them.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6303 c06c8d41-db1a-0410-9941-cceddc491573
5LIWCQ5G74WIMISKX3SBMZFPVVYEDNUIREAK55XYR5RTNSHVGDYQC NSQ7BSO5C6QSTHWAIDTQ3XMYN5DENKKPUAA2GE6KQJRWQSDEU4NAC 3U54KX4JPCEBGC3USUQJVX35HBEWV6DX6ZZ4RV7GT3HBX7LMLKPAC C2PRXJYHDRF2642VDAUY76HJKCPQFGWDI6AM3SMCMYCHGWYDQXQQC MCQZ4HEOF65FEVWUEAMO2765JYMJPKXQ454HCCWWK3JUYEUSUXTAC K2CS6TCX2NDVL2ASEHGP4J4K4IJ6FP3ANNKTSIWVG43HPYSBX6ZQC BTDIRPAGSX5DWEEV62VGTYALWM6G5LKFKHT7HYJXVH7XBA4BPHLQC 3BJ2OOF4F524G6UKVGOZVT6W3FSTSHHTKRJADUBZCHDXZWV3KANQC VXSORUQOM2VZA4CAZDC6KPAY373NQIN3UT7CXQXTRCYXO2WM62DAC JJULXW764V5C2HJKZNWQAEWB6QM5YZADD7ZCE35LYTBFEM6PMYCAC Z6343ZVG2VOE7WOLBS7YLIWJ6XGCRCGJRJLP5WUVRTG7VOIXRRLAC 3NIWNYMNSQZEEXZLEQADAAB3D7GLO5FIH64U5P5YQUVIV5MOURCAC T7CUIVICB74342RA32BR37T36FOX4RBSQIB5PNOHTGTGUYGDKSTQC RPOZZWKG5GLPHVZZ7ZKMKS64ZMV2LDCQSARBJFJ6FZOTOKCQO7FAC GUXTGUEMZYBRGV5QUAQSJHG3AOIQDWWCDIMOX4LASFJAZVGL2WQAC 77H4BWWPPGLM3PLZH4QTAJRXIZTSDVNCOKZE223I437FN2UJ34RQC X3ZYEJMCHJC27L6YT2NRYB6EN2T3XFRJNUENVHGRPBUKMTVHAGVQC 3A3OAIFRFU3IHF6SDNDPCN3XYOFYIBYCEYJAXAFASCFDY76SMFXQC LABXKXWWQY2V4FUDLGVTDYHXINAP6KRHZDHBQ2FE22FFOEIZPL6QC SJP5BHX6MFWF3OSQPEF4WUWZWPUGMOVURTT2CUVT6H3A66LETXUAC S4BRP4VHB23F2FCC6BXNAN2MZRVUGW7QMXUEOAVZVGFXKXJPVLLQC GO6DARZD47R5UPXZIBMPX7PZUGJH24JWYDFMTWWESS4IZR7PAWRQC RWSXCNYUGDSMP2GKN22HROC5Q2GHSAVJJUDRT3Z53WU2DAI4IZOQC FXVDNB6MAAOSEP37HP7CIPPXNS7FDECN3GCRMT5UFFCKLHIL6IVAC WXSNNK2RXP3DQFAEQGQUZJHFWXJC7ZKG2WURZGL566UDM4YXFSWQC LOJYD6QZRNLNDDZJKVBMKQIBPTKSRN2ETCYGNVV47M7L3QLUJUJAC WHY6LRRJ5T2NSBE3IUCR4X3TOAH7TTK5NPUPUIFT7TPNJ6J4HBDAC UZ6N6HOUPGVSPC5NQROEEDWMEGJA5XUWUY2AKH5QG65AZ25PVXDAC JW2KRJHES33W7UTWZ6NDO4TLMK4EFU4HKZXBWR2UJOMPCCOTR4CQC QKGDOYIYKE6B36ION5O2DRW65DWWPZMYNWJVH7LJJ7FPGGM2MYAQC && (you.inv[i].base_type != OBJ_ARMOUR|| get_armour_slot(you.inv[i]) != EQ_BODY_ARMOUR|| you.skills[SK_DODGING] > 0|| you.skills[SK_ARMOUR] == 0))
&& (you.char_class != JOB_FIGHTER|| you.inv[i].base_type != OBJ_ARMOUR|| get_armour_slot(you.inv[i]) != EQ_BODY_ARMOUR))
if (one_chance_in(5))set_equip_desc( you.inv[0], ISFLAG_RUNED );if (one_chance_in(5))set_equip_desc( you.inv[0], ISFLAG_GLOWING );weap_skill = 2;if (you.religion != GOD_XOM){// For Lugonu and Makhleb don't hand out enchanted armour.// Distribute remaining enchantment points on the weapon.const int help = random2(plusses + 1);you.inv[0].plus += help;you.inv[0].plus2 += plusses - help;plusses = 0;}
weap_skill = 2;_newgame_make_item(1, EQ_BODY_ARMOUR, OBJ_ARMOUR, ARM_ROBE);_newgame_make_item(2, EQ_NONE, OBJ_BOOKS, BOOK_NECROMANCY);
_newgame_make_item(2, EQ_NONE, OBJ_BOOKS, BOOK_NECROMANCY);you.skills[SK_DODGING] = 1;you.skills[SK_STEALTH] = 1;you.skills[(coinflip()? SK_DODGING : SK_STEALTH)]++;
_newgame_make_item(2, EQ_NONE, OBJ_BOOKS, BOOK_WAR_CHANTS);you.skills[SK_FIGHTING] = 3;you.skills[SK_ARMOUR] = 1;you.skills[SK_DODGING] = 1;you.skills[SK_STEALTH] = 1;you.skills[SK_SPELLCASTING] = 2;you.skills[SK_ENCHANTMENTS] = 2;weap_skill = 2;break;case JOB_REAVER:_newgame_make_item(0, EQ_WEAPON, OBJ_WEAPONS, WPN_SHORT_SWORD);if (!_choose_weapon())return (false);if (you.inv[0].quantity < 1)_newgame_clear_item(0);_newgame_make_item(1, EQ_BODY_ARMOUR, OBJ_ARMOUR, ARM_ROBE);if (!_choose_book( you.inv[2], BOOK_CONJURATIONS_I, 2 ))return (false);you.skills[SK_FIGHTING] = 2;you.skills[SK_ARMOUR] = 1;you.skills[SK_DODGING] = 1;
_newgame_make_item(0, EQ_WEAPON, OBJ_WEAPONS,you.species == SP_OGRE_MAGE ? WPN_QUARTERSTAFF :player_genus(GENPC_DWARVEN) ? WPN_HAMMER: WPN_DAGGER);
if (!you.is_undead && !you.has_claws())_newgame_make_item(0, EQ_WEAPON, OBJ_WEAPONS, WPN_KNIFE);
switch (random2(7))
you.skills[SK_DODGING] = 2;you.skills[SK_STEALTH] = 2;you.skills[SK_SPELLCASTING] = 3;// All three starting books contain Translocations spells.you.skills[SK_TRANSLOCATIONS] = 1;// The other two schools depend on the chosen book.switch (you.inv[2].sub_type)
case 0:case 1:default:set_equip_desc( you.inv[1], ISFLAG_EMBROIDERED_SHINY );
case BOOK_MINOR_MAGIC_I:you.skills[SK_CONJURATIONS] = 1;you.skills[SK_FIRE_MAGIC] = 1;
case 2:case 3:set_equip_desc( you.inv[1], ISFLAG_GLOWING );break;case 4:case 5:set_equip_desc( you.inv[1], ISFLAG_RUNED );
case BOOK_MINOR_MAGIC_II:you.skills[SK_CONJURATIONS] = 1;you.skills[SK_ICE_MAGIC] = 1;
// Extra items being tested:if (!_choose_book( you.inv[2], BOOK_MINOR_MAGIC_I, 3 ))return (false);you.skills[SK_DODGING] = 1;you.skills[SK_STEALTH] = 1;you.skills[(coinflip() ? SK_DODGING : SK_STEALTH)]++;you.skills[SK_SPELLCASTING] = 2;you.skills[SK_CONJURATIONS] = 1;you.skills[SK_ENCHANTMENTS] = 1;you.skills[SK_SPELLCASTING + random2(3)]++;you.skills[SK_SUMMONINGS + random2(5)]++;if (player_genus(GENPC_DWARVEN))you.skills[SK_MACES_FLAILS] = 1;elseyou.skills[SK_SHORT_BLADES] = 1;you.skills[SK_STAVES] = 1;
case JOB_ENCHANTER:case JOB_SUMMONER:case JOB_FIRE_ELEMENTALIST:case JOB_ICE_ELEMENTALIST:case JOB_AIR_ELEMENTALIST:case JOB_EARTH_ELEMENTALIST:case JOB_VENOM_MAGE:_newgame_make_item(0, EQ_WEAPON, OBJ_WEAPONS, WPN_DAGGER);_newgame_make_item(1, EQ_BODY_ARMOUR, OBJ_ARMOUR, ARM_ROBE);if (you.char_class == JOB_ENCHANTER){// Enchant starting equipment.you.inv[0].plus = 1;you.inv[0].plus2 = 1;you.inv[1].plus = 1;}if (you.char_class == JOB_CONJURER){if (!_choose_book( you.inv[2], BOOK_CONJURATIONS_I, 2 ))return (false);}
if (!you.is_undead && !you.has_claws())_newgame_make_item(0, EQ_WEAPON, OBJ_WEAPONS, WPN_KNIFE);
switch (you.char_class){case JOB_SUMMONER:_newgame_make_item(2, EQ_NONE, OBJ_BOOKS, BOOK_CALLINGS);you.skills[SK_SUMMONINGS] = 4;// Gets some darts - this class is difficult to start off with._newgame_make_item(3, EQ_NONE, OBJ_MISSILES, MI_DART, -1,8 + roll_dice( 2, 8 ));break;
_newgame_make_item(1, EQ_BODY_ARMOUR, OBJ_ARMOUR, ARM_ROBE);
// Gets some darts - this class is difficult to start off with._newgame_make_item(3, EQ_NONE, OBJ_MISSILES, MI_DART, -1,8 + roll_dice( 2, 8 ), 1);
_newgame_make_item(1, EQ_BODY_ARMOUR, OBJ_ARMOUR, ARM_ROBE, -1,1, 1);_newgame_make_item(2, EQ_NONE, OBJ_BOOKS, BOOK_CHARMS);
if (you.species == SP_SPRIGGAN)_make_rod(you.inv[0], STAFF_STRIKING);else if (you.species == SP_VAMPIRE)you.skills[SK_UNARMED_COMBAT] = 1; // for bitingbreak;
case JOB_FIRE_ELEMENTALIST:_newgame_make_item(2, EQ_NONE, OBJ_BOOKS, BOOK_FLAMES);you.skills[SK_CONJURATIONS] = 1;you.skills[SK_FIRE_MAGIC] = 3;break;
// Gets some darts - this class is difficult to start off with._newgame_make_item(3, EQ_NONE, OBJ_MISSILES, MI_DART, -1,8 + roll_dice( 2, 8 ), 1);
case JOB_ICE_ELEMENTALIST:_newgame_make_item(2, EQ_NONE, OBJ_BOOKS, BOOK_FROST);you.skills[SK_CONJURATIONS] = 1;you.skills[SK_ICE_MAGIC] = 3;break;
if (you.species == SP_SPRIGGAN){you.inv[0].sub_type = WPN_DAGGER;_make_rod(you.inv[3], STAFF_STRIKING);you.skills[SK_EVOCATIONS] = 1;}elseyou.skills[SK_THROWING] = 1;
case JOB_AIR_ELEMENTALIST:_newgame_make_item(2, EQ_NONE, OBJ_BOOKS, BOOK_AIR);you.skills[SK_CONJURATIONS] = 1;you.skills[SK_AIR_MAGIC] = 3;break;
you.skills[SK_ENCHANTMENTS] = 4;you.skills[SK_SPELLCASTING] = 1;you.skills[SK_DODGING] = 2;you.skills[SK_STEALTH] = 2;break;
case JOB_EARTH_ELEMENTALIST:_newgame_make_item(2, EQ_NONE, OBJ_BOOKS, BOOK_GEOMANCY);_newgame_make_item(3, EQ_NONE, OBJ_MISSILES, MI_STONE, -1, 20);
case JOB_SUMMONER:if (!you.is_undead && !you.has_claws())_newgame_make_item(0, EQ_WEAPON, OBJ_WEAPONS, WPN_KNIFE);
if (you.species == SP_GNOME){_newgame_make_item(1, EQ_NONE, OBJ_WEAPONS, WPN_SLING);_newgame_make_item(4, EQ_BODY_ARMOUR, OBJ_ARMOUR, ARM_ROBE);}you.skills[SK_TRANSMIGRATION] = 1;you.skills[SK_EARTH_MAGIC] = 3;break;
_newgame_make_item(1, EQ_BODY_ARMOUR, OBJ_ARMOUR, ARM_ROBE);_newgame_make_item(2, EQ_NONE, OBJ_BOOKS, BOOK_CALLINGS);
case JOB_VENOM_MAGE:_newgame_make_item(2, EQ_NONE, OBJ_BOOKS, BOOK_YOUNG_POISONERS);you.skills[SK_POISON_MAGIC] = 4;break;
you.skills[SK_SUMMONINGS] = 4;you.skills[SK_SPELLCASTING] = 1;you.skills[SK_DODGING] = 2;you.skills[SK_STEALTH] = 2;break;
if (you.species == SP_OGRE_MAGE)you.inv[0].sub_type = WPN_QUARTERSTAFF;else if (player_genus(GENPC_DWARVEN))you.inv[0].sub_type = WPN_HAMMER;
_newgame_make_item(1, EQ_BODY_ARMOUR, OBJ_ARMOUR, ARM_ROBE);_newgame_make_item(2, EQ_NONE, OBJ_BOOKS, BOOK_NECROMANCY);
// These summoner races start with polearms and should they// get their hands on a polearm of reaching they should have// lots of fun... -- bwrif (you.char_class == JOB_SUMMONER&& (you.species == SP_MERFOLK || you.species == SP_HILL_ORC|| you.species == SP_KENKU || you.species == SP_MINOTAUR)){if (you.species == SP_MERFOLK)you.inv[0].sub_type = WPN_TRIDENT;elseyou.inv[0].sub_type = WPN_SPEAR;
case JOB_WARPER:_newgame_make_item(0, EQ_WEAPON, OBJ_WEAPONS, WPN_SHORT_SWORD);if (!_choose_weapon())return (false);
you.skills[SK_POLEARMS] = 1;}else if (player_genus(GENPC_DWARVEN)){you.skills[SK_MACES_FLAILS] = 1;}else if (you.char_class == JOB_ENCHANTER && you.species == SP_SPRIGGAN){you.skills[SK_EVOCATIONS] = 1;}else{you.skills[SK_SHORT_BLADES] = 1;}
if (you.inv[0].quantity < 1)_newgame_clear_item(0);
if (you.species == SP_GNOME && you.char_class == JOB_EARTH_ELEMENTALIST)you.skills[SK_THROWING]++;elseyou.skills[ coinflip() ? SK_DODGING : SK_STEALTH ]++;
you.skills[SK_FIGHTING] = 1;you.skills[SK_DODGING] = 2;you.skills[SK_SPELLCASTING] = 2;you.skills[SK_TRANSLOCATIONS] = 3;weap_skill = 3;
you.skills[SK_FIGHTING] = 1;you.skills[SK_UNARMED_COMBAT] = 3;you.skills[SK_THROWING] = 2;you.skills[SK_DODGING] = 2;you.skills[SK_SPELLCASTING] = 2;you.skills[SK_TRANSMIGRATION] = 2;
case JOB_WARPER:if (you.species == SP_SPRIGGAN){_make_rod(you.inv[0], STAFF_STRIKING);
case JOB_FIRE_ELEMENTALIST:if (!you.is_undead && !you.has_claws())_newgame_make_item(0, EQ_WEAPON, OBJ_WEAPONS, WPN_KNIFE);
you.skills[SK_EVOCATIONS] = 3;}else{_newgame_make_item(0, EQ_WEAPON, OBJ_WEAPONS, WPN_SHORT_SWORD);
_newgame_make_item(1, EQ_BODY_ARMOUR, OBJ_ARMOUR, ARM_ROBE);_newgame_make_item(2, EQ_NONE, OBJ_BOOKS, BOOK_FLAMES);
if (you.species == SP_OGRE_MAGE)you.inv[0].sub_type = WPN_QUARTERSTAFF;
you.skills[SK_CONJURATIONS] = 1;you.skills[SK_FIRE_MAGIC] = 3;you.skills[SK_SPELLCASTING] = 1;you.skills[SK_DODGING] = 2;you.skills[SK_STEALTH] = 2;break;
// One free escape._newgame_make_item(3, EQ_NONE, OBJ_SCROLLS, SCR_BLINKING);_newgame_make_item(4, EQ_NONE, OBJ_MISSILES, MI_DART, -1,10 + roll_dice( 2, 10 ));
case JOB_AIR_ELEMENTALIST:_newgame_make_item(0, EQ_WEAPON, OBJ_WEAPONS, WPN_KNIFE);_newgame_make_item(1, EQ_BODY_ARMOUR, OBJ_ARMOUR, ARM_ROBE);_newgame_make_item(2, EQ_NONE, OBJ_BOOKS, BOOK_AIR);
you.skills[SK_THROWING] = 1;you.skills[SK_DARTS] = 2;you.skills[SK_DODGING] = 2;you.skills[SK_STEALTH] = 1;you.skills[SK_SPELLCASTING] = 2;you.skills[SK_TRANSLOCATIONS] = 2;
you.skills[SK_CONJURATIONS] = 1;you.skills[SK_AIR_MAGIC] = 3;you.skills[SK_SPELLCASTING] = 1;you.skills[SK_DODGING] = 2;you.skills[SK_STEALTH] = 2;
case JOB_CRUSADER:_newgame_make_item(0, EQ_WEAPON, OBJ_WEAPONS, WPN_SHORT_SWORD);if (!_choose_weapon())return (false);
case JOB_EARTH_ELEMENTALIST:if (!you.is_undead && !you.has_claws())_newgame_make_item(0, EQ_WEAPON, OBJ_WEAPONS, WPN_KNIFE);
you.skills[SK_FIGHTING] = 3;you.skills[SK_ARMOUR] = 1;you.skills[SK_DODGING] = 1;you.skills[SK_STEALTH] = 1;you.skills[SK_SPELLCASTING] = 2;you.skills[SK_ENCHANTMENTS] = 2;
if (you.species == SP_GNOME){_newgame_make_item(1, EQ_NONE, OBJ_WEAPONS, WPN_SLING);_newgame_make_item(4, EQ_BODY_ARMOUR, OBJ_ARMOUR, ARM_ROBE);}you.skills[SK_TRANSMIGRATION] = 1;you.skills[SK_EARTH_MAGIC] = 3;you.skills[SK_SPELLCASTING] = 1;you.skills[SK_DODGING] = 2;you.skills[SK_STEALTH] = 2;
if (!_choose_book( you.inv[2], BOOK_CONJURATIONS_I, 2 ))return (false);you.skills[SK_FIGHTING] = 2;you.skills[SK_ARMOUR] = 1;you.skills[SK_DODGING] = 1;
_newgame_make_item(2, EQ_NONE, OBJ_BOOKS, BOOK_YOUNG_POISONERS);