git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7457 c06c8d41-db1a-0410-9941-cceddc491573
O24CFDS4EOWM3CQ363VICPGNQAOYGA7VPHGOPIQPLAHNCFGWBYSQC
JYNLSDNQDNOBCHDPQLJP6TNOJQ2IB4V7JHBYLL6UAUCTZ7DUZAWQC
P2XKMZ6D7PXKL3MEISCRJLAFDOHKR2PHU2JTW74FFHYHVWBPG3YQC
H3552BCIAVBLKAYKE4DHFLBLFW5RGRMYBMRRYHYEB5IPIJRUVU5QC
CI5VTLSMB2L5W5ZVKDZEJFUARGSZP2FUSTRFV3MG6U44TDDUYH5AC
VCISXSXE6WGRO6PQN7Y6IFZ7C4VFUMKQK6KGAXA6YZ5RCZIB64WAC
KFM2ARORBIJ6BGX456VFW7EAVRIYBVFUV53JH63GSKNOKVPJWQ2QC
##############################################################################
# Eino's jars
#
NAME: jars
DEPTH: D:4-14
TAGS: mini_float
SHUFFLE: 11%
: if you.absdepth() >7 then
MONS: killer bee / nothing w:5
SUBST: % = %*
: else
MONS: giant mosquito / nothing
: end
MAP
xxxxxx
x1111x
x1111x
x++++x
@....@
ENDMAP
ENDMAP
############################################################################
# Black bear nests (Eino)
# Bears are wimpy when you meet them, so here's an early challenge.
#
NAME: black_bear_nest_1
ORIENT: northwest
TAGS: uniq_black_bear_nest
DEPTH: D:4-8
NSUBST: ' = 1:1 / 2:R / *:.
MONS: patrolling black bear
MAP
xxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxx
xxxxxxx''.xxxxxxxxxx
xxxxxx''.......xxxxx
xxxxxx''...xx....xxx
xxxxxxx''xxxxxxx..xx
xxxxxxxxxxxxxxxxxx.x
xxxxxxxxxxxxxxxxxxx@
ENDMAP
NAME: black_bear_nest_2
ORIENT: southeast
TAGS: uniq_black_bear_nest
DEPTH: D:4-8
NSUBST: ' = 1:1 / 2:R / *:.
MONS: patrolling black bear
MAP
xxxxxxxx@xxxxxx
xxxxxxxx.xxxxxx
xxxxxxxx.xxxxxx
xxxxxxx..xxxxxx
xxxxxx...xxxxxx
xxxxx...xxxxxxx
xxxx...xxxxxxxx
xxx...xx'xxxxxx
xxx..xx'.xxxxxx
xxx..x''.xxxxxx
@....xx'.xxxxxx
xxx...xx.xxxxxx
xxxx.....xxxxxx
xxxxx....xxxxxx
xxxxxxxxxxxxxxx
xxxxxxxxxxxxxxx
xxxxxxxxxxxxxxx
xxxxxxxxxxxxxxx
xxxxxxxxxxxxxxx
xxxxxxxxxxxxxxx
############################################################################
# A comfortable, reclusive cottage for the summer holidays (Eino)
#
NAME: pond_and_an_island_with_a_cottage
ORIENT: float
DEPTH: Lair:3-9
# A swamp version would be nice, but the dungeon generator destroys
# the walls and the floors
SUBST: % = %%%%%$$$**|
MONS: patrolling necromancer / necromancer
SHUFFLE: 23
MONS: giant slug zombie / giant snail zombie / \
elephant slug zombie w:2 / nothing
MONS: giant lizard zombie / gila monster zombie / \
komodo dragon zombie w:4 / nothing
MAP
wwwwwwwww
wwwwwwwwwwwwwwwww
wwwwwwwwwwwwwwwwwwwwww
wwwww..........wwwwwwwww
wwwwww.xxxxxxxxxx.wwwwwwwww
wwwwwww.x.3.2+.1.x..wwwwwwww
wwwwwww.x+xxxx2.3x..wwwwwwwww
wwwwwwww.x.%%%x.32x..wwwwwwwww
wwwwwwww.xxxxxxx+xx..wwwwwwwww
wwwwwwwww...........wwwwwwwwww
wwwwwwwww....WW....wwwwwwwww
wwwwwwwwww..WWW..wwwwwwwww
wwwwwwwwwww..W..wwwwwwww
wwwwwwwwwww...wwwwwww
wwwwwwwwwww..wwwww
wwwwwwwww...www
wwwwww.@.www
www
ENDMAP
##############################################################################
# Fog
NAME: david_entry_073
TAGS: entry no_monster_gen
ORIENT: float
SHUFFLE: <>/>< , {}/}{
MARKER: # = lua:fog_machine { \
pow_max = 5, delay_min = 10, delay_max = 150, \
size = 5, start_clouds = 1}
MAP
xxxxxx
x.{}.x
x....x
x.<>.x
x....x
x@##.x
ENDMAP