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  • Matthew Cline
    monster.cc: Split of monsters clasxs methods
    on October 31, 2009
  • artefact
    * Also allow definition of equipment tiles in art-data.txt.
    on June 26, 2009
  • brands
    Actually add the chaos brand tile...
    on December 6, 2008
  • ankus.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • arrow.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • bardiche.png
    Incorporating new tiles from Denzi/Mitsuhiro. Rings and amulets now have labels when identified. Centaurs/yaktaurs now display the weapon they're wielding (and look better too). Variations of weapons and armor (i.e. normal, shiny, randart) are now determined automatically from the tile definitions, rather than being hardcoded. Also, improved axe tiles.
    on September 11, 2008
  • bardiche2.png
    Incorporating new tiles from Denzi/Mitsuhiro. Rings and amulets now have labels when identified. Centaurs/yaktaurs now display the weapon they're wielding (and look better too). Variations of weapons and armor (i.e. normal, shiny, randart) are now determined automatically from the tile definitions, rather than being hardcoded. Also, improved axe tiles.
    on September 11, 2008
  • battle_axe.png
    Incorporating new tiles from Denzi/Mitsuhiro. Rings and amulets now have labels when identified. Centaurs/yaktaurs now display the weapon they're wielding (and look better too). Variations of weapons and armor (i.e. normal, shiny, randart) are now determined automatically from the tile definitions, rather than being hardcoded. Also, improved axe tiles.
    on September 11, 2008
  • battle_axe2.png
    Incorporating new tiles from Denzi/Mitsuhiro. Rings and amulets now have labels when identified. Centaurs/yaktaurs now display the weapon they're wielding (and look better too). Variations of weapons and armor (i.e. normal, shiny, randart) are now determined automatically from the tile definitions, rather than being hardcoded. Also, improved axe tiles.
    on September 11, 2008
  • battle_axe3.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • blessed_blade.png
    Fixing draco, "tried", and shadow tiles issues caused by previous check-in. Adding transparency to a number of tiles.
    on August 23, 2008
  • blowgun.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • blowgun2.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • bow.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • bow2.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • broad_axe.png
    Incorporating new tiles from Denzi/Mitsuhiro. Rings and amulets now have labels when identified. Centaurs/yaktaurs now display the weapon they're wielding (and look better too). Variations of weapons and armor (i.e. normal, shiny, randart) are now determined automatically from the tile definitions, rather than being hardcoded. Also, improved axe tiles.
    on September 11, 2008
  • broad_axe2.png
    Incorporating new tiles from Denzi/Mitsuhiro. Rings and amulets now have labels when identified. Centaurs/yaktaurs now display the weapon they're wielding (and look better too). Variations of weapons and armor (i.e. normal, shiny, randart) are now determined automatically from the tile definitions, rather than being hardcoded. Also, improved axe tiles.
    on September 11, 2008
  • broad_axe3.png
    Incorporating new tiles from Denzi/Mitsuhiro. Rings and amulets now have labels when identified. Centaurs/yaktaurs now display the weapon they're wielding (and look better too). Variations of weapons and armor (i.e. normal, shiny, randart) are now determined automatically from the tile definitions, rather than being hardcoded. Also, improved axe tiles.
    on September 11, 2008
  • bullwhip.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • club.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • crossbow.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • crossbow2.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • crossbow_bolt.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • dagger.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • dart-p.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • dart.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • demon_blade.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • demon_trident.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • demon_whip.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • double_sword.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • elven_dagger.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • elven_short_sword.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • elven_spear.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • eveningstar.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • eveningstar2.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • executioner_axe.png
    Incorporating new tiles from Denzi/Mitsuhiro. Rings and amulets now have labels when identified. Centaurs/yaktaurs now display the weapon they're wielding (and look better too). Variations of weapons and armor (i.e. normal, shiny, randart) are now determined automatically from the tile definitions, rather than being hardcoded. Also, improved axe tiles.
    on September 11, 2008
  • executioner_axe2.png
    Incorporating new tiles from Denzi/Mitsuhiro. Rings and amulets now have labels when identified. Centaurs/yaktaurs now display the weapon they're wielding (and look better too). Variations of weapons and armor (i.e. normal, shiny, randart) are now determined automatically from the tile definitions, rather than being hardcoded. Also, improved axe tiles.
    on September 11, 2008
  • falchion.png
    Incorporating new tiles from Denzi/Mitsuhiro. Rings and amulets now have labels when identified. Centaurs/yaktaurs now display the weapon they're wielding (and look better too). Variations of weapons and armor (i.e. normal, shiny, randart) are now determined automatically from the tile definitions, rather than being hardcoded. Also, improved axe tiles.
    on September 11, 2008
  • falchion2.png
    Incorporating new tiles from Denzi/Mitsuhiro. Rings and amulets now have labels when identified. Centaurs/yaktaurs now display the weapon they're wielding (and look better too). Variations of weapons and armor (i.e. normal, shiny, randart) are now determined automatically from the tile definitions, rather than being hardcoded. Also, improved axe tiles.
    on September 11, 2008
  • flail.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • flail2.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • giant_club.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • giant_spiked_club.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • glaive.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • glaive2.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • great_flail.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • great_flail2.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • greatsword.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • greatsword2.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • halberd.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • halberd2.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • hammer.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • hammer2.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • hand_axe.png
    Incorporating new tiles from Denzi/Mitsuhiro. Rings and amulets now have labels when identified. Centaurs/yaktaurs now display the weapon they're wielding (and look better too). Variations of weapons and armor (i.e. normal, shiny, randart) are now determined automatically from the tile definitions, rather than being hardcoded. Also, improved axe tiles.
    on September 11, 2008
  • hand_axe2.png
    Incorporating new tiles from Denzi/Mitsuhiro. Rings and amulets now have labels when identified. Centaurs/yaktaurs now display the weapon they're wielding (and look better too). Variations of weapons and armor (i.e. normal, shiny, randart) are now determined automatically from the tile definitions, rather than being hardcoded. Also, improved axe tiles.
    on September 11, 2008
  • hand_crossbow.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • hand_crossbow2.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • javelin.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • katana2.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • katana3.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • knife.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • lajatang.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • lajatang2.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • long_sword2.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • long_sword3.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • longbow.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • mace.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • mace2.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • mace_large.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • mace_large2.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • morningstar.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • morningstar2.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • needle-p.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • needle.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • orcish_dagger.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • orcish_glaive.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • orcish_great_sword.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • orcish_long_sword.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • orcish_short_sword.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • quarterstaff.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • quickblade.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • sabre2.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • scimitar.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • scimitar2.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • scythe.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • scythe2.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • short_sword.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • short_sword2.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • silver_saber.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • sling.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • sling_bullet.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • spear2.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • spiked_flail.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • spiked_flail2.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • throwing_net.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • trident.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • trident2.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • triple_sword.png
    RLTiles complete code rewrite: now much more robust and functional.
    on August 23, 2008
  • war_axe.png
    Incorporating new tiles from Denzi/Mitsuhiro. Rings and amulets now have labels when identified. Centaurs/yaktaurs now display the weapon they're wielding (and look better too). Variations of weapons and armor (i.e. normal, shiny, randart) are now determined automatically from the tile definitions, rather than being hardcoded. Also, improved axe tiles.
    on September 11, 2008
  • war_axe2.png
    Incorporating new tiles from Denzi/Mitsuhiro. Rings and amulets now have labels when identified. Centaurs/yaktaurs now display the weapon they're wielding (and look better too). Variations of weapons and armor (i.e. normal, shiny, randart) are now determined automatically from the tile definitions, rather than being hardcoded. Also, improved axe tiles.
    on September 11, 2008
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