Killed all other Shoal:$ maps for now. Fixed some items not getting noted on pickup.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1810 c06c8d41-db1a-0410-9941-cceddc491573
HZK3YN3SAISTDS5JI4COBYFG7YB4ABDVENXWZZEYLFA2LDI232VAC IGHO5UHUXYBLIHLUMLZ672YHAYUSK4FSFX7SA42XARIKLIMCVLUAC SDLKLUNFGVKDS55DDJZCBAVIB7NL3RRYPTACAY65SCUQKV6APFSAC K2CS6TCX2NDVL2ASEHGP4J4K4IJ6FP3ANNKTSIWVG43HPYSBX6ZQC TZ55IZNANEJO2WDTKYWVLY2W2VV6BR7WKIN7XLNISAMMFT6LG2WQC WWR4IDWLXP4XLBWDZBA5GFG7CRKUJQNRK7FFUFOISK6OJTMYQPFQC KCHX2F3JFEWOZT3WMJVZAAQUU2QSZ5Q7RDCD7WUJ7VE65J52JFUQC 56C44YMFHZ62GXAAOLYSLLGBVGRWXB53W2VI37Q26ZECEK2XG5SQC A3CO4KBFTFU3ZSHWRY2OPPX3MMTFV7OUCZGL7Q4Y2FU7JO4AP7MAC 4RFKVDJKTCRBZU6WPJ2E5OVI5IRPY3UTRPOBLC5QHY4CQJJTLZKQC 3XZOL3FFQZITUJIGDD6B6V6ZYMBN524JKNN6ZPJAXEC7RY433I3QC AOLWOUIFBQDQTCMSVB7N7GAKFUY5J5LH7CJZAY3HEY3WEUSLADZAC KXUQB3WNWC5IFL6VFWADEPQMMU3VV3NDI5FLA666PGOEWFYUHCLQC ANBVGN4RZOMY5LI4QSHOV2477FN55H353ZYLSVCPTXC7AWWSQZBAC RPOZZWKG5GLPHVZZ7ZKMKS64ZMV2LDCQSARBJFJ6FZOTOKCQO7FAC H3552BCIAVBLKAYKE4DHFLBLFW5RGRMYBMRRYHYEB5IPIJRUVU5QC grd[centres[0].x+2][centres[0].y] = DNGN_STONE_STAIRS_UP_III;
grd[centres[0].x-1][centres[0].y] = DNGN_STONE_STAIRS_UP_III;// Place the runeint vaultidx;do {vaultidx = dgn_random_map_for_place(true);} while ( vaultidx == -1 ||!map_by_index(vaultidx)->has_tag("has_rune") );
// Minivault creation will place the rune (96.4% of the time)
build_minivaults( level_number, vaultidx,centres[1] - coord_def(3,3) );for ( int i = 2; i < num_islands; ++i ){// Place (non-rune) minivaults on the other islandsdo {vaultidx = dgn_random_map_for_place(true);} while ( vaultidx == -1 ||map_by_index(vaultidx)->has_tag("has_rune") );build_minivaults( level_number, vaultidx,centres[i] - coord_def(3,3) );}
// FIXME hand-hackery for placing minivaults at the bottom of the Shoals.if ( (level_id::current().branch == BRANCH_SHOALS) &&(level_id::current().depth = branches[BRANCH_SHOALS].depth) ){int tries = 40;int num_to_place = random2(3) + 4;for ( int i = 0; i < num_to_place && tries > 0; ++i, --tries ){const int vault = dgn_random_map_for_place(true);if (vault == -1){--i;continue;}// If we've already used this minivault and it doesn't// want duplicates, do another iteration.if (used.find(vault) != used.end()&& !map_by_index(vault)->has_tag("allow_dup")){--i;continue;}build_minivaults(level_number, vault);used.insert(vault);}}