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itai.sharim
Align ConeArea and PathArea target acquisition to EffectSystem Display. Current behavior ignores caster look direction
on October 7, 2023
rpgpp_lt_building_01.prefab
Initial Commit - lights, camera, action
on August 13, 2022
rpgpp_lt_building_01.prefab.meta
Initial Commit - lights, camera, action
on August 13, 2022
rpgpp_lt_building_02.prefab
Initial Commit - lights, camera, action
on August 13, 2022
rpgpp_lt_building_02.prefab.meta
Initial Commit - lights, camera, action
on August 13, 2022
rpgpp_lt_building_03.prefab
Initial Commit - lights, camera, action
on August 13, 2022
rpgpp_lt_building_03.prefab.meta
Initial Commit - lights, camera, action
on August 13, 2022
rpgpp_lt_building_04.prefab
Initial Commit - lights, camera, action
on August 13, 2022
rpgpp_lt_building_04.prefab.meta
Initial Commit - lights, camera, action
on August 13, 2022
rpgpp_lt_building_05.prefab
Initial Commit - lights, camera, action
on August 13, 2022
rpgpp_lt_building_05.prefab.meta
Initial Commit - lights, camera, action
on August 13, 2022