/* Custom keys & combinations to be shorter for keymaps */
/* Custom layer movements for keymaps */
/* Mouse keys */
/*
* This will expand values sent to it to send to the KEYMAP macro so defines
* can be used by KEYMAP
*/
/*
Each layer gets a name for readability, which is then used in the keymap matrix below.
The underscores don't mean anything - you can have a layer called STUFF or any other name.
Layer names don't all need to be of the same length, obviously, and you can also skip them
entirely and just use numbers.
*/
;