I know it doesn't fit there in an obvious way, not being undead, but aren't the pyramids rumoured to contain traps and such? A self-hiding poisonous spider pretty much fits that bill.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7707 c06c8d41-db1a-0410-9941-cceddc491573
ZJMTMMZBCXHCPFHBTI2PL3Q4XTJQUWMMHCCG6JDIEDMJYCC33TFQC FIJJTGTISMR4BMUJCWGRVZCVJLEFQLAOK4S2SY2IASV5IJLPJQUAC QKV56RZTWOX64VLWW52R2DEUM3HGGZNLRAJ2ZV2BHW5K422OPNJQC FCZSQBKDNMJZRJS2LWQQWLUFGOXSKXDJZQIHC7L5S7HXCXQPOMMAC RPOZZWKG5GLPHVZZ7ZKMKS64ZMV2LDCQSARBJFJ6FZOTOKCQO7FAC K2CS6TCX2NDVL2ASEHGP4J4K4IJ6FP3ANNKTSIWVG43HPYSBX6ZQC TGJZXTUIAKCFZQJ54ZQEBGFBVZSJCAX6AWDRSH3TP7UJRLGUM5SAC TJN537N2F5J7JWBCT2Z4VSTNXIMFCMEXTKTY7N2UCXIVUUQ3XJBQC LHYTGOCNDWX3CVD2HSQ6LAYC6NLKKI6ZKKNWZ5IQWP6YP5PQEVWQC HFZQADL3R7ITWM3VPW5G3NCB2AHRMAMKYZOI3STW5LWUCTV4FFFQC BBQWA33DPXWEDYOOPO45VAYD4JQDZQVMZSEJ4RUI5LLC733IMIIQC SJSIGISB5V6DOPFBA3IWLVEVYRXGPVJU3V7CVMTYH75OQOOD32JQC 2UO6ZOW7UCP5XJ2TJ26PJNQABILK2BZ4J3BAKLOKMZPJDQHW24MAC DWSABP6YFM2CCMO7NVGGBWVCPAXOXOT5VQ6SADR4M66LHW66AP6QC DMG73XDQHY2X2PHKWIY56XKD3O4NPGZKKIO6GX3IV2LLRVXPGKYQC UZ6N6HOUPGVSPC5NQROEEDWMEGJA5XUWUY2AKH5QG65AZ25PVXDAC 22QSFI3GQEJGETOKQHXI6JHR5VQV7GUC76VCLZCFYECSTSUIDRBQC 5UVDIVD4NSXA52U4QMQIVST3GSZJ2A2YZK3RUEXKPM43YVQ7LI5AC PWY4VZVHDLYL7UVNCCOW7BM7LYK2BOGTL23P75HXUJ33MHJPEJPQC 5V47S4NNTHWTSAHV3YLO2VGH7JTUIYJ3GBPDN5ZM4UQALT2ZEXDQC TZ55IZNANEJO2WDTKYWVLY2W2VV6BR7WKIN7XLNISAMMFT6LG2WQC WWR4IDWLXP4XLBWDZBA5GFG7CRKUJQNRK7FFUFOISK6OJTMYQPFQC VSIPMW33QR6LF34ZLWDH5WAIM6JYBH6PODMNSRW7EHEXEDESJPQAC LJK4ZQATLSB4MKZG3ARZX5V6RFGTN3NLCN6GTCUGJQKU26SOXMUAC RX6575DZOHRUXQUZH34YZGPZJF4STUPLBQDIVTINA2L6LVCKRIGQC ZGQDH4PFMEMQ7BPPBA25YAEWDWQWERPXVUBBJQBJTF72KES4XQKQC M2X33JKIB2O27DLCUPSH7LSHEFDN76TUCLGWFNU5LSSR767JSTUQC coord_def targ_pos(mon->travel_path[mon->travel_path.size()-1]);
coord_def targ_pos(mon->travel_path[mon->travel_path.size() - 1]);#ifdef DEBUG_PATHFINDmprf("siren target is (%d, %d), dist = %d",targ_pos.x, targ_pos.y, (int) (mon->pos() - targ_pos).rdist());#endif
for (int k = 1; k <= LOS_RADIUS; k++)for (int x = -1; x <= 1; x++)for (int y = -1; y <= 1; y++){if (x == 0 && y == 0)continue;
while (true){int best_num = 0;for (radius_iterator ri(mon->pos(), LOS_RADIUS, true, false);ri; ++ri){if (!grid_is_water(grd(*ri)))continue;
const coord_def c(mon->pos() + coord_def(k*x, k*y));if (!grid_is_water(grd(c)))continue;
// In the first iteration only count water grids that are// not closer to the player than to the siren.if (first && (mon->pos() - *ri).rdist() > (you.pos() - *ri).rdist())continue;
water_count = _count_water_neighbours(c);if (water_count <= best_water_count)
// Counts deep water twice.const int water_count = _count_water_neighbours(*ri);if (water_count < best_water_count)continue;if (water_count > best_water_count){best_water_count = water_count;best_target = *ri;best_num = 1;}else // water_count == best_water_count{const int old_dist = (mon->pos() - best_target).rdist();const int new_dist = (mon->pos() - *ri).rdist();if (new_dist > old_dist)
// higher values returned means the monster is "more common"// a return value of zero means the monster will never appear {dlb}
// NOTE: Higher values returned means the monster is "more common".// A return value of zero means the monster will never appear. {dlb}
case MONS_HELL_HOUND:case MONS_HELL_KNIGHT:case MONS_SKELETON_LARGE:case MONS_PHANTOM:case MONS_ROTTING_DEVIL:case MONS_SHADOW:case MONS_SKELETON_SMALL:case MONS_STONE_GOLEM:case MONS_TORMENTOR:case MONS_WIGHT:case MONS_ZOMBIE_SMALL:mlev += 2;break;
case MONS_GIANT_COCKROACH:case MONS_OOZE:case MONS_SMALL_SNAKE:return 2;
case MONS_FLAYED_GHOST:case MONS_FREEZING_WRAITH:case MONS_DEATH_DRAKE:case MONS_HAIRY_DEVIL:case MONS_IRON_DEVIL:case MONS_VAMPIRE:case MONS_WRAITH:mlev += 3;break;
case MONS_GIANT_GECKO:case MONS_GIANT_MITE:case MONS_GNOLL:case MONS_HOBGOBLIN:case MONS_JACKAL:case MONS_KILLER_BEE_LARVA:return 5;
case MONS_BLUE_DEVIL:case MONS_DANCING_WEAPON:case MONS_FLAMING_CORPSE:case MONS_ICE_DEVIL:case MONS_ICE_DRAGON:case MONS_LICH:case MONS_REAPER:case MONS_SOUL_EATER:case MONS_SPECTRAL_WARRIOR:mlev += 5;break;
case MONS_WORM:case MONS_SNAKE:case MONS_QUOKKA:return 6;
default:return 0;}return (mlev);} // end mons_dis_level()
case MONS_FUNGUS:case MONS_GIANT_ANT:case MONS_GIANT_EYEBALL:case MONS_HOUND:case MONS_GIANT_IGUANA:case MONS_OGRE:case MONS_ORC_WIZARD:case MONS_PHANTOM:case MONS_SCORPION:return 8;
case MONS_RED_DEVIL:case MONS_SKELETAL_WARRIOR:return 50;
case MONS_EYE_OF_DRAINING:case MONS_GILA_MONSTER:case MONS_MANTICORE:case MONS_PLANT:case MONS_WYVERN:return 12;case MONS_BIG_KOBOLD:case MONS_GIANT_BROWN_FROG:case MONS_GIANT_CENTIPEDE:case MONS_OKLOB_PLANT:case MONS_TROLL:case MONS_TWO_HEADED_OGRE:case MONS_WOOD_GOLEM:case MONS_YAK:return 13;
case MONS_SHADOW:return 56;
case MONS_ARMOUR_MIMIC:case MONS_BRAIN_WORM:case MONS_CYCLOPS:case MONS_EFREET:case MONS_ETTIN:case MONS_EYE_OF_DEVASTATION:case MONS_GOLD_MIMIC:case MONS_HYDRA:case MONS_MOTTLED_DRAGON:case MONS_POTION_MIMIC:case MONS_SCROLL_MIMIC:case MONS_SKELETAL_WARRIOR:case MONS_WEAPON_MIMIC:return 15;
case MONS_HELL_HOUND:return 46;
case MONS_BLINK_FROG:case MONS_BUTTERFLY:case MONS_GIANT_BLOWFLY:case MONS_GUARDIAN_NAGA:case MONS_RAKSHASA:case MONS_SLIME_CREATURE:case MONS_STONE_GOLEM:case MONS_VAMPIRE:case MONS_WANDERING_MUSHROOM:case MONS_ZOMBIE_LARGE:return 16;
case MONS_MUMMY:case MONS_WIGHT:return 45;case MONS_HELLION:case MONS_BLUE_DEVIL:return 40;
case MONS_BOGGART:case MONS_CENTAUR_WARRIOR:case MONS_CLAY_GOLEM:case MONS_GRIFFON:case MONS_SHAPESHIFTER:case MONS_UGLY_THING:case MONS_WIZARD:case MONS_SIMULACRUM_SMALL:case MONS_SIMULACRUM_LARGE:return 17;
case MONS_FLAMING_CORPSE:case MONS_FLAYED_GHOST:
case MONS_AIR_ELEMENTAL:case MONS_DEEP_ELF_FIGHTER:case MONS_DEEP_ELF_KNIGHT:case MONS_DEEP_ELF_MAGE:case MONS_DEEP_ELF_SUMMONER:case MONS_EARTH_ELEMENTAL:case MONS_FIRE_ELEMENTAL:case MONS_GIANT_ORANGE_BRAIN:case MONS_GIANT_SNAIL:case MONS_GREAT_ORB_OF_EYES:case MONS_ICE_DRAGON:
case MONS_FIEND:return 3;
case MONS_DEEP_ELF_ANNIHILATOR:case MONS_DEEP_ELF_DEATH_MAGE:case MONS_DEEP_ELF_DEMONOLOGIST:case MONS_DEEP_ELF_HIGH_PRIEST:case MONS_DEEP_ELF_SORCERER:case MONS_GOLDEN_DRAGON:case MONS_IRON_DRAGON:case MONS_QUICKSILVER_DRAGON:case MONS_SHADOW_DRAGON:case MONS_SKELETAL_DRAGON:case MONS_TITAN:return 30;case MONS_DEEP_ELF_BLADEMASTER:case MONS_DEEP_ELF_MASTER_ARCHER:return 33;case MONS_BIG_FISH:case MONS_ELECTRICAL_EEL:case MONS_GIANT_GOLDFISH:case MONS_JELLYFISH:case MONS_LAVA_FISH:case MONS_LAVA_SNAKE:case MONS_LAVA_WORM:case MONS_SWAMP_WORM:case MONS_WATER_ELEMENTAL:return 500;
case MONS_CLAY_GOLEM:
case MONS_BIG_FISH:case MONS_ELECTRICAL_EEL:case MONS_GIANT_GOLDFISH:case MONS_JELLYFISH:case MONS_LAVA_FISH:case MONS_LAVA_SNAKE:case MONS_LAVA_WORM:case MONS_SWAMP_WORM:case MONS_WATER_ELEMENTAL:case MONS_SALAMANDER:return 500;case MONS_GIANT_BAT:case MONS_GIANT_FROG:case MONS_GOBLIN:case MONS_HILL_GIANT:case MONS_HOBGOBLIN:case MONS_IMP:case MONS_KOBOLD:
case MONS_TORMENTOR:mlev += 5;break;case MONS_ANCIENT_LICH:case MONS_FIEND:case MONS_LICH:case MONS_PIT_FIEND:case MONS_REAPER:case MONS_SERPENT_OF_HELL:case MONS_SKELETAL_DRAGON:case MONS_SOUL_EATER:case MONS_SPECTRAL_WARRIOR:mlev += 6;break;default:return 0;}return (mlev);} // end mons_gehenna_level()int mons_gehenna_rare(int mcls){switch (mcls){case MONS_SKELETON_LARGE:case MONS_SKELETON_SMALL:case MONS_ZOMBIE_LARGE:case MONS_ZOMBIE_SMALL:return 99;case MONS_MUMMY:
case MONS_HOUND:case MONS_OGRE:case MONS_ORC_WARRIOR:case MONS_TROLL:case MONS_YAK:case MONS_YAKTAUR_CAPTAIN:
case MONS_NECROPHAGE:case MONS_ROTTING_DEVIL:
case MONS_BIG_KOBOLD:case MONS_GIANT_BEETLE:case MONS_GIANT_BLOWFLY:case MONS_GIANT_COCKROACH:case MONS_GIANT_GECKO:case MONS_GIANT_IGUANA:case MONS_GIANT_NEWT:case MONS_HIPPOGRIFF:case MONS_HYDRA:case MONS_ICE_BEAST:case MONS_KILLER_BEE:case MONS_ORC_WIZARD:case MONS_QUOKKA:case MONS_SCORPION:case MONS_TORMENTOR:case MONS_UNSEEN_HORROR:case MONS_WORM:
case MONS_SPECTRAL_WARRIOR:return 20;case MONS_CLAY_GOLEM:case MONS_SKELETAL_DRAGON:return 10;case MONS_STONE_GOLEM:return 8;case MONS_PIT_FIEND:return 7;case MONS_EFREET:case MONS_FIEND:case MONS_IRON_GOLEM:case MONS_SOUL_EATER:return 5;case MONS_ANCIENT_LICH:case MONS_SERPENT_OF_HELL:return 4;default:return 0;}} // end mons_gehenna_rare()int mons_cocytus_level(int mcls){int mlev = 26;switch (mcls){case MONS_SKELETON_LARGE:case MONS_NECROPHAGE:case MONS_SKELETAL_WARRIOR:case MONS_SKELETON_SMALL:case MONS_ZOMBIE_LARGE:case MONS_ZOMBIE_SMALL:case MONS_SIMULACRUM_LARGE:case MONS_SIMULACRUM_SMALL:mlev++;break;case MONS_BLUE_DEVIL:case MONS_ICE_BEAST:
case MONS_JACKAL:case MONS_MOTTLED_DRAGON:
mlev += 4;break;case MONS_ICE_DEVIL:case MONS_ICE_DRAGON:case MONS_TORMENTOR:mlev += 5;break;case MONS_ANCIENT_LICH:case MONS_LICH:case MONS_REAPER:case MONS_SKELETAL_DRAGON:case MONS_SOUL_EATER:mlev += 6;break;default:return 0;}
case MONS_WYVERN:case MONS_YAKTAUR:return 40;
case MONS_SHADOW:return 56;case MONS_SKELETAL_WARRIOR:return 50;case MONS_REAPER:return 47;case MONS_WIGHT:case MONS_WRAITH:return 45;case MONS_ICE_DRAGON:return 38;case MONS_ROTTING_DEVIL:case MONS_TORMENTOR:return 37;
case MONS_ARMOUR_MIMIC:case MONS_BROWN_SNAKE:case MONS_DRAGON:case MONS_ETTIN:case MONS_FIRE_VORTEX:case MONS_GIANT_LIZARD:case MONS_GIANT_MITE:case MONS_GNOLL:case MONS_GOLD_MIMIC:case MONS_KOMODO_DRAGON:
case MONS_NECROPHAGE:case MONS_PHANTOM:
case MONS_BOGGART:case MONS_DEEP_ELF_FIGHTER:case MONS_DEEP_ELF_KNIGHT:case MONS_DEEP_TROLL:case MONS_FIRE_GIANT:case MONS_FROST_GIANT:case MONS_GREAT_ORB_OF_EYES:case MONS_IRON_TROLL:case MONS_OOZE:case MONS_ORC_PRIEST:case MONS_PLANT:case MONS_RED_WASP:case MONS_SIMULACRUM_SMALL:case MONS_SIMULACRUM_LARGE:
case MONS_NECROPHAGE:case MONS_PHANTOM:case MONS_WIGHT:case MONS_ZOMBIE_LARGE:case MONS_ZOMBIE_SMALL:mlev += 2;break;
case MONS_IRON_GOLEM:case MONS_OKLOB_PLANT:case MONS_ORC_SORCERER:case MONS_SHADOW_WRAITH:case MONS_STONE_GOLEM:case MONS_TITAN:case MONS_WANDERING_MUSHROOM:return 10;
case MONS_BLUE_DEVIL:case MONS_FLAYED_GHOST:case MONS_HUNGRY_GHOST:case MONS_ICE_DEVIL:case MONS_MUMMY:
case MONS_CRYSTAL_GOLEM:case MONS_DANCING_WEAPON:case MONS_DEEP_ELF_HIGH_PRIEST:case MONS_DEEP_ELF_MAGE:case MONS_DEEP_ELF_SUMMONER:case MONS_IRON_DRAGON:case MONS_NAGA_MAGE:case MONS_NAGA_WARRIOR:
case MONS_FLYING_SKULL:case MONS_HELLION:case MONS_REAPER:case MONS_ROTTING_DEVIL:case MONS_SHADOW_DRAGON:case MONS_VAMPIRE:mlev += 5;break;
case MONS_AIR_ELEMENTAL:case MONS_DEEP_ELF_CONJURER:case MONS_EARTH_ELEMENTAL:case MONS_FIRE_ELEMENTAL:return 4;
case MONS_HAIRY_DEVIL:case MONS_LICH:case MONS_SOUL_EATER:mlev += 6;break;default:return 0;}return (mlev);} // end mons_tartarus_level()int mons_tartarus_rare(int mcls){switch (mcls){case MONS_SKELETON_LARGE:case MONS_SHADOW_IMP:case MONS_SKELETAL_WARRIOR:case MONS_SKELETON_SMALL:case MONS_ZOMBIE_LARGE:case MONS_ZOMBIE_SMALL:return 99;case MONS_SHADOW:return 92;case MONS_REAPER:return 73;case MONS_NECROPHAGE:return 72;
case MONS_DEEP_ELF_ANNIHILATOR:case MONS_DEEP_ELF_DEATH_MAGE:case MONS_DEEP_ELF_DEMONOLOGIST:case MONS_DEEP_ELF_PRIEST:case MONS_DEEP_ELF_SORCERER:case MONS_GUARDIAN_NAGA:return 3;
case MONS_ROTTING_DEVIL:return 62;case MONS_FREEZING_WRAITH:return 60;case MONS_FLYING_SKULL:return 53;case MONS_HELL_HOUND:case MONS_PHANTOM:case MONS_WRAITH:return 52;case MONS_SHADOW_DEMON:return 50;case MONS_SPECTRAL_WARRIOR:return 45;case MONS_VAMPIRE:return 44;case MONS_HELLION:case MONS_TORMENTOR:return 42;case MONS_SKELETAL_DRAGON:return 40;case MONS_SOUL_EATER:return 35;case MONS_ICE_DEVIL: // not really appropriate for a fiery hellreturn 34;case MONS_MUMMY:return 33;case MONS_BLUE_DEVIL:case MONS_HUNGRY_GHOST:return 32;case MONS_FLAYED_GHOST:case MONS_HAIRY_DEVIL:return 30;case MONS_LICH:return 24;case MONS_IMP:case MONS_SHADOW_DRAGON:case MONS_DEATH_DRAKE:return 20;case MONS_RED_DEVIL:return 13;case MONS_HELL_KNIGHT:return 14;case MONS_NECROMANCER:case MONS_SIMULACRUM_LARGE:case MONS_SIMULACRUM_SMALL:return 12;case MONS_ANCIENT_LICH:return 6;
case MONS_ORC_SORCERER:case MONS_DEEP_ELF_PRIEST:case MONS_GLOWING_SHAPESHIFTER:case MONS_DEEP_ELF_KNIGHT:mlev += 4;break;case MONS_ORC_PRIEST:case MONS_ORC_HIGH_PRIEST:mlev += 5;break;case MONS_DEEP_ELF_HIGH_PRIEST:case MONS_DEEP_ELF_DEMONOLOGIST:case MONS_DEEP_ELF_ANNIHILATOR:case MONS_DEEP_ELF_SORCERER:case MONS_DEEP_ELF_DEATH_MAGE:mlev += 7;break;case MONS_DEEP_ELF_BLADEMASTER:case MONS_DEEP_ELF_MASTER_ARCHER:mlev += 10;break;
case MONS_DEEP_ELF_KNIGHT:return 80;case MONS_DEEP_ELF_SUMMONER:return 72;case MONS_DEEP_ELF_CONJURER:return 63;case MONS_DEEP_ELF_PRIEST:return 44;case MONS_SHAPESHIFTER:return 25;case MONS_ORC:return 20;case MONS_DEEP_ELF_DEMONOLOGIST:case MONS_DEEP_ELF_SORCERER:return 17;case MONS_DEEP_ELF_ANNIHILATOR:case MONS_DEEP_ELF_DEATH_MAGE:case MONS_ORC_WIZARD:return 13;case MONS_ORC_WARRIOR:return 11;case MONS_DEEP_ELF_HIGH_PRIEST:case MONS_ORC_SORCERER:case MONS_GLOWING_SHAPESHIFTER:return 10;
} // end mons_lair_rare()
}// The Swampint mons_swamp_level(int mcls){int mlev = absdungeon_depth(BRANCH_SWAMP, 1);switch (mcls){case MONS_GIANT_BAT:case MONS_GIANT_BLOWFLY:case MONS_GIANT_FROG:case MONS_GIANT_AMOEBA:case MONS_GIANT_SLUG:case MONS_GIANT_NEWT:case MONS_GIANT_GECKO:case MONS_RAT:case MONS_SWAMP_DRAKE:case MONS_WORM:case MONS_SWAMP_WORM:mlev++;break;case MONS_GIANT_BROWN_FROG:case MONS_FUNGUS:case MONS_NECROPHAGE:case MONS_PLANT:case MONS_SNAKE:case MONS_BUTTERFLY:case MONS_GIANT_LIZARD:case MONS_GIANT_MOSQUITO:case MONS_GIANT_SNAIL:case MONS_HYDRA:mlev += 2;break;case MONS_BROWN_SNAKE:case MONS_HUNGRY_GHOST:case MONS_INSUBSTANTIAL_WISP:case MONS_JELLY:case MONS_KOMODO_DRAGON:case MONS_PHANTOM:case MONS_RED_WASP:case MONS_SPINY_FROG:case MONS_SWAMP_DRAGON:case MONS_UGLY_THING:mlev += 3;break;case MONS_BLINK_FROG:case MONS_SLIME_CREATURE:case MONS_VERY_UGLY_THING:case MONS_VAPOUR:case MONS_TENTACLED_MONSTROSITY:mlev += 4;break;default:mlev += 99;}return (mlev);}int mons_swamp_rare(int mcls){switch (mcls){case MONS_GIANT_MOSQUITO:return 250;case MONS_PLANT:return 200;case MONS_GIANT_FROG:return 150;case MONS_GIANT_BLOWFLY:return 100;case MONS_GIANT_BAT:case MONS_FUNGUS:return 99;case MONS_GIANT_BROWN_FROG:return 90;case MONS_SWAMP_DRAKE:return 80;case MONS_HYDRA:return 70;case MONS_RAT:return 61;case MONS_SLIME_CREATURE:return 54;case MONS_SNAKE:return 52;case MONS_INSUBSTANTIAL_WISP:return 43;case MONS_BROWN_SNAKE:return 33;case MONS_RED_WASP:case MONS_SWAMP_DRAGON:case MONS_SPINY_FROG:return 30;case MONS_JELLY:case MONS_BUTTERFLY:case MONS_GIANT_LIZARD:return 25;case MONS_WORM:return 20;case MONS_KOMODO_DRAGON:case MONS_VERY_UGLY_THING:case MONS_VAPOUR:case MONS_MERMAID:return 15;case MONS_PHANTOM:case MONS_UGLY_THING:case MONS_HUNGRY_GHOST:return 13;case MONS_NECROPHAGE:return 12;case MONS_SIREN:case MONS_BLINK_FROG:case MONS_GIANT_AMOEBA:case MONS_GIANT_GECKO:case MONS_GIANT_NEWT:case MONS_GIANT_SLUG:case MONS_GIANT_SNAIL:return 10;case MONS_TENTACLED_MONSTROSITY:return 5;default:return 0;}}// The Shoalsint mons_shoals_level(int mcls){int mlev = absdungeon_depth(BRANCH_SHOALS, 1);switch (mcls){case MONS_BUTTERFLY:case MONS_PLANT:case MONS_GIANT_BAT:break;case MONS_MERFOLK:case MONS_MERMAID:case MONS_CENTAUR:case MONS_ETTIN:case MONS_SHEEP:case MONS_HIPPOGRIFF:mlev++;break;case MONS_SIREN:case MONS_YAKTAUR:mlev += 2;break;case MONS_CENTAUR_WARRIOR:case MONS_CYCLOPS: // will have a sheep bandmlev += 3;break;case MONS_STONE_GIANT:case MONS_OKLOB_PLANT:mlev += 4;break;case MONS_YAKTAUR_CAPTAIN:mlev += 5;break;default:mlev += 99;}return mlev;}int mons_shoals_rare(int mcls){switch (mcls){case MONS_PLANT:return 150;case MONS_ETTIN:case MONS_SHEEP:case MONS_MERFOLK:return 50;case MONS_MERMAID:return 40;case MONS_HIPPOGRIFF:case MONS_GIANT_BAT:case MONS_BUTTERFLY:case MONS_CENTAUR:return 35;case MONS_SIREN:case MONS_YAKTAUR:return 25;case MONS_CYCLOPS:case MONS_CENTAUR_WARRIOR:return 20;case MONS_STONE_GIANT:case MONS_YAKTAUR_CAPTAIN:return 10;case MONS_OKLOB_PLANT:return 5;default:return 0;}}// The Snake Pitint mons_pitsnake_level(int mcls){int mlev = absdungeon_depth(BRANCH_SNAKE_PIT, 1);switch (mcls){case MONS_SMALL_SNAKE:case MONS_SNAKE:mlev++;break;case MONS_BROWN_SNAKE:case MONS_BLACK_SNAKE:case MONS_YELLOW_SNAKE:case MONS_GREY_SNAKE:case MONS_NAGA:mlev += 2;break;case MONS_NAGA_WARRIOR:case MONS_NAGA_MAGE:mlev += 3;break;case MONS_GUARDIAN_NAGA:mlev += 4;break;
case MONS_GREATER_NAGA:mlev += 5;break;default:mlev += 99;}return (mlev);}int mons_pitsnake_rare(int mcls){switch (mcls){case MONS_SNAKE:case MONS_BROWN_SNAKE:return 99;case MONS_BLACK_SNAKE:return 72;case MONS_NAGA:return 53;case MONS_NAGA_WARRIOR:case MONS_NAGA_MAGE:return 34;case MONS_YELLOW_SNAKE:case MONS_GREY_SNAKE:return 32;case MONS_GREATER_NAGA:case MONS_GUARDIAN_NAGA:case MONS_SMALL_SNAKE:return 15;default:return 0;}}// The Slime Pits
} // end mons_pitslime_rare()
}// The Hiveint mons_hive_level(int mcls){int mlev = absdungeon_depth(BRANCH_HIVE, 1);switch (mcls){case MONS_PLANT:case MONS_KILLER_BEE:mlev += 0;break;case MONS_KILLER_BEE_LARVA:mlev += 2;break;default:return 99;}return (mlev);}int mons_hive_rare(int mcls){switch (mcls){case MONS_KILLER_BEE:return 300;case MONS_PLANT:return 100;case MONS_KILLER_BEE_LARVA:return 50;default:return 0;}}
}} // end mons_crypt_rare()int mons_pitsnake_level(int mcls){int mlev = absdungeon_depth(BRANCH_SNAKE_PIT, 1);switch (mcls){case MONS_SMALL_SNAKE:case MONS_SNAKE:mlev++;break;case MONS_BROWN_SNAKE:case MONS_BLACK_SNAKE:case MONS_YELLOW_SNAKE:case MONS_GREY_SNAKE:case MONS_NAGA:mlev += 2;break;case MONS_NAGA_WARRIOR:case MONS_NAGA_MAGE:mlev += 3;break;case MONS_GUARDIAN_NAGA:mlev += 4;break;case MONS_GREATER_NAGA:mlev += 5;break;default:mlev += 99;
return (mlev);} // end mons_pitsnake_level()int mons_pitsnake_rare(int mcls){switch (mcls){case MONS_SNAKE:case MONS_BROWN_SNAKE:return 99;case MONS_BLACK_SNAKE:return 72;case MONS_NAGA:return 53;case MONS_NAGA_WARRIOR:case MONS_NAGA_MAGE:return 34;case MONS_YELLOW_SNAKE:case MONS_GREY_SNAKE:return 32;case MONS_GREATER_NAGA:case MONS_GUARDIAN_NAGA:case MONS_SMALL_SNAKE:return 15;default:return 0;}} // end mons_pitsnake_rare()int mons_hallelf_level(int mcls){int mlev = absdungeon_depth(BRANCH_ELVEN_HALLS, 1);switch (mcls){case MONS_DEEP_ELF_SOLDIER:case MONS_DEEP_ELF_FIGHTER:case MONS_ORC:case MONS_ORC_WARRIOR:mlev++;break;case MONS_ORC_WIZARD:case MONS_DEEP_ELF_MAGE:case MONS_DEEP_ELF_SUMMONER:mlev += 2;break;case MONS_FUNGUS:case MONS_DEEP_ELF_CONJURER:case MONS_SHAPESHIFTER:case MONS_ORC_KNIGHT:mlev += 3;break;case MONS_ORC_SORCERER:case MONS_DEEP_ELF_PRIEST:case MONS_GLOWING_SHAPESHIFTER:case MONS_DEEP_ELF_KNIGHT:mlev += 4;break;case MONS_ORC_PRIEST:case MONS_ORC_HIGH_PRIEST:mlev += 5;break;case MONS_DEEP_ELF_HIGH_PRIEST:case MONS_DEEP_ELF_DEMONOLOGIST:case MONS_DEEP_ELF_ANNIHILATOR:case MONS_DEEP_ELF_SORCERER:case MONS_DEEP_ELF_DEATH_MAGE:mlev += 7;break;case MONS_DEEP_ELF_BLADEMASTER:case MONS_DEEP_ELF_MASTER_ARCHER:mlev += 10;break;default:mlev += 99;break;}return (mlev);} // end mons_hallelf_level()int mons_hallelf_rare(int mcls){switch (mcls){case MONS_FUNGUS:return 300;case MONS_DEEP_ELF_SOLDIER:case MONS_DEEP_ELF_FIGHTER:case MONS_DEEP_ELF_MAGE:return 100;case MONS_DEEP_ELF_KNIGHT:return 80;case MONS_DEEP_ELF_SUMMONER:return 72;case MONS_DEEP_ELF_CONJURER:return 63;case MONS_DEEP_ELF_PRIEST:return 44;case MONS_SHAPESHIFTER:return 25;case MONS_ORC:return 20;case MONS_DEEP_ELF_DEMONOLOGIST:case MONS_DEEP_ELF_SORCERER:return 17;case MONS_DEEP_ELF_ANNIHILATOR:case MONS_DEEP_ELF_DEATH_MAGE:case MONS_ORC_WIZARD:return 13;case MONS_ORC_WARRIOR:return 11;case MONS_DEEP_ELF_HIGH_PRIEST:case MONS_ORC_SORCERER:case MONS_GLOWING_SHAPESHIFTER:return 10;case MONS_ORC_KNIGHT:case MONS_ORC_PRIEST:case MONS_ORC_HIGH_PRIEST:return 5;case MONS_DEEP_ELF_BLADEMASTER:case MONS_DEEP_ELF_MASTER_ARCHER:return 1;default:return 0;}} // end mons_hallelf_rare()
// The Tomb
default:return 0;}} // end mons_tomb_rare()int mons_shoals_level(int mcls){int mlev = absdungeon_depth(BRANCH_SHOALS, 1);switch (mcls){case MONS_BUTTERFLY:case MONS_PLANT:case MONS_GIANT_BAT:break;case MONS_MERFOLK:case MONS_MERMAID:case MONS_CENTAUR:case MONS_ETTIN:case MONS_SHEEP:case MONS_HIPPOGRIFF:mlev++;break;case MONS_SIREN:case MONS_YAKTAUR:mlev += 2;break;case MONS_CENTAUR_WARRIOR:case MONS_CYCLOPS: // will have a sheep bandmlev += 3;break;case MONS_STONE_GIANT:case MONS_OKLOB_PLANT:mlev += 4;break;case MONS_YAKTAUR_CAPTAIN:mlev += 5;break;default:mlev += 99;}return mlev;}
case MONS_ETTIN:case MONS_SHEEP:case MONS_MERFOLK:return 50;case MONS_MERMAID:return 40;case MONS_SIREN:case MONS_HIPPOGRIFF:case MONS_GIANT_BAT:case MONS_BUTTERFLY:case MONS_CENTAUR:return 35;case MONS_YAKTAUR:return 25;case MONS_CYCLOPS:case MONS_CENTAUR_WARRIOR:return 20;case MONS_STONE_GIANT:case MONS_YAKTAUR_CAPTAIN:return 10;case MONS_OKLOB_PLANT:return 5;
int mons_swamp_level(int mcls){int mlev = absdungeon_depth(BRANCH_SWAMP, 1);switch (mcls){case MONS_GIANT_BAT:case MONS_GIANT_BLOWFLY:case MONS_GIANT_FROG:case MONS_GIANT_AMOEBA:case MONS_GIANT_SLUG:case MONS_GIANT_NEWT:case MONS_GIANT_GECKO:case MONS_RAT:case MONS_SWAMP_DRAKE:case MONS_WORM:case MONS_SWAMP_WORM:mlev++;break;case MONS_GIANT_BROWN_FROG:case MONS_FUNGUS:case MONS_NECROPHAGE:case MONS_PLANT:case MONS_SNAKE:case MONS_BUTTERFLY:case MONS_GIANT_LIZARD:case MONS_GIANT_MOSQUITO:case MONS_GIANT_SNAIL:case MONS_HYDRA:mlev += 2;break;case MONS_BROWN_SNAKE:case MONS_HUNGRY_GHOST:case MONS_INSUBSTANTIAL_WISP:case MONS_JELLY:case MONS_KOMODO_DRAGON:case MONS_PHANTOM:case MONS_RED_WASP:case MONS_SPINY_FROG:case MONS_SWAMP_DRAGON:case MONS_UGLY_THING:mlev += 3;break;case MONS_BLINK_FROG:case MONS_SLIME_CREATURE:case MONS_VERY_UGLY_THING:case MONS_VAPOUR:case MONS_TENTACLED_MONSTROSITY:mlev += 4;break;default:mlev += 99;}return (mlev);} // end mons_swamp_level()int mons_swamp_rare(int mcls){switch (mcls){case MONS_GIANT_MOSQUITO:return 250;case MONS_PLANT:return 200;case MONS_GIANT_FROG:return 150;case MONS_GIANT_BLOWFLY:return 100;case MONS_GIANT_BAT:case MONS_FUNGUS:return 99;case MONS_GIANT_BROWN_FROG:return 90;case MONS_SWAMP_DRAKE:return 80;case MONS_HYDRA:return 70;case MONS_RAT:return 61;case MONS_SLIME_CREATURE:return 54;case MONS_SNAKE:return 52;case MONS_INSUBSTANTIAL_WISP:return 43;case MONS_BROWN_SNAKE:return 33;case MONS_RED_WASP:case MONS_SWAMP_DRAGON:case MONS_SPINY_FROG:return 30;case MONS_JELLY:case MONS_BUTTERFLY:case MONS_GIANT_LIZARD:return 25;case MONS_WORM:return 20;case MONS_KOMODO_DRAGON:case MONS_VERY_UGLY_THING:case MONS_VAPOUR:case MONS_MERMAID:return 15;case MONS_PHANTOM:case MONS_UGLY_THING:case MONS_HUNGRY_GHOST:return 13;case MONS_NECROPHAGE:return 12;case MONS_SIREN:case MONS_BLINK_FROG:case MONS_GIANT_AMOEBA:case MONS_GIANT_GECKO:case MONS_GIANT_NEWT:case MONS_GIANT_SLUG:case MONS_GIANT_SNAIL:return 10;case MONS_TENTACLED_MONSTROSITY:return 5;default:return 0;}} // end mons_swamp_rare()int mons_hallblade_level(int mcls){if (mcls == MONS_DANCING_WEAPON)return absdungeon_depth(BRANCH_HALL_OF_BLADES, 1);elsereturn 0;} // end mons_hallblade_levelint mons_hallblade_rare(int mcls){return ((mcls == MONS_DANCING_WEAPON) ? 1000 : 0);} // end mons_hallblade_rare()// New branch must be added in:// - new_game stair location// - down/up stairs (to and back) misc.cc// - new_level (2 places) (misc.cc)// - item_check items.cc// - ouch ouch.cc (death message)// - and here...
// The Halls of Zot
case MONS_GIANT_COCKROACH:case MONS_OOZE:case MONS_SMALL_SNAKE:return 2;
case MONS_HELL_HOUND:case MONS_HELL_KNIGHT:case MONS_SKELETON_LARGE:case MONS_PHANTOM:case MONS_ROTTING_DEVIL:case MONS_SHADOW:case MONS_SKELETON_SMALL:case MONS_STONE_GOLEM:case MONS_TORMENTOR:case MONS_WIGHT:case MONS_ZOMBIE_SMALL:mlev += 2;break;
case MONS_GIANT_GECKO:case MONS_GIANT_MITE:case MONS_GNOLL:case MONS_HOBGOBLIN:case MONS_JACKAL:case MONS_KILLER_BEE_LARVA:return 5;
case MONS_FLAYED_GHOST:case MONS_FREEZING_WRAITH:case MONS_DEATH_DRAKE:case MONS_HAIRY_DEVIL:case MONS_IRON_DEVIL:case MONS_VAMPIRE:case MONS_WRAITH:mlev += 3;break;case MONS_BLUE_DEVIL:case MONS_DANCING_WEAPON:case MONS_FLAMING_CORPSE:case MONS_ICE_DEVIL:case MONS_ICE_DRAGON:case MONS_LICH:case MONS_REAPER:case MONS_SOUL_EATER:case MONS_SPECTRAL_WARRIOR:mlev += 5;break;
case MONS_BIG_KOBOLD:case MONS_GIANT_BROWN_FROG:case MONS_GIANT_CENTIPEDE:case MONS_OKLOB_PLANT:case MONS_TROLL:case MONS_TWO_HEADED_OGRE:case MONS_WOOD_GOLEM:case MONS_YAK:return 13;
case MONS_RED_DEVIL:case MONS_SKELETAL_WARRIOR:return 50;
case MONS_ARMOUR_MIMIC:case MONS_BRAIN_WORM:case MONS_CYCLOPS:case MONS_EFREET:case MONS_ETTIN:case MONS_EYE_OF_DEVASTATION:case MONS_GOLD_MIMIC:case MONS_HYDRA:case MONS_MOTTLED_DRAGON:case MONS_POTION_MIMIC:case MONS_SCROLL_MIMIC:case MONS_SKELETAL_WARRIOR:case MONS_WEAPON_MIMIC:return 15;
case MONS_SHADOW:return 56;
case MONS_BLINK_FROG:case MONS_BUTTERFLY:case MONS_GIANT_BLOWFLY:case MONS_GUARDIAN_NAGA:case MONS_RAKSHASA:case MONS_SLIME_CREATURE:case MONS_STONE_GOLEM:case MONS_VAMPIRE:case MONS_WANDERING_MUSHROOM:case MONS_ZOMBIE_LARGE:return 16;
case MONS_HELL_HOUND:return 46;
case MONS_BOGGART:case MONS_CENTAUR_WARRIOR:case MONS_CLAY_GOLEM:case MONS_GRIFFON:case MONS_SHAPESHIFTER:case MONS_UGLY_THING:case MONS_WIZARD:case MONS_SIMULACRUM_SMALL:case MONS_SIMULACRUM_LARGE:return 17;
case MONS_MUMMY:case MONS_WIGHT:return 45;
case MONS_AIR_ELEMENTAL:case MONS_DEEP_ELF_FIGHTER:case MONS_DEEP_ELF_KNIGHT:case MONS_DEEP_ELF_MAGE:case MONS_DEEP_ELF_SUMMONER:case MONS_EARTH_ELEMENTAL:case MONS_FIRE_ELEMENTAL:case MONS_GIANT_ORANGE_BRAIN:case MONS_GIANT_SNAIL:case MONS_GREAT_ORB_OF_EYES:case MONS_ICE_DRAGON:
case MONS_FREEZING_WRAITH:case MONS_ICE_DEVIL:return 30;case MONS_FLAMING_CORPSE:case MONS_FLAYED_GHOST:
case MONS_BOULDER_BEETLE:case MONS_ORC_HIGH_PRIEST:case MONS_PULSATING_LUMP:return 21;case MONS_BORING_BEETLE:case MONS_CRYSTAL_GOLEM:case MONS_FLAYED_GHOST:case MONS_FREEZING_WRAITH:case MONS_REDBACK:case MONS_SPHINX:case MONS_VAPOUR:return 22;
case MONS_VAMPIRE:return 19;
case MONS_DEEP_ELF_ANNIHILATOR:case MONS_DEEP_ELF_DEATH_MAGE:case MONS_DEEP_ELF_DEMONOLOGIST:case MONS_DEEP_ELF_HIGH_PRIEST:case MONS_DEEP_ELF_SORCERER:case MONS_GOLDEN_DRAGON:case MONS_IRON_DRAGON:case MONS_QUICKSILVER_DRAGON:case MONS_SHADOW_DRAGON:case MONS_SKELETAL_DRAGON:case MONS_TITAN:return 30;case MONS_DEEP_ELF_BLADEMASTER:case MONS_DEEP_ELF_MASTER_ARCHER:return 33;
case MONS_FIEND:return 3;
case MONS_BIG_FISH:case MONS_ELECTRICAL_EEL:case MONS_GIANT_GOLDFISH:case MONS_JELLYFISH:case MONS_LAVA_FISH:case MONS_LAVA_SNAKE:case MONS_LAVA_WORM:case MONS_SWAMP_WORM:case MONS_WATER_ELEMENTAL:case MONS_SALAMANDER:return 500;case MONS_GIANT_BAT:case MONS_GIANT_FROG:case MONS_GOBLIN:case MONS_HILL_GIANT:case MONS_HOBGOBLIN:case MONS_IMP:case MONS_KOBOLD:
case MONS_CLAY_GOLEM:
case MONS_HOUND:case MONS_OGRE:case MONS_ORC_WARRIOR:case MONS_TROLL:case MONS_YAK:case MONS_YAKTAUR_CAPTAIN:
case MONS_TORMENTOR:mlev += 5;break;case MONS_ANCIENT_LICH:case MONS_FIEND:case MONS_LICH:case MONS_PIT_FIEND:case MONS_REAPER:case MONS_SERPENT_OF_HELL:case MONS_SKELETAL_DRAGON:case MONS_SOUL_EATER:case MONS_SPECTRAL_WARRIOR:mlev += 6;break;default:return 0;}return (mlev);}int mons_gehenna_rare(int mcls){switch (mcls){case MONS_SKELETON_LARGE:case MONS_SKELETON_SMALL:case MONS_ZOMBIE_LARGE:case MONS_ZOMBIE_SMALL:return 99;case MONS_MUMMY:
case MONS_BIG_KOBOLD:case MONS_GIANT_BEETLE:case MONS_GIANT_BLOWFLY:case MONS_GIANT_COCKROACH:case MONS_GIANT_GECKO:case MONS_GIANT_IGUANA:case MONS_GIANT_NEWT:case MONS_HIPPOGRIFF:case MONS_HYDRA:case MONS_ICE_BEAST:case MONS_KILLER_BEE:case MONS_ORC_WIZARD:case MONS_QUOKKA:case MONS_SCORPION:case MONS_TORMENTOR:case MONS_UNSEEN_HORROR:case MONS_WORM:
case MONS_NECROPHAGE:case MONS_ROTTING_DEVIL:
case MONS_GIANT_CENTIPEDE:case MONS_GIANT_EYEBALL:case MONS_GIANT_SPORE:case MONS_GRIFFON:
case MONS_FLAMING_CORPSE:case MONS_FLAYED_GHOST:case MONS_PHANTOM:return 32;case MONS_HELL_HOG:case MONS_IMP:case MONS_IRON_DEVIL:return 30;case MONS_LICH:return 25;case MONS_HELL_KNIGHT:return 21;
case MONS_JACKAL:case MONS_MOTTLED_DRAGON:
case MONS_SPECTRAL_WARRIOR:return 20;case MONS_CLAY_GOLEM:case MONS_SKELETAL_DRAGON:return 10;case MONS_STONE_GOLEM:return 8;case MONS_PIT_FIEND:return 7;case MONS_EFREET:case MONS_FIEND:case MONS_IRON_GOLEM:case MONS_SOUL_EATER:return 5;case MONS_ANCIENT_LICH:case MONS_SERPENT_OF_HELL:return 4;default:return 0;}}// Cocytus - the ice hellint mons_cocytus_level(int mcls){int mlev = 26;switch (mcls){case MONS_SKELETON_LARGE:case MONS_NECROPHAGE:case MONS_SKELETAL_WARRIOR:case MONS_SKELETON_SMALL:case MONS_ZOMBIE_LARGE:case MONS_ZOMBIE_SMALL:case MONS_SIMULACRUM_LARGE:case MONS_SIMULACRUM_SMALL:mlev++;break;case MONS_BLUE_DEVIL:case MONS_ICE_BEAST:
case MONS_WYVERN:case MONS_YAKTAUR:return 40;
mlev += 4;break;case MONS_ICE_DEVIL:case MONS_ICE_DRAGON:case MONS_TORMENTOR:mlev += 5;break;case MONS_ANCIENT_LICH:case MONS_LICH:case MONS_REAPER:case MONS_SKELETAL_DRAGON:case MONS_SOUL_EATER:mlev += 6;break;default:return 0;}
case MONS_ARMOUR_MIMIC:case MONS_BROWN_SNAKE:case MONS_DRAGON:case MONS_ETTIN:case MONS_FIRE_VORTEX:case MONS_GIANT_LIZARD:case MONS_GIANT_MITE:case MONS_GNOLL:case MONS_GOLD_MIMIC:case MONS_KOMODO_DRAGON:case MONS_MUMMY:case MONS_NECROPHAGE:case MONS_POTION_MIMIC:case MONS_SCROLL_MIMIC:case MONS_QUASIT:
case MONS_BOGGART:case MONS_DEEP_ELF_FIGHTER:case MONS_DEEP_ELF_KNIGHT:case MONS_DEEP_TROLL:case MONS_FIRE_GIANT:case MONS_FROST_GIANT:case MONS_GREAT_ORB_OF_EYES:case MONS_IRON_TROLL:case MONS_OOZE:case MONS_ORC_PRIEST:case MONS_PLANT:case MONS_RED_WASP:case MONS_SIMULACRUM_SMALL:case MONS_SIMULACRUM_LARGE:
case MONS_NECROPHAGE:case MONS_PHANTOM:
case MONS_DEEP_ELF_SOLDIER:case MONS_GIANT_ORANGE_BRAIN:case MONS_HELL_KNIGHT:case MONS_IRON_GOLEM:case MONS_OKLOB_PLANT:case MONS_ORC_SORCERER:case MONS_SHADOW_WRAITH:case MONS_STONE_GOLEM:case MONS_TITAN:case MONS_WANDERING_MUSHROOM:return 10;
switch (mcls){case MONS_IMP:case MONS_SKELETON_LARGE:case MONS_RED_DEVIL:case MONS_SHADOW_IMP:case MONS_SKELETAL_WARRIOR:case MONS_SKELETON_SMALL:mlev++;break;
case MONS_CRYSTAL_GOLEM:case MONS_DANCING_WEAPON:case MONS_DEEP_ELF_HIGH_PRIEST:case MONS_DEEP_ELF_MAGE:case MONS_DEEP_ELF_SUMMONER:case MONS_IRON_DRAGON:case MONS_NAGA_MAGE:case MONS_NAGA_WARRIOR:
case MONS_BLUE_DEVIL:case MONS_FLAYED_GHOST:case MONS_HUNGRY_GHOST:case MONS_ICE_DEVIL:case MONS_MUMMY:
case MONS_AIR_ELEMENTAL:case MONS_DEEP_ELF_CONJURER:case MONS_EARTH_ELEMENTAL:case MONS_FIRE_ELEMENTAL:return 4;
case MONS_FLYING_SKULL:case MONS_HELLION:case MONS_REAPER:case MONS_ROTTING_DEVIL:case MONS_SHADOW_DRAGON:case MONS_VAMPIRE:mlev += 5;break;
case MONS_DEEP_ELF_ANNIHILATOR:case MONS_DEEP_ELF_DEATH_MAGE:case MONS_DEEP_ELF_DEMONOLOGIST:case MONS_DEEP_ELF_PRIEST:case MONS_DEEP_ELF_SORCERER:case MONS_GUARDIAN_NAGA:return 3;
case MONS_HAIRY_DEVIL:case MONS_LICH:case MONS_SOUL_EATER:mlev += 6;break;
case MONS_PULSATING_LUMP:case MONS_SHINING_EYE:case MONS_TOENAIL_GOLEM:return 2;
default:return 0;}return (mlev);}int mons_tartarus_rare(int mcls){switch (mcls){case MONS_SKELETON_LARGE:case MONS_SHADOW_IMP:case MONS_SKELETAL_WARRIOR:case MONS_SKELETON_SMALL:case MONS_ZOMBIE_LARGE:case MONS_ZOMBIE_SMALL:return 99;case MONS_SHADOW:return 92;
case MONS_REAPER:return 73;case MONS_NECROPHAGE:return 72;case MONS_WIGHT:return 71;case MONS_ROTTING_DEVIL:return 62;case MONS_FREEZING_WRAITH:return 60;case MONS_FLYING_SKULL:return 53;case MONS_HELL_HOUND:case MONS_PHANTOM:case MONS_WRAITH:return 52;case MONS_SHADOW_DEMON:return 50;case MONS_SPECTRAL_WARRIOR:return 45;case MONS_VAMPIRE:return 44;case MONS_HELLION:case MONS_TORMENTOR:return 42;case MONS_SKELETAL_DRAGON:return 40;case MONS_SOUL_EATER:return 35;case MONS_ICE_DEVIL: // not really appropriate for a fiery hellreturn 34;case MONS_MUMMY:return 33;case MONS_BLUE_DEVIL:case MONS_HUNGRY_GHOST:return 32;case MONS_FLAYED_GHOST:case MONS_HAIRY_DEVIL:return 30;case MONS_LICH:return 24;case MONS_IMP:case MONS_SHADOW_DRAGON:case MONS_DEATH_DRAKE:return 20;case MONS_RED_DEVIL:return 13;case MONS_HELL_KNIGHT:return 14;case MONS_NECROMANCER:case MONS_SIMULACRUM_LARGE:case MONS_SIMULACRUM_SMALL:return 12;case MONS_ANCIENT_LICH:return 6;