The Nest
Explore
Sign in
fiddlerwoaroof
crawl
crawl-ref
source
rltiles
item
amulet
0
Code
Changes
Tags
Discussions
main
Matthew Cline
monster.cc: Split of monsters clasxs methods
on October 31, 2009
artefact
* Add icons for weapon brands, mostly borrowing from potions/wands and
on November 28, 2008
bone_gray.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
cameo_blue.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
cameo_orange.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
celtic_blue.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
celtic_red.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
celtic_yellow.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
crystal_green.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
crystal_red.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
crystal_white.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
cylinder_gray.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
eye_cyan.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
eye_green.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
eye_magenta.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
face1_gold.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
face2.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
i-c-flight.png
Incorporating new tiles from Denzi/Mitsuhiro. Rings and amulets now have labels when identified. Centaurs/yaktaurs now display the weapon they're wielding (and look better too). Variations of weapons and armor (i.e. normal, shiny, randart) are now determined automatically from the tile definitions, rather than being hardcoded. Also, improved axe tiles.
on September 11, 2008
i-clarity.png
Incorporating new tiles from Denzi/Mitsuhiro. Rings and amulets now have labels when identified. Centaurs/yaktaurs now display the weapon they're wielding (and look better too). Variations of weapons and armor (i.e. normal, shiny, randart) are now determined automatically from the tile definitions, rather than being hardcoded. Also, improved axe tiles.
on September 11, 2008
i-conservation.png
Added new monster draconian tiles. Improved ring and amulet graphics. Fixed issue where the deep elf blademaster did not appear with weapons. (These graphics are all from Mitsuhiro Itakura.)
on September 24, 2008
i-gourmand.png
Incorporating new tiles from Denzi/Mitsuhiro. Rings and amulets now have labels when identified. Centaurs/yaktaurs now display the weapon they're wielding (and look better too). Variations of weapons and armor (i.e. normal, shiny, randart) are now determined automatically from the tile definitions, rather than being hardcoded. Also, improved axe tiles.
on September 11, 2008
i-inaccuracy.png
Incorporating new tiles from Denzi/Mitsuhiro. Rings and amulets now have labels when identified. Centaurs/yaktaurs now display the weapon they're wielding (and look better too). Variations of weapons and armor (i.e. normal, shiny, randart) are now determined automatically from the tile definitions, rather than being hardcoded. Also, improved axe tiles.
on September 11, 2008
i-r-corrosion.png
Incorporating new tiles from Denzi/Mitsuhiro. Rings and amulets now have labels when identified. Centaurs/yaktaurs now display the weapon they're wielding (and look better too). Variations of weapons and armor (i.e. normal, shiny, randart) are now determined automatically from the tile definitions, rather than being hardcoded. Also, improved axe tiles.
on September 11, 2008
i-r-mutation.png
Added new monster draconian tiles. Improved ring and amulet graphics. Fixed issue where the deep elf blademaster did not appear with weapons. (These graphics are all from Mitsuhiro Itakura.)
on September 24, 2008
i-r-slow.png
Incorporating new tiles from Denzi/Mitsuhiro. Rings and amulets now have labels when identified. Centaurs/yaktaurs now display the weapon they're wielding (and look better too). Variations of weapons and armor (i.e. normal, shiny, randart) are now determined automatically from the tile definitions, rather than being hardcoded. Also, improved axe tiles.
on September 11, 2008
i-rage.png
Incorporating new tiles from Denzi/Mitsuhiro. Rings and amulets now have labels when identified. Centaurs/yaktaurs now display the weapon they're wielding (and look better too). Variations of weapons and armor (i.e. normal, shiny, randart) are now determined automatically from the tile definitions, rather than being hardcoded. Also, improved axe tiles.
on September 11, 2008
i-spirit.png
Icon for the "guardian spirit" amulet type.
on October 11, 2009
i-warding.png
Incorporating new tiles from Denzi/Mitsuhiro. Rings and amulets now have labels when identified. Centaurs/yaktaurs now display the weapon they're wielding (and look better too). Variations of weapons and armor (i.e. normal, shiny, randart) are now determined automatically from the tile definitions, rather than being hardcoded. Also, improved axe tiles.
on September 11, 2008
penta_green.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
penta_orange.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
ring_cyan.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
ring_green.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
ring_red.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
stone1_cyan.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
stone1_green.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
stone1_pink.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
stone2_blue.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
stone2_green.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
stone2_red.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
stone3_blue.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
stone3_green.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008
stone3_magenta.png
RLTiles complete code rewrite: now much more robust and functional.
on August 23, 2008