)result = "healing";else if (vigour)result = "extra vigour";elsereturn false;
if (!healing || coinflip())vigour = blessing_healing(mon, true);