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6RYLD5ONDIQFWU5CNL4NGHJQ2LNAZZFGTPXQJDNJGLNYAUOTUI7QC UD7HNQL7DEFIVBZQAXXEYDCBLVBEFTLPJUCE4GREVIXWFBRAHPUAC YFW4MNNPY452RIUIGW6NO7WAUWPBXXOKOJJBNZGU727PUBZFATSAC TXI6GSQDOUHU4DWQTCMLVVCA2YSIAUZJWSFMH22QPO3W4NGNRF5AC APYPFFS3G6TDEUMIHQGMDBJNRNDTCNTPKI5M2AFACJ73P725XQRQC 52ZZ5TIEK5Z6VVXO7R3EFV5JTIWDA4IDD3YISXHHTHQMOAKVYJJQC endfunction test_select_all_text()-- display a single line of textApp.screen.init{width=75, height=80}Editor_state = edit.initialize_test_state()Editor_state.lines = load_array{'abc def'}Text.redraw_all(Editor_state)Editor_state.cursor1 = {line=1, pos=1}Editor_state.screen_top1 = {line=1, pos=1}Editor_state.screen_bottom1 = {}edit.draw(Editor_state)-- select allApp.fake_key_press('lctrl')edit.run_after_keychord(Editor_state, 'C-a')App.fake_key_release('lctrl')edit.key_release(Editor_state, 'lctrl')-- selectioncheck_eq(Editor_state.selection1.line, 1, 'selection:line')check_eq(Editor_state.selection1.pos, 1, 'selection:pos')check_eq(Editor_state.cursor1.line, 1, 'cursor:line')check_eq(Editor_state.cursor1.pos, 8, 'cursor:pos')endfunction test_select_text_using_mouse_starting_above_text_wrapping_line()-- first screen line starts in the middle of a lineApp.screen.init{width=50, height=60}Editor_state = edit.initialize_test_state()Editor_state.lines = load_array{'abc', 'defgh', 'xyz'}Text.redraw_all(Editor_state)Editor_state.cursor1 = {line=2, pos=5}Editor_state.screen_top1 = {line=2, pos=3}Editor_state.screen_bottom1 = {}-- press mouse above first line of textedit.run_after_mouse_press(Editor_state, Editor_state.left+8,5, 1)-- selection is at screen topcheck(Editor_state.selection1.line ~= nil, 'selection:line-not-nil')check_eq(Editor_state.selection1.line, 2, 'selection:line')check_eq(Editor_state.selection1.pos, 3, 'selection:pos')endfunction test_select_text_using_mouse_starting_below_text()-- I'd like to test what happens when a mouse click is below some page of-- text, potentially even in the middle of a line.-- However, it's brittle to set up a text line boundary just right.-- So I'm going to just check things below the bottom of the final line of-- text when it's in the middle of the screen.-- final screen line ends in the middle of screenApp.screen.init{width=50, height=60}Editor_state = edit.initialize_test_state()Editor_state.lines = load_array{'abcde'}Text.redraw_all(Editor_state)Editor_state.cursor1 = {line=1, pos=1}Editor_state.screen_top1 = {line=1, pos=1}Editor_state.screen_bottom1 = {}edit.draw(Editor_state)local y = Editor_state.topApp.screen.check(y, 'ab', 'baseline:screen:1')y = y + Editor_state.line_heightApp.screen.check(y, 'cde', 'baseline:screen:2')-- press mouse above first line of textedit.run_after_mouse_press(Editor_state, 5,App.screen.height-5, 1)-- selection is past bottom-most text in screencheck(Editor_state.selection1.line ~= nil, 'selection:line-not-nil')check_eq(Editor_state.selection1.line, 1, 'selection:line')check_eq(Editor_state.selection1.pos, 6, 'selection:pos')endfunction test_select_text_using_mouse_and_shift()endfunction test_select_text_using_mouse_starting_above_text()App.screen.init{width=50, height=60}Editor_state = edit.initialize_test_state()Editor_state.lines = load_array{'abc', 'def', 'xyz'}Text.redraw_all(Editor_state)Editor_state.cursor1 = {line=1, pos=1}Editor_state.screen_top1 = {line=1, pos=1}Editor_state.screen_bottom1 = {}Editor_state.selection1 = {}edit.draw(Editor_state) -- populate line_cache.starty for each line Editor_state.line_cache-- press mouse above first line of textedit.run_after_mouse_press(Editor_state, Editor_state.left+8,5, 1)check(Editor_state.selection1.line ~= nil, 'selection:line-not-nil')check_eq(Editor_state.selection1.line, 1, 'selection:line')check_eq(Editor_state.selection1.pos, 1, 'selection:pos')end-- Arguably this should be called source_edit_tests.lua,-- but that would mess up the git blame at this point.function test_initial_state()
function Text.pos_at_end_of_screen_line(State, loc1)Text.populate_screen_line_starting_pos(State, loc1.line)local line_cache = State.line_cache[loc1.line]local most_recent_final_pos = utf8.len(State.lines[loc1.line].data)+1for i=#line_cache.screen_line_starting_pos,1,-1 dolocal spos = line_cache.screen_line_starting_pos[i]if spos <= loc1.pos thenreturn most_recent_final_posendmost_recent_final_pos = spos-1endassert(false)endfunction Text.cursor_at_final_screen_line(State)Text.populate_screen_line_starting_pos(State, State.cursor1.line)-- result: pos, index of screen linefunction Text.pos_at_start_of_screen_line(State, loc1)Text.populate_screen_line_starting_pos(State, loc1.line)local line_cache = State.line_cache[loc1.line]for i=#line_cache.screen_line_starting_pos,1,-1 dolocal spos = line_cache.screen_line_starting_pos[i]if spos <= loc1.pos thenreturn spos,iendendassert(false)end
--? print_and_log(('edit.mouse_release: finally selection %s,%s cursor %d,%d'):format(tostring(State.selection1.line), tostring(State.selection1.pos), State.cursor1.line, State.cursor1.pos))endendfunction edit.mouse_wheel_move(State, dx,dy)if dy > 0 thenState.cursor1 = {line=State.screen_top1.line, pos=State.screen_top1.pos}for i=1,math.floor(dy) doText.up(State)end--? print_and_log(('edit.mouse_release: cursor now %d,%d'):format(State.cursor1.line, State.cursor1.pos))if State.mousepress_shift thenif State.old_selection1.line == nil thenState.selection1 = State.old_cursor1elseState.selection1 = State.old_selection1endendState.old_cursor1, State.old_selection1, State.mousepress_shift = nilif eq(State.cursor1, State.selection1) thenState.selection1 = {}endbreakendendend--? print_and_log(('edit.mouse_release: in line %d'):format(line_index))State.cursor1 = {line=line_index,pos=Text.to_pos_on_line(State, line_index, x, y),}--? print_and_log('edit.mouse_release: no current drawing')for line_index,line in ipairs(State.lines) doif line.mode == 'text' thenif Text.in_line(State, line_index, x,y) then--? print_and_log(('edit.mouse_release: cursor at %d,%d'):format(State.cursor1.line, State.cursor1.pos))if State.lines.current_drawing then-- still here? click is below all screen linesState.old_cursor1 = State.cursor1State.old_selection1 = State.selection1State.mousepress_shift = App.shift_down()State.selection1 = {line=State.screen_bottom1.line,pos=Text.pos_at_end_of_screen_line(State, State.screen_bottom1),}endreturnendreturnendelseif line.mode == 'drawing' thenlocal line_cache = State.line_cache[line_index]if Drawing.in_drawing(line, line_cache, x, y, State.left,State.right) thenState.lines.current_drawing_index = line_indexState.lines.current_drawing = lineDrawing.before = snapshot(State, line_index)--? print_and_log(('edit.mouse_press: in line %d'):format(line_index))State.old_cursor1 = State.cursor1State.old_selection1 = State.selection1State.mousepress_shift = App.shift_down()if y < State.top thenState.old_cursor1 = State.cursor1State.old_selection1 = State.selection1State.mousepress_shift = App.shift_down()State.selection1 = {line=State.screen_top1.line,pos=State.screen_top1.pos,}returnendfor line_index,line in ipairs(State.lines) do--? print_and_log(('edit.mouse_press: cursor at %d,%d'):format(State.cursor1.line, State.cursor1.pos))if mouse_press_consumed_by_any_button_handler(State, x,y, mouse_button) then-- press on a button and it returned 'true' to short-circuitreturnendState.screen_bottom1 = screen_bottom1if State.search_term thenText.draw_search_bar(State)endendfunction edit.update(State, dt)y, screen_bottom1.pos = Text.draw(State, line_index, y, startpos, hide_cursor)--? print('=> y', y)elseif line.mode == 'drawing' theny = y+Drawing_padding_topDrawing.draw(State, line_index, y)y = y + Drawing.pixels(line.h, State.width) + Drawing_padding_bottomelseprint(line.mode)assert(false)screen_bottom1.line = line_indexif line.mode == 'text' thenlocal screen_bottom1 = {line=nil, pos=nil}--? print('== draw')for line_index = State.screen_top1.line,#State.lines dolocal line = State.lines[line_index]
function print_and_log(s)print(s)log(3, s)endfunction source.load_settings()local settings = Settings.sourcelove.graphics.setFont(love.graphics.newFont(settings.font_height))
function print_and_log(s)print(s)log(3, s)endfunction run.load_settings()love.graphics.setFont(love.graphics.newFont(Settings.font_height))
endfunction test_select_text_using_mouse_starting_above_text()App.screen.init{width=50, height=60}Editor_state = edit.initialize_test_state()Editor_state.lines = load_array{'abc', 'def', 'xyz'}Text.redraw_all(Editor_state)Editor_state.cursor1 = {line=1, pos=1}Editor_state.screen_top1 = {line=1, pos=1}Editor_state.screen_bottom1 = {}Editor_state.selection1 = {}edit.draw(Editor_state) -- populate line_cache.starty for each line Editor_state.line_cache-- press mouse above first line of textedit.run_after_mouse_press(Editor_state, Editor_state.left+8,5, 1)check(Editor_state.selection1.line ~= nil, 'selection:line-not-nil')check_eq(Editor_state.selection1.line, 1, 'selection:line')check_eq(Editor_state.selection1.pos, 1, 'selection:pos')
function test_select_text_using_mouse_starting_above_text_wrapping_line()-- first screen line starts in the middle of a lineApp.screen.init{width=50, height=60}Editor_state = edit.initialize_test_state()Editor_state.lines = load_array{'abc', 'defgh', 'xyz'}Text.redraw_all(Editor_state)Editor_state.cursor1 = {line=2, pos=5}Editor_state.screen_top1 = {line=2, pos=3}Editor_state.screen_bottom1 = {}-- press mouse above first line of textedit.run_after_mouse_press(Editor_state, Editor_state.left+8,5, 1)-- selection is at screen topcheck(Editor_state.selection1.line ~= nil, 'selection:line-not-nil')check_eq(Editor_state.selection1.line, 2, 'selection:line')check_eq(Editor_state.selection1.pos, 3, 'selection:pos')endfunction test_select_text_using_mouse_starting_below_text()-- I'd like to test what happens when a mouse click is below some page of-- text, potentially even in the middle of a line.-- However, it's brittle to set up a text line boundary just right.-- So I'm going to just check things below the bottom of the final line of-- text when it's in the middle of the screen.-- final screen line ends in the middle of screenApp.screen.init{width=50, height=60}Editor_state = edit.initialize_test_state()Editor_state.lines = load_array{'abcde'}Text.redraw_all(Editor_state)Editor_state.cursor1 = {line=1, pos=1}Editor_state.screen_top1 = {line=1, pos=1}Editor_state.screen_bottom1 = {}edit.draw(Editor_state)local y = Editor_state.topApp.screen.check(y, 'ab', 'baseline:screen:1')y = y + Editor_state.line_heightApp.screen.check(y, 'cde', 'baseline:screen:2')-- press mouse above first line of textedit.run_after_mouse_press(Editor_state, 5,App.screen.height-5, 1)-- selection is past bottom-most text in screencheck(Editor_state.selection1.line ~= nil, 'selection:line-not-nil')check_eq(Editor_state.selection1.line, 1, 'selection:line')check_eq(Editor_state.selection1.pos, 6, 'selection:pos')end
endfunction test_select_all_text()-- display a single line of textApp.screen.init{width=75, height=80}Editor_state = edit.initialize_test_state()Editor_state.lines = load_array{'abc def'}Text.redraw_all(Editor_state)Editor_state.cursor1 = {line=1, pos=1}Editor_state.screen_top1 = {line=1, pos=1}Editor_state.screen_bottom1 = {}edit.draw(Editor_state)-- select allApp.fake_key_press('lctrl')edit.run_after_keychord(Editor_state, 'C-a')App.fake_key_release('lctrl')edit.key_release(Editor_state, 'lctrl')-- selectioncheck_eq(Editor_state.selection1.line, 1, 'selection:line')check_eq(Editor_state.selection1.pos, 1, 'selection:pos')check_eq(Editor_state.cursor1.line, 1, 'cursor:line')check_eq(Editor_state.cursor1.pos, 8, 'cursor:pos')
function Text.pos_at_end_of_screen_line(State, loc1)Text.populate_screen_line_starting_pos(State, loc1.line)local line_cache = State.line_cache[loc1.line]local most_recent_final_pos = utf8.len(State.lines[loc1.line].data)+1for i=#line_cache.screen_line_starting_pos,1,-1 dolocal spos = line_cache.screen_line_starting_pos[i]if spos <= loc1.pos thenreturn most_recent_final_posendmost_recent_final_pos = spos-1endassert(false)end
-- still here? click is below all screen linesState.old_cursor1 = State.cursor1State.old_selection1 = State.selection1State.mousepress_shift = App.shift_down()State.selection1 = {line=State.screen_bottom1.line,pos=Text.pos_at_end_of_screen_line(State, State.screen_bottom1),}
--? print('selection:', State.selection1.line, State.selection1.pos)
--? print_and_log(('edit.mouse_release: finally selection %s,%s cursor %d,%d'):format(tostring(State.selection1.line), tostring(State.selection1.pos), State.cursor1.line, State.cursor1.pos))
if y < State.top thenState.old_cursor1 = State.cursor1State.old_selection1 = State.selection1State.mousepress_shift = App.shift_down()State.selection1 = {line=State.screen_top1.line,pos=State.screen_top1.pos,}returnend
--? print('selection', State.selection1.line, State.selection1.pos)break--? print_and_log(('edit.mouse_press: cursor at %d,%d'):format(State.cursor1.line, State.cursor1.pos))returnreturn
return
--? print_and_log(('edit.mouse_release: cursor at %d,%d'):format(State.cursor1.line, State.cursor1.pos))--? print_and_log('edit.mouse_release: no current drawing')
--? print_and_log(('edit.mouse_release: in line %d'):format(line_index))--? print_and_log(('edit.mouse_release: cursor now %d,%d'):format(State.cursor1.line, State.cursor1.pos))--? print_and_log(('edit.mouse_press: in line %d'):format(line_index))